dayzstandalone 0 Posted September 11, 2015 Hello, this is a suggestion list for DayZ SA to make it better and less annoying (remember the little things can make a huge difference in gameplay quality). 1.) A.) If I were to pull out a weapon that fits in my backpack and put it away it would go some other slots instead of the original one it was taken from. This is super annoying because people who want to keep their backpack organized properly have to keep fixing the weapons position each time it is put away (not so fun when in the middle of a battle, especially when you need to switch weapons or do other actions quickly and stay organized). B.) When reloading the magazine that was in the first gun goes to some random empty slot. The magazine being loaded leaves it's spot open. I think its safe to assume that if I had a magazine in that slot originally then when I reload im going to want the magazine that I just used to be in the slot so I can reload it easier. It makes things much more simple and easy. 2.) Fix the SKS so it is better. Right now you could say the SKS stands for spray, kill, spray. The SKS has a fast firing speed with barely any recoil. Most people don't bother aiming with it and just spray down the enemy. In fact I have never seen someone actually try aiming with the gun properly in close range. It is too light also. The gun would be much better if it was slightly heavier and had more recoil. Nerfing the firing speed or damage would just ruin the gun and none of that is even part of the problem. 3.) The AKM needs to be more accurate. I've aimed at people that were literally less than a couple meters away (not exagerating) and fired at them with the AKM. I looked like a clown because somehow I missed all bullets that I fired at the guy and his friend. This happens constanty and has made the gun a problem. I had a lot of practice with the gun too. It's not a bad gun, just so inaccurate that you might hit the people around your target and possibly win the fight just because you are in a closed area and bullets are flying everywhere. My friend even went up against 2 people with mp5's that fired at him first in some red house at elektro. His first time playing he mowed down over 6 people (mostly in areas where the target couldn't run). Now the gun should not be high accuracy with no recoil like the mp5 but the gun is supposed to be for longer ranges, not 2 feet away in a closed area. Making it a bit more accurate would make a huge difference. The reason Taliban use AK's is because of its huge caliber and its fast rate of fire guarantees a hit at longer ranges even when sprayed. Usually a couple of bullets is what it takes to bring an armored person down. They of course die faster because of that but the AKM is supposed to be even better than that because it's literally made to be more modern. Thats what the M stands for. 4.) FNX is sooo OP. I love it, but its OP. I brought down many high armored/powered people in one shot to the chest. I was on a server where the main clan on it is full of hackers who abuse the admin chat. They had full army gear and were around elektro. My friend popped out of nowhere and killed him quickly without a problem and he had an aug or an m4. It should do a little bit less damage at close range then a bit more at further ranges. If an FNX can shoot someone down in one shot then how come other weapons can't do that. I find it a bit funny when a pistol like that one shot kills but if you decide to shoot someone at an even closer range with a shotgun or even a bolt action it dosn't even seem to tickle em. 5.) A couple problems with shotguns. They have high accuracy in the game and the spread is not much. I used an mp-133 shotgun with pistol grip (meant to chase down people and shoot them close by, not far) and I was able to hit my friend from over 100 meters away. Twice. I shot at him a couple times and most of the projectiles hit him. This has happened multiple times (with multiple shotguns) at different occasions. The double barrel is not one of those OP shotguns though. In fact it is under powered. So many times have I shot someone TWICE in close range (all projectiles hitting in chest area) and it not resulting in a kill. The double barrel has been under powered for over a year too. Whats the point of sawing it off if it's going to be even worse than it already is. You can't do much with a saw off shotgun. A bit over a year ago I was with my friend and we were screwing around. I held an SKS to his face from a couple feet away and I was like "can i test this gun on you" and we are both loling. He ended up shooting me in the face TWICE from point blank range (I had no helmet). Most hit my chest but I know a few hit my face. I didn't die. I then proceeded to spray at him once he was running past a bush and I actually killed him lol. Thats an example of why the double barrel shotgun is underpowered. Also with the full double barrel shotgun my friend fired at a guy within a couple meters and hit him both times again but still resulted in no death. Theres so many situations in which the double barrel hit the target completely but still didn't do anything lethal. I even shot a freshie in the chest and the legs and he survived to kill me. It would be good to make the double barrel have a bit more power at close range. 6.) We should be able to block attacks when we have a melee weapon out by right clicking. Axes are super powerful (and should be), it wouldn't make sense for us to take too many hits with a fire axe. It is kinda OP though when you can't block. If we are able to block an attack it would balance melee more. But not just simply make it so you block the attack and never need to worry, by blocking an attack it should lower the durability to the point that it might break so you can't block or attack any more after the weapon takes enough hits. This would make everything much more easier for freshies and people who want to conserve ammo. I think right click would be good for blocking because its kinda useless to zoom in when you have a melee weapon out. Are you trying to unlock a bipod for your knife by sniping them with it? +10 if you get that reference. 7.) I didn't really mention reloading when talking abouut nerfing guns because I was saving it for now. Make reloading for non pistols much more slow. Most guns reload too fast. Pistols are fine and so are the bolt actions/single shot weapons. The other types of guns like automatic/semi auto reload fast. Are we all trained millitary commandos? Fast reloading just makes people feel its safe to spray bulllets. Some guns are just OP when it comes to reloading (like the mp5). The reason everyone sprays at close range and sometimes long range is because they don't have to worry about reloading cause its so quick. If the reload time for weapons was a bit slower people would actually try using skill to kill. This is my suggestion list for now. Share this post Link to post Share on other sites