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dayzstandalone

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About dayzstandalone

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  1. dayzstandalone

    Some Suggestions :D

    1.) There should be AK-47 AU's that spawn in police stations. When I loot police stations all I see are shotguns and weird sub machine guns. I don't know what officer would use any of those available to us. AK's are mostly used because they are more reliable and designed pretty well. 2.) Add a .22 revolver so the options for .22's aren't so bare. I dislike the sporter 22 and the pump action 22. Having a .22 revolver spawn in civilian locations would make the game a little bit better, the only revolver you can use is the .357. I had some great times with the .357 but a lot of times I want to have a low caliber gun with me (usually a derringer). I think maybe something like an 8 shot revolver would make .22's a bit more interesting. 3.) Stun batons should work differently. Instead of hitting someone on the head like a hammer the character should thrust the baton onto the person to taze them and if long enough they would fall unconscious. This in no way would be OP since pretty much most melees would actually kill the person if you hit them in the head. 4.) Tough police zombies that have loot on them like weapons/gear. 5.) If shot in the leg, the leg should break. I have used high caliber weapons like the SKS to shoot people in the leg and it would not break their leg. Most the time when shooting them it ends up killing them. Even with a .22 it should be easy to break someones leg. I don't even know why it kills them more than breaks their leg, legs tend to have non vital organs and when shot tend to break easily. I think the reason why people just rage at dayz is because when they hit someone hard in a place that should do something it doesn't do anything. 6.) The more breath you need to catch up on the slower the reload. I made a post about how reloading slower might stop spray and prayers (because they know they won't be able to slap a clip in instantly like they can now). This seems to be a reasonable resolution. I know for a fact that anyone that ran a bunch with heavy gear would reload a bit slower. The spraying and praying problem really needs to be fixed, lessening bullets does not do anything. You can still collect a bunch and do the same thing accept now you just made the game more boring. It makes more sense to slow reload. 7.) Add a .45 one shot riffle.The IZH 18 always spawns in civilian areas (right where there is no ammo for the gun, thanks). We don't really need the weapon since there is already a bolt and the sks, I think it would be a good idea just because the bolt and izh18 have pretty much the same power which makes having both pretty pointless. I mean its fine to keep both too, I would rather that. 8.) Add a very low caliber pistol. I suggest the S&W 500. I am a gun expert and it is low caliber. It is a good and safe weapon for first time use (almost no risk of hurting yourself). Also make it have 10 bullets instead of its normal amount. (just kidding lol #8 is a joke. Calm down, just lightening the mood XD). How many people actually though #8 was legit XD Thanks for reading my suggestion list!
  2. dayzstandalone

    New pistol concept

    This is hilarious but why not add something like it thats super rare just cause it would be hilarious for someone to use that (of course lots of down sides).
  3. dayzstandalone

    Some decent suggestion

    You raise a sorta good point Rags. The thing is that not every person in the world can pick up a weapon on the ground and instantly know how to use it. + its more fair for the magazines to just reload slower instead of making ammo rarer. Which sounds better, a civilian reloading a gun slower because he is not a gun expert or it being super rare to find ammo in a country?
  4. dayzstandalone

    Some decent suggestion

    Hey, I was thinking about the game a little bit and I thought of a good way to cure some problems in DayZ SA. Make reloading times for automatics much slower. Basically if you get an automatic (even a .380) you can just spray, pray, and reload fast. Many people don't take the time to aim or do anything to conserve ammo or avoid reloading. I understand that some guns can be loaded pretty fast in real life, however, I doubt a civilian could reload an automatic gun quickly like in DayZ. I have come across many people who see me and my friend then begin to spray at us nervously. It is not the spraying that makes people angry. Almost every time a guy sprays at me I just take cover. For instance I was with my friend on a bandit server. We saw a guy 15 feet away and he saw us. He began spraying at us with an MP5 as we took cover and continued spraying hoping a bullet might magically kill us. We got out from cover as soon as I heard the clicks of his gun and we began firing in return (but of course magazines get reloaded quickly so we had to run with no fair chance for us to fire). Another time, that same day, we were looking for a fresh spawn in another server who tried to attack me. A fresh spawn popped out of nowhere, shot my friend (spraying of course) and ran. I was a couple feet from my friend and the guy was not reloading as he took cover in a house. I rush in the room as I hear him reloading and he finished reloading and began spraying at me again and I died. Rushing a guy with an auto is a horrible idea in general. If a just started reloading then obviously its pretty strategic to try finishing him off. The reason I think this would solve a lot of combat problems in dayz is because if certain guns have a slower reload speed people would actually try to use a bit of skill, not spray and pray. The problem with reloading is mostly with submachine guns, not longer range weapons usually. I suggest that you add slower reload time for submachine guns just to try out how the combat will change. I seriously doubt combat could get worse by making it so people can't waste rounds, slap a clip in instantly, then continue spraying. What do you guys think?
  5. dayzstandalone

