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Zboub le météor

Sling shots/handcannon and metallic projectiles suggestions

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i'll first start to say that i'm aware that slings are often requested and i'm confident they'll be introduced before 1.0 . here i propose interestings (i think) mechanics that can be tied to the sling shot and be used too with an old fashioned musket/handcanon.

 

slingshot : 

 

150604095807941767.jpg

 

of course, professional sling shots should be more durable, powerfull and accurate.

 

now for projectiles :

 

15060409580882390.jpg

2nde option :

 

 

150604095808359538.jpg

 

hand cannon :

 

150604095808733487.jpg

 

this could make a great addition to the game. i think leap pipe could be melted pretty easily and produce lead projectiles with a mold, but it ight be a little but too mutch to ad mold in DayZ.

 

fell free to give me feedback and suggestions.

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I can't see a slingshot doing very much damage - at least not one cobbled together from an underwear waistband and a stick.

 

A sling like those used in ancient warfare alongside the bow I could see working, however. It'd do at least as much damage as the bow and would be far easier to craft (perhaps only requiring rags or a rope) but would be difficult to aim properly, perhaps following a mechanic similar to the bow where the only way to be accurate is to time the animation and to fire within a small window.

 

I like the idea of getting metal projectiles from car wrecks. Also wouldn't mind being able to get a basic knife from car wrecks - sort of like you can from foraging for stones - so finding a shard of metal or glass or something similar. Would just be an alternative way to find basic tools.

 

Another post suggested craftable ammo. I like that. I think that only certain ammo types should be craftable (shotgun shells, for example). I don't think that post explored taking apart ammunition to make other things, though, which is something that'd be pretty cool. Perhaps the powder from 10 shotgun shells could make a pipe bomb when mixed with, I don't know, bleach and lime - or something simpler like a small bomb that does little to no damage but which can distract zombies and players. Would give value to ammo that you find but don't need. Expanding on that, shotgun shells should be the only ammo type you can disassemble in the field. Ammo with metal casings should require a workshop (which is incoming, I think).

 

I think I like the handcannon. Initially I thought it'd just mean freshspawns all have guns, but then I reasoned that you don't see freshspawns running around with bows so there's not really much likelihood of them all carrying handcannons. I like the idea of being able to upgrade handcannons (somehow) to fire conventional ammunition, albeit extremely inaccurately. It should also have a very low durability, as I imagine a lead pipe would probably get ruined pretty quickly.

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