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Wookieenoob

hivelord - a solution to PVP

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let's face it. some people are only playing this game to kill players.

 

zombies are also in it only to kill players.

 

that's a handy correlation right there, isn't it?

 

the devs should consider adding support for several players to be zombies per server rather than exclusively the living, while making it increasingly harder to be a survivor. this way PVP players will gravitate towards playing as zombies and survivors will start to group up most of the time.

 

the advantage of having humans as zombies is that they're not going to be stupid.

 

the hoards of zombies that will be walking around would be great with this: let the player zombies control a hoard, if they collect enough zombies.

 

i'd also like to see a way to turn from a player into a zombie, and perhaps a transitional phase where the disease is curable and zombies no longer attack you. 

Edited by Wookieenoob
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How are players who are immune to the infection going to turn into zombies?

Also, been done in one of the mods of the mod and no one liked it after the first five minutes.

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PvP people are in it to shoot each other, not to punch each other.

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PvP people are in it to shoot each other, not to punch each other.

 

left4deadsmoker.jpg

 

hive mind commands for npc zombies 

 

 

the player zombies would obviously be like special infected in l4d, not just standard zoms. 

 

i liked the special infected in the taviana mod

Edited by Wookieenoob
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When there are no KOS people and everbody was friendly it would be verry unrealistic. KOS and Bandits are part of the game. There can't be good without evil

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left4deadsmoker.jpg

hive mind commands for npc zombies

the player zombies would obviously be like special infected in l4d, not just standard zoms.

i liked the special infected in the taviana mod

While I do like the idea of varied zombies, I think that L4D-style zombies have no place in the simulation style of DayZ. In my opinion the only variations should be those that could be found in normal humans. For example, one zombie might be fat and therefore have a knockdown charge attack but move slowly, some zombies with longer nails might be more likely to cause bleeding, some zombies can run faster, et cetera.

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