    Questions About The Game

    Does anyone know good places for loot in elektro?
  6. dayzstandalone

    Questions About The Game

    So at the forest base will there be double barracks too?
  7. dayzstandalone

    Questions About The Game

    Thanks so much for putting work into that post!!! Does anyone know if the forest base really spawns good loot now? Last time I was on there was barely anything.
  8. dayzstandalone

    Questions About The Game

    Good job on updating the game and making it playable! I have a few questions like where to find 7.62 X 39 and I also want to know where .308 ammo spawns. I do not know where they spawn and I even found 2 winchesters but no ammo. Also in balota I can't even find millitary loot besides some clothes, where is it at?
  9. dayzstandalone

    zooooooombiez

    1.) When zombies are added back the army zombies should be able to take more damage because they have more armor. Maybe melee damage should be more effective against armored zombies? Anyone think this is a good idea? 2.) There should be a bi pod for AK Weapons. It would make more sense than it being easily available for an m4. M4 already has barely any recoil and is super accurate.
  10. dayzstandalone

    zooooooombiez

    Just a quick suggestion. When zombies are back in the game the army zombies should be able to take more shots from guns but weak against melee cause of their armor. Anyone like this idea?
  11. dayzstandalone

    Cases

    There should be weapons cases/bags we can hold in the game so we can easily transport weapons. Medical Bag: - Can hold only medical supplies like bandages, rags, and splints. - 8 slots across and 4 up. - Can hold weapon just like with civilian case. Civilian Weapons Case: - Can hold 1 weapon that take up four slots - Holds 2 extra magazines for weapons - Can be fit in a backpack (3 slots high, 2 across) -- (If in backpack no gun can be pulled from the case from the hot bar) - Can hold one handed melee weapons/a pistol for self defense (pistol can't be reloaded unless case is dropped/pistols accuracy is decrease, recoil increased, harder to aim. Stats not decreased too much since the case is light in the first place) Military Weapons Case: - Can hold 1 primary weapon - If player has an ammo box and the case is full it can be placed in the case to fit ammunition in it. - Can't be put in a backpack - Can hold melee/pistol like with civilian weapon cause (but stats a bit more worse because the case is heavier)
  12. dayzstandalone

