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CocaineCowboy

My Best Ideas

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I'll keep this updated with the best things I've come up with so far. I don't like to boast, but I'd consider myself creative. Feel free to toss out some feedback.

 

Birds:

Remember those flies buzzing around bodies in the mod? Some crows added to the wildlife would be really interesting. If they come across something dead, they may begin to circle above, which would serve as a beacon (or a warning) for nearby players. On top of that, they could be shot with a shotgun (or another weapon, if you're skilled enough) and eaten.

 

 

Crafted Traps:

Players should be able to craft some basic trip-wire traps with pre-existing equipment. Nothing crazy. The recipe would involve one of the pre-requisite items and a roll of metal wire. The three I've come up with are as follows:

 

Grenades - Players can set up one of the RGD-5 or M67 frag grenades with a tripwire, which would pull the pin and allow the grenade to detonate. Similar to the landmine, yes, but more (or less) effective in certain situations.

 

Flare Gun - Stepping on the wire would pull the trigger on a loaded flare pistol, causing a flare to be fired into the air. This would be perfect for protecting a campsite while players are present inside, as it would alert them and let them know which direction the enemy is approaching from. As an added bonus, it would illuminate the area at night, making it easier to locate the player who triggered the trap.

 

Flashbang - Same as the grenade, but much less lethal. This could deter players who trigger the trap, as well as give the person who set it up and opportunity to decide whether the other player seems hostile or not. Of course, it would become useless if the player who set the trap wasn't close enough to hear the flashbang detonate, and if the player was too close, they'd also be blinded.

 

 

Cooking Stew:

To give players more incentive to cook things, I'd suggest the ability to make a stew. The basic requirements could be water, two vegetables, and a meat. After cooking, it is stored inside the pot and eaten from it. The pot can contain a large amount, and provide a high satiety gain and slight thirst reduction. To take it even further, one could add rice for an even higher satiety gain.

 

 

Ear Protection:

Add earplugs as an item, and make some less effective craftable ones. Firing various weapons (unsuppressed) should cause varying amounts of light hearing loss (ears ringing) which will gradually get worse as you fire more. This will add to the realism and chaos of a proper firefight, and encourage the use of makeshift suppressors (which I don't see many people using currently, due to how bulky they are)

 

 

Individual Leg Damage:

Rather than just having your legs break simultaneously, I feel it would be much better to have them work individually. Thus, a single broken leg would cause the player to limp around at a slow pace, and having both legs broken would result in only being able to crawl. This could be expanded even further by adding the possibility to sprain an ankle by running with ruined/no footwear, leading to more of a slight limp without as much of a speed loss.

 

 

Sabotage:

Since stealth is starting to take shape with the latest patch, I think it would be interesting to allow the sabotage of trucks. Players could slash tires, puncture fuel tanks, steal crucial parts (since those are already being implemented), or put water in the fuel tank (rather than putting fuel in water containers :c).

 

 

Guerilla Camps:

I believe it would be interesting to make some small "rebel" campsites high in the hills and deep in the woods of Chernarus. These could spawn a mixture of military and civilian clothing, basic survival supplies, and would be a perfect spawn point for some of the weapons which don't fit into the other spawns very well (P1, PM73, SKS, etc.).

They could either be scattered around the map, or spawn randomly in wooded areas not too far from the coast (as a lucky way of finding your first "combat" weapon before heading further inland).

This would be a great way to fill the gap between civilian loot and military loot, since police loot seems to be a class of its own. It would also give players more incentive to stick with the spawn they got instead of committing suicide until they get a "good" spawn.

 

 

Suggested Distribution of Firearms:

Civilian:

-Derringer

-Magnum

-Longhorn

-CR75 (Rare)

-Sporter .22

-Trumpet

-Repeater

-CR527

-Blaze 95

-Mosin 91/30 (Rare)

-IZH-43

-MP-133

-Bear Trap

-Mauser C96 "Red 9" (Extremely Rare)

 

Police:

-Makarov IJ70

-MP-133 Pistol Grip

-AK101 (Rare)

 

Guerilla Camps:

-Amphibia S

-P1

-1911 (Rare)

-1911 Engraved (Very Rare)

-CR75

-Magnum

-AKS-74U (Very Rare)

-SKS

-Mosin 91/30

-PM73 RAK

-Mauser C96 "Red 9" (Very Rare)

 

Military Bases:

-Makarov IJ70

-AK-74

-AKS-74U

-AKM

-RGD-5 (Rare)

-Land Mine (Rare)

 

Helicopter Crash (NATO):

-FNX45

-1911

-M4A1

-Steyr AUG

-MP5-K

-M67 Grenade

 

Helicopter Crash (Eastern/Russian):

Not much to fill this niche at the moment, but any of the high-end Eastern-bloc/Russian weaponry should spawn here.

