ŦЄЖ 0 Posted August 23, 2015 Does the regular dayz mod require maintenance on walls to prevent decay? Are walls a part of the vehicle count? Share this post Link to post Share on other sites
Kerbo 198 Posted August 24, 2015 (edited) Does the regular dayz mod require maintenance on walls to prevent decay? Are walls a part of the vehicle count? Yes, walls will start deteriorating after 7 days by default. They will gradually "unbuild" themselves back to a foundation, progressing backwards one step every 3 days if not maintained. (details here for the curious: https://github.com/DayZMod/DayZ/blob/Stable/SQL/1.8.6/pCleanupBase.sql Walls are not part of the vehicle count. Edited August 25, 2015 by Kerbo Share this post Link to post Share on other sites
ŦЄЖ 0 Posted August 25, 2015 Anyone heard of an issue of walls showing up on vehicle count and preventing actual vehicle re-spawn? A couple servers I play on think this is happening. Share this post Link to post Share on other sites
Kerbo 198 Posted August 25, 2015 Anyone heard of an issue of walls showing up on vehicle count and preventing actual vehicle re-spawn? A couple servers I play on think this is happening. Unless the server admin has changed the database functions then this will not happen. Players might just be confused because starting with 1.8.6.1 there are a lot more possible spawn locations and the spawn logic itself has changed. Vehicles won't necessarily spawn in the old spots right after a restart. Share this post Link to post Share on other sites
ŦЄЖ 0 Posted August 26, 2015 Is there a list of the new spawn locations? I understand vehicles may not spawn on next restart like before but I don't know of any new spawn spots. Share this post Link to post Share on other sites