    A bunch of suggestions

    Hello, this is a suggestion list for DayZ SA to make it better and less annoying (remember the little things can make a huge difference in gameplay quality). 1.) A.) If I were to pull out a weapon that fits in my backpack and put it away it would go some other slots instead of the original one it was taken from. This is super annoying because people who want to keep their backpack organized properly have to keep fixing the weapons position each time it is put away (not so fun when in the middle of a battle, especially when you need to switch weapons or do other actions quickly and stay organized). B.) When reloading the magazine that was in the first gun goes to some random empty slot. The magazine being loaded leaves it's spot open. I think its safe to assume that if I had a magazine in that slot originally then when I reload im going to want the magazine that I just used to be in the slot so I can reload it easier. It makes things much more simple and easy. 2.) Fix the SKS so it is better. Right now you could say the SKS stands for spray, kill, spray. The SKS has a fast firing speed with barely any recoil. Most people don't bother aiming with it and just spray down the enemy. In fact I have never seen someone actually try aiming with the gun properly in close range. It is too light also. The gun would be much better if it was slightly heavier and had more recoil. Nerfing the firing speed or damage would just ruin the gun and none of that is even part of the problem. 3.) The AKM needs to be more accurate. I've aimed at people that were literally less than a couple meters away (not exagerating) and fired at them with the AKM. I looked like a clown because somehow I missed all bullets that I fired at the guy and his friend. This happens constanty and has made the gun a problem. I had a lot of practice with the gun too. It's not a bad gun, just so inaccurate that you might hit the people around your target and possibly win the fight just because you are in a closed area and bullets are flying everywhere. My friend even went up against 2 people with mp5's that fired at him first in some red house at elektro. His first time playing he mowed down over 6 people (mostly in areas where the target couldn't run). Now the gun should not be high accuracy with no recoil like the mp5 but the gun is supposed to be for longer ranges, not 2 feet away in a closed area. Making it a bit more accurate would make a huge difference. The reason Taliban use AK's is because of its huge caliber and its fast rate of fire guarantees a hit at longer ranges even when sprayed. Usually a couple of bullets is what it takes to bring an armored person down. They of course die faster because of that but the AKM is supposed to be even better than that because it's literally made to be more modern. Thats what the M stands for. 4.) FNX is sooo OP. I love it, but its OP. I brought down many high armored/powered people in one shot to the chest. I was on a server where the main clan on it is full of hackers who abuse the admin chat. They had full army gear and were around elektro. My friend popped out of nowhere and killed him quickly without a problem and he had an aug or an m4. It should do a little bit less damage at close range then a bit more at further ranges. If an FNX can shoot someone down in one shot then how come other weapons can't do that. I find it a bit funny when a pistol like that one shot kills but if you decide to shoot someone at an even closer range with a shotgun or even a bolt action it dosn't even seem to tickle em. 5.) A couple problems with shotguns. They have high accuracy in the game and the spread is not much. I used an mp-133 shotgun with pistol grip (meant to chase down people and shoot them close by, not far) and I was able to hit my friend from over 100 meters away. Twice. I shot at him a couple times and most of the projectiles hit him. This has happened multiple times (with multiple shotguns) at different occasions. The double barrel is not one of those OP shotguns though. In fact it is under powered. So many times have I shot someone TWICE in close range (all projectiles hitting in chest area) and it not resulting in a kill. The double barrel has been under powered for over a year too. Whats the point of sawing it off if it's going to be even worse than it already is. You can't do much with a saw off shotgun. A bit over a year ago I was with my friend and we were screwing around. I held an SKS to his face from a couple feet away and I was like "can i test this gun on you" and we are both loling. He ended up shooting me in the face TWICE from point blank range (I had no helmet). Most hit my chest but I know a few hit my face. I didn't die. I then proceeded to spray at him once he was running past a bush and I actually killed him lol. Thats an example of why the double barrel shotgun is underpowered. Also with the full double barrel shotgun my friend fired at a guy within a couple meters and hit him both times again but still resulted in no death. Theres so many situations in which the double barrel hit the target completely but still didn't do anything lethal. I even shot a freshie in the chest and the legs and he survived to kill me. It would be good to make the double barrel have a bit more power at close range. 6.) We should be able to block attacks when we have a melee weapon out by right clicking. Axes are super powerful (and should be), it wouldn't make sense for us to take too many hits with a fire axe. It is kinda OP though when you can't block. If we are able to block an attack it would balance melee more. But not just simply make it so you block the attack and never need to worry, by blocking an attack it should lower the durability to the point that it might break so you can't block or attack any more after the weapon takes enough hits. This would make everything much more easier for freshies and people who want to conserve ammo. I think right click would be good for blocking because its kinda useless to zoom in when you have a melee weapon out. Are you trying to unlock a bipod for your knife by sniping them with it? +10 if you get that reference. 7.) I didn't really mention reloading when talking abouut nerfing guns because I was saving it for now. Make reloading for non pistols much more slow. Most guns reload too fast. Pistols are fine and so are the bolt actions/single shot weapons. The other types of guns like automatic/semi auto reload fast. Are we all trained millitary commandos? Fast reloading just makes people feel its safe to spray bulllets. Some guns are just OP when it comes to reloading (like the mp5). The reason everyone sprays at close range and sometimes long range is because they don't have to worry about reloading cause its so quick. If the reload time for weapons was a bit slower people would actually try using skill to kill. This is my suggestion list for now.
  13. dayzstandalone

    DayZ Ban Problem

    I got banned from DayZ Stand Alone by VAC. I have no idea why because I am the only one that uses this computer and I have never even searched up/downloaded a ***. O.o VAC has never troubled me before, this is the first time I had a problem. I can't get banned for playing on a server with a hacker right? I know that happened a few times last night because I got head shotted around 3 times through walls while running. I have no idea how this could have happened. I am really mad cause I was planning on playing dayz sa and getting a vehicle today cause I know where glow plugs and batteries spawn. I always get bad luck when I have a plan to do something... Also do you guys know any way I could post an appeal or something. I just have no idea cause I never had this problem before.
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