Tempestt 4 Posted April 24, 2015 People really still believe that AR-15s are just god's gift to man huh? They're everywhere people, get the hell over it! Many Spetsnaz... So Russian... Much tactical... No, I fully agree, AR-15 platform weapons should spawn elsewhere. I know they are common. In fact I own one myself. However, in DayZ they are fairly rare compared to other guns in the game, and it seems some of us, being from the country it originates from, flock to it in a fanboyish fashion. Share this post Link to post Share on other sites
Katana67 2907 Posted April 24, 2015 No, I fully agree, AR-15 platform weapons should spawn elsewhere. I know they are common. In fact I own one myself. However, in DayZ they are fairly rare compared to other guns in the game, and it seems some of us, being from the country it originates from, flock to it in a fanboyish fashion. There's a difference between "flocking to it in a fanboyish fashion" and things like, for example... acknowledging facts, realizing that we're not in the Cold War anymore, recognizing that DayZ is fiction, the simple act of not arbitrarily discriminating between weapons with baseless vitriol. Stuff like that. Not to mention, it ain't that good in-game and certainly doesn't really justify its perceived rarity. Share this post Link to post Share on other sites
gibonez 3633 Posted April 24, 2015 Im not sure what there is to perceive. The game takes place in a fictional soviet satellite country where the only AR pattern rifles come from foreign troops hence the helicopter crashes. They very well could not have the m4 spawn in static military bases could they ? Doing so would imply that foreign troops were stationed there for some reason. The m4 being rare actually works due to how modular the weapon is thus how versatile it can be. While ak pattern rifles in game would not share that same attribute and would realistically be far more common than western rifles. Share this post Link to post Share on other sites
Grimey Rick 3417 Posted April 24, 2015 fictional soviet satellite countryMaybe after the local military evacuated, NATO set up base for a while before themselves being overwhelmed. Share this post Link to post Share on other sites
Tempestt 4 Posted April 24, 2015 Im not sure what there is to perceive.The game takes place in a fictional soviet satellite country where the only AR pattern rifles come from foreign troops hence the helicopter crashes.They very well could not have the m4 spawn in static military bases could they ? Doing so would imply that foreign troops were stationed there for some reason.The m4 being rare actually works due to how modular the weapon is thus how versatile it can be. While ak pattern rifles in game would not share that same attribute and would realistically be far more common than western rifles.The M4 isn't that great, and if it doesn't spawn at static bases, why does 5.56? Why does the AK-101? I think it could work spawning at crashed Humvees... Maybe make more rare and strictly American guns spawn at the crash sites... But really, the crash sites don't make sense... Its not like the zombies picked up a stinger and shot down the helicopters... They are still smoking which suggests they crashed recently. In a situation like this in a world where AR-15s and their magazines come only from magical crashed helicopters, no one in their right mind would use it over a rugged AK with its mags and ammo being relatively common... They need to overhaul the whole 'western weapons only in western countries' thing going on... At the rate they are going, why not just put the 1911, Repeater, longhorn, and blaze at crash sites... They originated from America, so they cant be found anywhere else.. *insert sarcasm* Share this post Link to post Share on other sites
gibonez 3633 Posted April 24, 2015 The M4 isn't that great, and if it doesn't spawn at static bases, why does 5.56? Why does the AK-101? I think it could work spawning at crashed Humvees... Maybe make more rare and strictly American guns spawn at the crash sites... But really, the crash sites don't make sense... Its not like the zombies picked up a stinger and shot down the helicopters... They are still smoking which suggests they crashed recently. In a situation like this in a world where AR-15s and their magazines come only from magical crashed helicopters, no one in their right mind would use it over a rugged AK with its mags and ammo being relatively common... They need to overhaul the whole 'western weapons only in western countries' thing going on... At the rate they are going, why not just put the 1911, Repeater, longhorn, and blaze at crash sites... They originated from America, so they cant be found anywhere else.. *insert sarcasm* The rarity of the weapon should be irregardless of its capabilities in game and otherwise. It should be based purely on plausibility within the in game context. Eastern Nation thus Eastern weapons , Western Rifle in Eastern Nation thus rare.The modularity of the m4 is just a bonus , a cherry on top that justifies making it rare even more. Share this post Link to post Share on other sites
