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anarky321

can someone explain scenecomplexity/object detail relationship?

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i understand scenecomplexity limits it to a certain amount of objects, how does the object detail setting relate to this? is the scenecomplexity setting = to the normal setting of object details?

 

to put it another way, when i put SC on 100,000 and OD on 'very low', what does this result in vs  OD on very high? as far as SC goes?

 

also intuitively i would've guessed that scene complexity and view distance would be taxing for the GPU but from testing it seems that object details is completely CPU bound

Edited by anarky321

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i understand scenecomplexity limits it to a certain amount of objects, how does the object detail setting relate to this? is the scenecomplexity setting = to the normal setting of object details?

 

to put it another way, when i put SC on 100,000 and OD on 'very low', what does this result in vs  OD on very high? as far as SC goes?

 

also intuitively i would've guessed that scene complexity and view distance would be taxing for the GPU but from testing it seems that object details is completely CPU bound

 

Remember the graphics in this game are not optimized yet, allot of stuff is cpu bound that normally wouldn't in a finished game.    

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to anyone interested ill answer my own question

 

sceneZcomplexity is identical to the Object Detail setting and works approximately as follows:

 

object details very low = 200,000

object details low  = 300,000

object details normal = 500,000

object details high = 750,000

object details very high = 1,000,000

 

some of these numbers may be off, the point being that if you set sceneZcomplexity to 100,000 for example you CAN'T touch the Object Details setting in graphics options

 

i personally changed my OD setting to 100,000 and its awesome and actually gives me fluid FPS in towns...places like Novo still lag at 30fps

 

more importantly, 100,000 actually lets my laptop max the GPU out to 99% everywhere except big towns

 

EDIT: i lowered it to 80,000 to get even better FPS in towns...i still can't manage 60 in most parts of a big town but its comfortably above 40 and that makes the game wayyyy more pleasurable

Edited by anarky321

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Remember the graphics in this game are not optimized yet, allot of stuff is cpu bound that normally wouldn't in a finished game.    

 

'normally'... however this is based on Arma.. that has always had a lot of the 'graphics' CPU bound.  Who knows if this will be the case with Dayz full release. 

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to make your game better decrease the amounts of objects the game draws at once by decreasing the distance you see them from.

 

funny though i forget which setting this is

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