Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Sign in to follow this  
Wili

Better Gathering

Recommended Posts

Right now you can fill a backpack of berries from a single plant if you have the time for it. I would like a system that makes you move from plant to plant in order to find food instead staying at one plant and repeating "search for berries" over and over, for that the plants/trees should deplete and recover over time.

 

The following method could improve the actual gathering system:

 

- For example when you check for berries it should tell you if you find berries on the plant on the first attempt (or maybe one to five attempts), if there is no berries on the plant it will appear one message telling you "there are no berries on the plant" so you will need to move to another plant in order for searching for more berries.

- Berries will have a chance of spawning 1 unit each 5 or 10 hours, with a maximum or 5 berries for example.

 

I think it makes sense that if you are looking for apples, you will check lots of apple trees, not one single tree over and over. It shouldn't take more than 30 sec/ 1 min to check a whole tree.

 

 

 

  • Like 4

Share this post


Link to post
Share on other sites

I agree. The current gathering system... sucks. You stand in front of a tree pressing the same button over and over to be rewarded by "I have not found a thing." messages. I can see multiple ways to improve the system:

  1. An "ammo system" as suggested by the OP where you first check the tree whether there are any fruits available and then use an extended action (you start collecting and harvest fruits until the tree is empty or you cancel the action).
  2. A poisson process where you check the tree and (in case it's not empty) enter an extended action that drops a fruit in random intervals (exp-distributed). Whenever a fruit is dropped there is a random chance of the tree being depleted. Depleted trees grow back afte some time (either by timer, random serverside flag setting or by spawning a "dummy item" to block gathering that is subject to cleanup/despawning but cannot be interacted with).
  3. Make it a minigame. The better you do the faster/more you can gather. The number of games might be limited using methods similar to the above - either per player (might save resources and also emphasize cooperation for increaed chances) or per tree (more authentic and emphasizes migraton/competition).
  • Like 1

Share this post


Link to post
Share on other sites
Sign in to follow this  

×