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Duckman404

[PVP/Logging] Reasonable ways to stop combat-loggers

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I'm sure everyone has experienced the frustration of an enemy combatant disconnecting to avoid being shot at, especially when they've shot at you first. Or seeing someone disconnect with broken legs and blood spurting from their mouth to dodge death from a pack of zombies.

What I'm suggesting is a fair, reasonable set of timers that stop players from disconnecting and could, if implemented, reduce the amount of unnecessary PVP.

I'm not sure how feasible this is, since Rocket had issues with the 5 second body-stays-in-game part of a previous update, but I'd love to see Rocket's or anyone else's opinions.

1) Shooting incurs a timer:

It's simple. You fire a shot? You get a 60 second countdown timer. Firing more shots will reset the counter. This works for people attempting to weasel their way out of an overwhelming zombie horde as well as for people who tried shooting someone and weren't prepared for repercussions. If you try alt+f4ing within this 60 second period, your body stays in for a full 60 seconds.

This could also be applied to bleeding: you get a 60 second countdown timer, starting at the point you start bleeding. If you try to alt+f4 while bleeding, then your body stays in-game for 60 seconds.

2) Logging out:

Esc, abort, disconnect, disconnect is currently how conventional logging out goes. With a 15 second timer, this would become Esc, abort, wait a while, disconnect, disconnect. If you alt+f4 to log out, or your net drops, or you have a power outage, then your body stays in-game for 30 seconds. If you have zombie aggro, too bad. If you're being shot at, too bad. Avoiding zeds is as simple as going prone for 30 seconds.

Pros:

Allows players who aren't in combat to have a reasonably short disconnect period.

Anyone who shoots in a firefight is locked into that firefight for a full minute, at minimum.

Makes PVPers think twice before opening fire on someone.

Makes being knocked unconscious and being eaten alive more of a death sentence than it currently is.

Forces players to find a safe place to disconnect.

Cons:

Forces players to find a safe place to disconnect. Not that it's too hard to do; even in a hurry it's possible to go prone and sit under a tree for 15 to 30 seconds.

Still lets players who are behind cover and aren't shooting back log out quite quickly, albeit less quickly than they currently can.

With unreliable internet, it places the player at greater risk of being harmed during the timed period (for about 30 seconds, though).

In my opinion, this system would work quite well and reduce the amount of mindless shooting going on in DayZ, and make it so that people have to commit to firing a shot. It also means that your life is a little more valuable, and increases the thread of zombies, since they'd become just that much harder to avoid death from.

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you may just be the first person to suggest this... if you don't count the other million people who have posted a thread on this (I'm one).

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I know I'm not the first to suggest it, but a lot of the ones I've seen haven't taken into consideration the way that situations can be taken into account.

My main point is that shooting will force you to stay in-game and fight, otherwise you risk being shot back at while defenseless, but people who aren't in combat don't have to wait nearly as long to leave the game.

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