Chaingunfighter 917 Posted April 25, 2015 The rarity of the weapon should be irregardless of its capabilities in game and otherwise. It should be based purely on plausibility within the in game context. Eastern Nation thus Eastern weapons , Western Rifle in Eastern Nation thus rare.The modularity of the m4 is just a bonus , a cherry on top that justifies making it rare even more.By that logic the AKM should really be the most common rifle in the game - by simple numbers produced, the fact that Chernarus is a clearly militarized nation, and the past history of conflict in the region. Not saying you'd be finding too many in houses or whatnot (Although the potential to find them could really be anywhere), but as a whole AKMs would sensibly spawn individually more often than any other kind of weapon, even hunting rifles and whatnot. Some countries might have more common civilian weapons but the ratio of AK to CZ-527 would be staggering, just because there's tons of variety in civilian weapons whereas military equipment is (usually) fairly standard and consistent. There has to be some degree of gameplay value in consideration, because it would not be a better game to have everyone always with assault rifles that are readily available. Not that I disagree with your idea in general - the M4A1 makes the most sense as a crash site weapon, and weapons should be more 'themed' than just based on pure balance, although it is a necessity to some extent (I.E. you shouldn't be finding more SVDs than LongHorns and Trumpets just because the SVDs are a mass manufactured weapon whereas the FN Trombone and T/C Contender had comparably much smaller runs in Europe.) 1 Share this post Link to post Share on other sites
Katana67 2907 Posted April 25, 2015 That and modularity alone isn't in and of itself a reason to make something rare. So I can attach a flashlight to a weapon? Whoop-dee-doo. It doesn't allow me to kill another player any better, they don't drop any faster. It's a factor in the overall capability of a weapon, but it's far from the most significant factor in terms of in-game performance. Plus, everything's modular. The AK platform in-game and in reality is pretty modular now. The advantages of being able to quickly swap out upper recievers, the main principle of the ARs modularity, isn't a feature or announced upcoming feature of DayZ. So they're practically the same thing, cept one is rarer than the other and is thus less attractive to its relatively equal and more common counterpart.Hence why everyone used the M14 in the mod and not the unjustifiably rare FAL. Making it a waste of resources. If they're going through the trouble of rendering a weapon, including different ammo types, making new animations, I don't... And I'm sure they don't... Want their efforts to be a waste in terms of how we play the game. That and, as I've demonstrated time and time again, the AR-15 platform is used, deployed, and indigenously produced by multiple post-Soviet states. Including the three most similar to fictional Chernarus; Czech, Ukraine and Georgia. So, you're using a warped definition of reality in the first place to make your "realistic" advocacy. Then there's the civilian production angle. Then there's the U.S. Military angle. Then there's the fictional angle. I like that the M4 is used as a template for rare heli-only spawns. But it should be a placeholder, spawning seldomly in the wild and not just at helicopter spawns. Helicopter spawns should have the rarest of the rare, and the best of the best. Share this post Link to post Share on other sites
rybec 339 Posted April 25, 2015 Last thing the map needs is even more military spawn points. Map is extremely saturated as it is with military spawn points with multiple bases, and dynamic military spawn points. A reduction of the static military points would probably be better as it would put a higher value on the areas that are left.Any incentive for people to get their asses off the coast is a good thing. Gives another reason to go more North now too, since NWAF is at the bottom of the picture. Share this post Link to post Share on other sites
gibonez 3633 Posted April 25, 2015 Any incentive for people to get their asses off the coast is a good thing. Gives another reason to go more North now too, since NWAF is at the bottom of the picture. The same can be achieved with 1 or two military bases away from the spawn points. Having tons of military static bases does nothing to get people off the coast all it does is speed how fast they return to the coast after the obtain military weapons due to the increased ease of finding them. Share this post Link to post Share on other sites