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ZomboWTF

New distant lightsource mechanics?

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This is all good. Light sources at night are the benefit/risk they should be when it renders that far. I wonder if some of the render distances for light sources change when they're carried by a player? For example, I can't see a shirt from very far, but I can see a shirt ON a player maybe 250 meters. Past about 800 meters I just see a head and arms, I don't even see players shirts, pants, etc anymore. I forget when that started but it's hilarious.

 

so far we only saw that it makes no difference wether light sources are carried by players or not, yet we had no chemlights or gas lanterns to test it with

 

i am also sure that i saw some bright light dots more than 600 meter away, i am still not sure what that was, but it could have been flashlights, since we couldn't test these on stable atm, since batteries don't seem to spawn or are extremely rare

 

the only thing really worth mentioning is that you shouldn't drive around in the woods with a V3s with lights on, or every player can see you from maybe 900 meters away, more if they are using binoculars, and don't use flare guns if you don't want half of chernarus to know where you are, these two light sources seem to render further away than anything else so far

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Where is ? Maybe he or one of the other devs know the story on this and can save some testing time.

 

Oh, and FYI - you can get a chem light easily, but someone has to die. Mwuaa ha ha ha!!!  :D

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Where is ? Maybe he or one of the other devs know the story on this and can save some testing time.

 

Oh, and FYI - you can get a chem light easily, but someone has to die. Mwuaa ha ha ha!!!  :D

So, I asked around, but since there are a lot of changes incoming on this subject in the wake of the new renderer, I'll deliberately skate across it this time around. One thing is for sure though, as it is now there should be no difference in whether or not a player is carrying a light emitting object - the render distance for that object should be the same.

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OOH Ooh!

 

I know what it is!

 

It is a lantern+butane canister combo. I use it all the time while looting buildings where it is too hard to see loot. The glow renders as you would expect other small light sources, around 300 meters-ish. But an orb centered on the lantern persists for much farther out. It matches your description perfectly.

Edited by CornProducts
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OOH Ooh!

 

I know what it is!

 

It is a lantern+butane canister combo. I use it all the time while looting buildings where it is too hard to see loot. The glow renders as you would expect other small light sources, around 300 meters-ish. But an orb centered on the lantern persists for much farther out. It matches your description perfectly.

 

nope, allready tested, goes about 250 meters regardless of detail settings, the thing i saw was at least 600 meters away

 

the only thing left to test are flashlights and maybe headlamps, though i'd guess they will behave similar

 

 

So, I asked around, but since there are a lot of changes incoming on this subject in the wake of the new renderer, I'll deliberately skate across it this time around. One thing is for sure though, as it is now there should be no difference in whether or not a player is carrying a light emitting object - the render distance for that object should be the same.

thanks a lot, that really helps^^

so back to the quests of finding the bright glowing lights bouncing around in the night *puts his aluminum foil hat on*

Edited by Zombo

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OOH Ooh!

 

I know what it is!

 

It is a lantern+butane canister combo. I use it all the time while looting buildings where it is too hard to see loot. The glow renders as you would expect other small light sources, around 300 meters-ish. But an orb centered on the lantern persists for much farther out. It matches your description perfectly.

 

Beans for the "OOH Ooh!" LOL

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