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tcervinsky

Update download notes for Experimental

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Here's a suggestion that I think would be helpful to the developers.  Provide a detail explanation of what you're modifying with all these small downloads on the experimental branches.  It'd be nice to know what we're testing as I have not really seen any changes in .58 since it's first inception.  There's only two things I think you need to be working on: 1. fix the terrible desync that happens when another player is near you (you know, the one that stops you in your tracks while you try to run the other way giving the jackass KOS player ample time to shoot you) and 2. bring back the infected.

 

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Here's a suggestion that I think would be helpful to the developers.  Provide a detail explanation of what you're modifying with all these small downloads on the experimental branches.  It'd be nice to know what we're testing as I have not really seen any changes in .58 since it's first inception.  There's only two things I think you need to be working on: 1. fix the terrible desync that happens when another player is near you (you know, the one that stops you in your tracks while you try to run the other way giving the jackass KOS player ample time to shoot you) and 2. bring back the infected.

 

 

0. There are no official changelogs for experimental and most likely never will be.

 

1. Bug fixing for desynch is/was/and always will be a work in progress as new game elements are introduced.

 

2. The infected will return once bugs are squashed in the current builds and their AI server load has been reduced.

 

If you were actually someone who followed DayZ dev closely, you would understand why this thread is a pointless waste.

 

Please go to the "Dev Tracker" section of the forum and read for more detail on everything in your OP.

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0. There are no official changelogs for experimental and most likely never will be.

 

1. Bug fixing for desynch is/was/and always will be a work in progress as new game elements are introduced.

 

2. The infected will return once bugs are squashed in the current builds and their AI server load has been reduced.

 

If you were actually someone who followed DayZ dev closely, you would understand why this thread is a pointless waste.

 

Please go to the "Dev Tracker" section of the forum and read for more detail on everything in your OP.

 

Read here ^, locked.

Edited by Steak and Potatoes
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