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ElemenoP

Humanity skins/revamp + Equippable skins

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I don't see why we can't have both.

The bandit/survivor relationship was pretty interesting, but it had problems.

Faults with the old system:

- You had very few ways to change your situation. Bandits tended to stay bandits, even after death.

- Having a new uniform materialize on you was unrealistic.

- There were only bad guys and neutral guys.

- Bandits were free targets essentially

With a few changes, the relationship between players could be much more streamlined and flexible. It wouldn't neccesarily usher in a new era of peace and unity among survivors, but it would define player's personalities better.

Proposed changes:

- Humanity is mostly normalized on death. If you were ultra bad/good then you'll likely re-spawn in the same bracket. If you got a bandit skin from a self defense kill you get a clean slate.

- Positive humanity skins. Players with high humanity take on the appearance of a doctor/medic or a bounty hunter, depending on their actions. Now, there is some small incentive to play nice, that's not really being forced on you or crippling your abilities. Bandits tend to get shot on sight. Doctors might not.

- Equippable skins remain available, allowing people to adopt a neutral/enhanced appearance. Humanity changes do not effect equipped skins.

- Skins apply after a log out, allowing some plausible realism. You don't suddenly change clothing in the middle of a firefight anymore. Players should receive a notification of the change.

possible add-on

- Two types of humanity: Aid and Justice. Aid can be gained by giving food, morphine, blood packs and etc. It is lost by causing harm. Justice can be gained by killing those with low justice and zombies. It is lost by killing neutral and high justice characters.

- Why? Allows for a distinction between a doctor/medic and a bounty hunter/bandit. High aid and neutral+ justice players become doctors. High aid low justice players get a separate insurgent medic (?) uniform. Low aid high justice players become bounty hunters. Low aid low justice players become bandits.

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Allow player killers a chaoice of bandit skin or not.Will keep some of the uncertainty and allow the hardcore bandits the look they so desire.

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No automatic branding due to arbitrary morality based definitions, please.

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No automatic branding due to arbitrary morality based definitions, please.

Why not? It "worked" in the older versions, but it had too many problems to remain viable. With these changes, it would be not only more realistic, but also the player could easily opt-out with the addition of skins.

Allow player killers a chaoice of bandit skin or not.Will keep some of the uncertainty and allow the hardcore bandits the look they so desire.

I figure that the findable skins give players who don't like their "branding" a way out is a good alternative. I'm all for the PvP, this just adds some aesthetic consequences to your actions (which can be positive or negative depending on your view).

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If it was an option, like, you had to earn that clothing, I'd like it.

Perhaps I wouldn't get shot so much when shouting out "FRIENDLY! I HAVE FIRST AID!" if I had a red and white cross on me.

I like the idea but I don't think it'll happen. I hope it does though.

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