-AK-74

-AKS-74U (Commonly issued to helicopter pilots)

-RGD-5 Grenade

-SVD (Rare)

Edited by CocaineCowboy
  • Like 4

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Ear Protection:

Add earplugs as an item, and make some less effective craftable ones. Firing various weapons (unsuppressed) should cause varying amounts of light hearing loss (ears ringing) which will gradually get worse as you fire more. This will add to the realism and chaos of a proper firefight, and encourage the use of makeshift suppressors (which I don't see many people using currently, due to how bulky they are=

 

 

Really good idea , this will also help to prevent kos a bit. But it should not be too hard for example complete hearing loss after firering a makarov would be stupid in my opinion.

 

But i would add the PM73 RAK to police , as well as the Mp5 :)

Edited by Khaos762

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Some nice ideas! Don't know if rebel camps are neccessary, but I like the first 5 thoughts. Concerning ear protection, I hope ringing ears would go away again, unrealistic to get permanently deaf from the few shots you find in chernarus.

 

Problem is, someone has to implement all the stuff. For example from gameplay perspective, I don't know if the better gameplay vs work ratio with broken legs is really worth it, there is still a lot more important stuff to do imo.

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Really good idea , this will also help to prevent kos a bit. But it should not be too hard for example complete hearing loss after firering a makarov would be stupid in my opinion.

 

But i would add the PM73 RAK to police , as well as the Mp5 :)

 

The hearing loss wouldn't need to be major. Just a drawback of firing like crazy without thinking. The Makarov isn't quiet at all, by the way. It'll ring your ears off and jar your hand off.

 

The PM73 is such a rare oddball gun that it doesn't make much sense being in a police station, Besides, police typically don't carry SMGs. The MP5K is even more out-of-place, seeing how it's a relatively rare NATO firearm.

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Ear Protection:

V3S_Exterior_DayZ-Wiki.png

Yes please.

Edited by halp

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Whats your thoughts on the rebel camps, would they just be spread throughout the woods?

 

Im kinda iffy on that one, now that tents are being put in place. Because in my mind, majority of players are putting their tents in the very deep wood areas, because they know players wont go in there, cause there is nothing to find. If the camps are put in place, there would be nowheres safe to put tents. I know that that could mean jack, as there is always the chance that players could stumble across the tent, but this would skyrocket the chances of finding them, and then, what would be the point? Players could just take your crap as they please.

 

 

Edit: In addition to the items that you listed for the camps, id have a chance to find derringer's, and all the small firearms. If you think about it, rebels would be using ANYTHING they could get their hands on, any type of gun. So why use the "more powerful" weapons only?

Edited by Syphonz

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Whats your thoughts on the rebel camps, would they just be spread throughout the woods?

 

Im kinda iffy on that one, now that tents are being put in place. Because in my mind, majority of players are putting their tents in the very deep wood areas, because they know players wont go in there, cause there is nothing to find. If the camps are put in place, there would be nowheres safe to put tents. I know that that could mean jack, as there is always the chance that players could stumble across the tent, but this would skyrocket the chances of finding them, and then, what would be the point? Players could just take your crap as they please.

 

 

Edit: In addition to the items that you listed for the camps, id have a chance to find derringer's, and all the small firearms. If you think about it, rebels would be using ANYTHING they could get their hands on, any type of gun. So why use the "more powerful" weapons only?

 

There would still be several safe places in the woods, considering most people place their tents far from the coast. The spawn points for these camps, ideally, wouldn't be right on the coast, but close enough for them to be a possible place to come across a nice weapon before you've gone far inland to military areas. The reason I didn't include the really basic firearms in the list is because there's always a chance of finding those in the nearby towns. The camps are meant to be a place to find better firearms, but only with a bit of luck and hard work. Does that make sense? It's a bit hard to explain without typing up a novel.

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Although, the point of this is moot, seeing as the new loot system puts any object anywhere, loot can be anywheres.

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I like the idea of hearing impairment when you fire a weapon multiple times. Nothing too sever maybe your ears ring for a set amount of time. Especially indoors!

Simple noise traps (cans on a trip wire) to set up near your camp.

EDIT: Crows would be a great addition as well. Would serve as an indicator and as atmosphere.

Edited by 8bit_Survivor

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The MP5K is even more out-of-place, seeing how it's a relatively rare NATO firearm.

I am sure , that Czech Policeman carry Mp5`s

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Although, the point of this is moot, seeing as the new loot system puts any object anywhere, loot can be anywheres.

 

You do understand that that's not intended, right? They simply haven't categorized everything specifically enough yet.

 

Basically, there are the categories of loot and places where they can spawn. Currently, there's nothing to differentiate a Smersh vest from a checkered dress. It's all just "clothing", so you're finding some specific clothing items where you shouldn't.

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