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Skar-ncux

Reviving people!

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1) Apparent(clinique) death. Killed person will actually die only after shot in the head of body, when person already down. 

2) If some one have special medic equipment, he can revive his friend if he died in 5 min. 

3) Reviving process should takes long time. about 5 mins. 

4) Revived person should get some penalty to reviving in next few hours. and got some other penalties like illness or somthng. 

 

i think some this system bring to dayz more fun and cooperation. Just wonder how bandits first kill u, and than revives u. More agressive and more realistic(in game mechanic i mean) type of robbery.

 

 

p.s.: or just make higher chance to lose consciousness when u got shot and longer this state, to get a chance to survive with friend help. 

Edited by Skar-ncux

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Not too sure about this one. Especially when it comes to the cause of death. If you died from a gunshot, you're not coming back. If you died in an explosion, you're not coming back. Only in VERY VERY RARE cases should you be able to "bring someone back".

Regarding the equipment necessary, well again, that's going to have to be based on the cause of death. A death from an illness and a death from blood loss are two different things, needing different treatments.

The reviving process should take long, and yet again, depending on the cause of death.

And a penalty? Well, maybe, but well, it's gotta fit the cause of death...

 

I honestly don't see this fitting in a game that's supposed to be as authentic as possible, mainly due to the fact the majority of people are not going to be well practiced doctors, especially in the setting of Chernarus.

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Not too sure about this one. Especially when it comes to the cause of death. If you died from a gunshot, you're not coming back. If you died in an explosion, you're not coming back. Only in VERY VERY RARE cases should you be able to "bring someone back".

Regarding the equipment necessary, well again, that's going to have to be based on the cause of death. A death from an illness and a death from blood loss are two different things, needing different treatments.

The reviving process should take long, and yet again, depending on the cause of death.

And a penalty? Well, maybe, but well, it's gotta fit the cause of death...

 

I honestly don't see this fitting in a game that's supposed to be as authentic as possible, mainly due to the fact the majority of people are not going to be well practiced doctors, especially in the setting of Chernarus.

when people playing together, and someone in group died, he respawn and just runing to the place he dies. His friend takes loot and and w8 4 him. Is that authentic? nope. Result is just the same, but coop game in that case just more booring. Why just not give people the choice to continue a game from a place where they stopped because of someone death? It's not about a realism, it's about gameplay, fun. 

Edited by Skar-ncux
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when people playing together, and someone in group died, he respawn and just runing to the place he dies. His friend takes loot and and w8 4 him. Is that authentic? nope. Result is just the same, but coop game in that case just more booring. Why just not give people the choice to continue a game from a place where they stopped because of someone death? It's not about a realism, it's about gameplay, fun. 

The issue of someone dying and coming back to their body is an entirely different issue. Is it fun to run back to your corpse? No. Is it fun to wait for your dead partner? Nope. However the person who is doing the killing shouldn't be penalized because of someone who is greedy with their gear. When you kill someone, they're dead. If you die, you're dead. It's life, er, the absence their of. The game is intended to be brutal and unforgiving, it isn't designed to save us time, and it sure as hell isn't designed to save us from our own deaths.

 

Also, when you die, you're not supposed to continue from where you last were, and your partners/friends shouldn't either. You move on, continue your journey, or start a new one. You're not supposed to return to grab your same loot again, that's the whole premise of perma death. 

Edited by Stryker7x
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However the person who is doing the killing shouldn't be penalized because of someone who is greedy with their gear.

This person wouldn't penalized, becaouse of hard, long time procedure of reviving. And more: person who killing got a chance to kill a doctor.

 

 

When you kill someone, they're dead. If you die, you're dead. It's life, er, the absence their of. The game is intended to be brutal and unforgiving, it isn't designed to save us time, and it sure as hell isn't designed to save us from our own deaths.

Nope, It's game. And i`m not talking about save us time. Make the revival long time, or give hard penalties to the player, etc! I`m talking about changing this process to more authentical and cooperational. 

 

 

Also, when you die, you're not supposed to continue from where you last were, and your partners/friends shouldn't either. You move on, continue your journey, or start a new one. You're not supposed to return to grab your same loot again, that's the whole premise of perma death. 

"Если бы да кабы." People not supposed to do, but they are doing that, face it. That piece of gameplay could be more fun. 

Edited by Skar-ncux

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This person wouldn't penalized, becaouse of hard, long time procedure of reviving. And more: person who killing got a chance to kill a doctor.

 

 

Nope, It's game. And i`m not talking about save us time. Make the revival long time, or give hard penalties to the player, etc! I`m talking about changing this process to more authentical and cooperational. 

 

 

"Если бы да кабы." People not supposed to do, but they are doing that, face it. That piece of gameplay could be more fun. 

The person who is killing would, because it would require more effort on their part to kill someone who should already be dead.

 

You're right, it's a game. And if the revival time is long, their is no point, because the original point was to save people from having to run back, but if it takes long, you could just run back. Plus what about those people who don't have partners, why should they get such a huge disadvantage?

 

If they aren't supposed to, fight it. Implement systems against it, not supporting it.

 

(And if you think about it, this is already somewhat in game, just more logically, that being the unconscious state)

 

Edit: Oh and I don't know what that foreign bit means, and I'm not gonna bother translating it :p

Edited by Stryker7x
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The person who is killing would, because it would require more effort on their part to kill someone who should already be dead.

 

You're right, it's a game. And if the revival time is long, their is no point, because the original point was to save people from having to run back, but if it takes long, you could just run back. Plus what about those people who don't have partners, why should they get such a huge disadvantage?

This wouldn't require more effot to kill some1, cuz no one would start to revive anyone when the killer still alive. It takes long time for reviving, and doctor will risk his life to revive his friend. So this will give ppl-hunter a chances to kill full group if they tried to revive their friend untill the killer alive. And this is great, cuz would create a new fun events in the game. 

 

about translation it could be translate like a: If the grandma had a balls, she'll become a grandfa. 

Edited by Skar-ncux

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The game is realistic, not battlefield. You can't fucking bring somebody back to life once they're dead! Even if you did most of their brain cells would be gone and they would be practically retarded. Once you die, everything shuts down. Your heart, lungs, every thing that kept you alive. Maybe, the only way i see this working is from blood loss. If you get to them within 2 minutes max and give them saline, epipen, cpr they would come back. If they do add this, it should be EXTREMELY RARE just like it is in real life.

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The game is realistic, not battlefield. You can't fucking bring somebody back to life once they're dead! Even if you did most of their brain cells would be gone and they would be practically retarded. Once you die, everything shuts down. Your heart, lungs, every thing that kept you alive. Maybe, the only way i see this working is from blood loss. If you get to them within 2 minutes max and give them saline, epipen, cpr they would come back. If they do add this, it should be EXTREMELY RARE just like it is in real life.

Sorry if i sound like a dick in this post. Just trying to keep it REAL.

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What I'd rather have is unconsciousness being more common somehow. In real life someone killed by a gunshot or weapon wound will rarely if ever die immediately. Of course actually treating them will usually be very difficult and often impossible, but in general instant kills are fairly unrealistic, and unconsciousness can often serve to make the game experience more enjoyable.

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