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LackLustreSurvivor

Lootable containers & Realistic loot placement

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How come DayZ doesn't have lootable containers. If I'm not mistaken lootable containers were shown back in the beginning of DayZ SA? But it was through UI. Is it possible for the following objects - Fridges, Stoves, Lockers, drawers, cabinets, cupboards and cardboard boxes to be lootable through animation? The same way we currently open doors and trunks/boots of wrecked vehicles ingame. 

I photoshopped a few screenshots to describe it clearer.

http://i.imgur.com/7JY1QbC.png- accessible locker with a shotgun and a couple loose rounds inside (could have a lot more stuff inside like a torch, battery etc loads of junk that may or may not be useful to the scavenger.

http://i.imgur.com/WWVMiwO.png
http://i.imgur.com/nVc62dp.jpg
http://i.imgur.com/fEOJklg.jpg
http://i.imgur.com/G2gloF3.png
http://i.imgur.com/ANU1SxU.png
http://i.imgur.com/5zMAhOA.png

The loot system in DayZ is almost identical to the mod's there hasn't been much improvement. When it comes to loot positioning. Yes we have some loot spawning on shelves (not nearly enough) We also have certain items spawning in interesting ways like the spade leaning against a shed. But that isn't enough at the moment we find loot spawning on the floor most of the time which can make sense but not when the shelves, cupboards etc are either inaccessible or have no loot at all.

Another example with looting clothing - http://i.imgur.com/MMEB3b0.jpg (instead of clothing randomly spawning in the middle of a room on the floor).

Realistic loot spawning tells a story in itself. For example as above the clothes in that cabinet are clothes left behind by someone who folded and hung their clothes neatly inside their cupboard and didn't have time or need to take it with them after the Infection started. Think about it. People would leave pretty much everything behind except for absolute essential items then get in their cars and leave as fast as possible. You could say looters looted all the homes and ransacked the place but still it shouldn't be the case for every house. It would be nice to see loot placed realistically.


Kitchen cabinets could spawn kitchen/steak knives, can openers and other useful items for the scavenger.

Fridges could spawn rotten fruit, cans of soda and beer and other beverages/food.

Cupboards in bedrooms could spawn various types of clothing either folded inside, hung up on coat hangers or lying in a messy position inside?

lockers could spawn anything from books to teddy bears (school lockers) and military lockers could have military gear. sidearms, rifles etc. 

Edited by SoleSurvivor
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World containers are coming. Just wait a little longer, they should be in by the end of the year.

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World containers are coming. Just wait a little longer, they should be in by the end of the year.

If that is so then you have my beans.

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I like the idea of having more realistic loot spawn locations. I hate finding a hammer in the kitchen and peaches in some shed in the woods. I mean of course the occasional random item is fine, but we still need some organization here... 

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I wonder why lootable containers weren't implemented at the beginning. Would make sense to have loot spawn properly/realistically from the beginning would it not?

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I wonder why lootable containers weren't implemented at the beginning. Would make sense to have loot spawn properly/realistically from the beginning would it not?

Because they were already struggeling making the game sort of bug free and had to delay the game twice, in the beginning of the game there were only 2 rifles and 1 pistol (m4a1,mosin) (fnx) so while they had one team working on adding stuff in like clothing weapons etc they had another to create the new antihack system till now they haven't really got the time to add cabinets would be cool though! 

 

 

 

 

Edit: the possibility to hide in the closet with the clothing (or behind the clothing with the new renderer) would be sweet

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