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Solo play + recovering blood

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So most people will probably guess what i am about to suggest. This has probably been suggested before(i tried searching for keywords, but no luck) or has been confirmed/denied by Rocket. Apologies if it has.

We need more ways to recover lost blood. Especially for players who play alone. According to the wiki, tinned food recovers 200 blood, whilst cooked meat recovers 800. Compared to blood bags completely recovering your blood to full. This seems very unbalanced. Why are solo players given so little options for healing? Cooked meat is fine, but when you realise that you need 10 meat to recover 8k blood, thats a LOT of space to use up just for healing items, compared to 1 space for a blood bag(12k blood). backpack space is very important, as you all know.

My suggestion is to add better solo healing support. For example...

Medkit - Rare spawn in medical boxes/military piles. Heals 4k blood. Only useable when not bleeding/shaking/legs broken(for balance, so it cannot be used in combat).

Medical station - A unit fixed to a building, like a hospital. Heals you to full, but has a long animation, leaving you vulnerable. The value of it, along with the fixed position would auto-balance, i think.

A syringe..thingy - Not sure what they could be called. But it basically clots your blood, stopping bleeding, and grants some blood regen. Rarer than bandages. This is probably too unrealistic.

That is all i got. This is mainly for people to throw ideas around, and raise awareness that we do(or dont) want changes to healing items for solo players. Please go ahead and add your own suggestions/thoughts. Not all of us play with other people all the time. Recovering blood solo is very harsh, but it also shouldnt be an easy task.

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So most people will probably guess what i am about to suggest. This has probably been suggested before(i tried searching for keywords' date=' but no luck) or has been confirmed/denied by Rocket. Apologies if it has.

We need more ways to recover lost blood. Especially for players who play alone. According to the wiki, tinned food recovers 200 blood, whilst cooked meat recovers 800. Compared to blood bags completely recovering your blood to full. This seems very unbalanced. Why are solo players given so little options for healing? Cooked meat is fine, but when you realise that you need 10 meat to recover 8k blood, thats a LOT of space to use up just for healing items, compared to 1 space for a blood bag(12k blood). backpack space is very important, as you all know.

My suggestion is to add better solo healing support. For example...

Medkit - Rare spawn in medical boxes/military piles. Heals 4k blood. Only useable when not bleeding/shaking/legs broken(for balance, so it cannot be used in combat).

Medical station - A unit fixed to a building, like a hospital. Heals you to full, but has a long animation, leaving you vulnerable. The value of it, along with the fixed position would auto-balance, i think.

A syringe..thingy - Not sure what they could be called. But it basically clots your blood, stopping bleeding, and grants some blood regen. Rarer than bandages. This is probably too unrealistic.

That is all i got. This is mainly for people to throw ideas around, and raise awareness that we do(or dont) want changes to healing items for solo players. Please go ahead and add your own suggestions/thoughts. Not all of us play with other people all the time. Recovering blood solo is very harsh, but it also shouldnt be an easy task.

[/quote']

I think more to the question. Maybe automatic in game blood regen. As you know, we all regenerate blood slowly over time. Perhaps a system where in-game users can regenerate blood, not a lot. and perhaps if you are off line you regenerate blood, but at a much lower rate.

It's simple and probably easy to modify. would still make hitting medical hotspots a must for teamed players. But also a little more cushion for lone-wolves.

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I like the idea of perhaps being able to use something in a medical tent or hospital to get your blood up. Maybe if you have a blood bag you can use equipment to administer it?

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I'd support less effective bloodbags if used alone. Bloodbags are currently the main reason survivors will cooperate with strangers - "Heal me up, bro." Hell, it's the reason I don't KoS outside of Cherno.

Perhaps using a bloodbag on yourself would only heal... 2,000 health. High enough to make it practical, but low enough to discourage hoarding. Or bloodbags would have a time delay, like 3,000 health over 15 minutes, while friend-adminstered bags would be instant.

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I think more to the question. Maybe automatic in game blood regen. As you know' date=' we all regenerate blood slowly over time. Perhaps a system where in-game users can regenerate blood, not a lot. and perhaps if you are off line you regenerate blood, but at a much lower rate.

It's simple and probably easy to modify. would still make hitting medical hotspots a must for teamed players. But also a little more cushion for lone-wolves.

[/quote']

Some sort of very slow blood regen would work. I noticed another topic covering regeneration, so i didnt want to steal their...thunder? I am not completely supportive of the idea though. Maybe just regen up to a certain amount of blood, like 6k.

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When I first started I assumed blood would regenerate slowly while playing, along with having ways to instantly gain blood with food etc... it just made sense.

Not much, just something like 100 blood every 10 - 15 minutes playing or so. If it also regenerated while not playing, maybe 100 blood every hour while offline. (could be anything really)

Because ones body does produce blood, otherwise with all of the cuts and scrapes I have had in my life, I'd probably be dead by now.

That would go towards helping lone survivors, although the life expectancy is 31 minutes... so probably not for those guys.

I agree with more ways for lone survivors to recover blood. Also, I think uncooked meat should be consumable, I died once from hunger because I had no tinned food, but I had about 6 uncooked steaks which I couldn't eat. -_-, they should recover 400 blood and fill up maybe 50% of your hunger meter.

Hell, raw meat should recover MORE blood, cooking generally causes meat to lose vitamins, crucial enzymes and other good things that raw meat offers. In real life anyways.

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+1 on being able to heal myself, because seriously, why do you need someone else to administer blood!!!!

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I like the idea of medkits but the other 2 don't seem right.

You could possible be able to use the medkit on yourself even when bleeding/whatever? You know, instead of waiting long bandaging animation you could just give yourself a bit of blood to take a few shots... Would be cool as a temporary thing until you get bandaged up, just so you actually have a chance in battle if you got shot first.

Just an idea though.

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The limitations on medkits would be for balance. So you cannot quickly hide during a firefight and recover large amounts of blood.

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Nothing really needs to be added, you just need to make cooking a priority. In a real survival situation your ability to eat should be your number one priority. If your carrying a few meat rather than beans then you can get your blood up quickly to the point where you can do more hunting. A cow drops like 8 meat.. thats 6400 blood in seconds.

But I do like the idea of the medkit, that fits in line with the game.

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8 meat = 10 slots

wood pile = 2 slots

Thats 12 slots just for 6400 blood + the time required to hunt down a cow, gather the wood and cook the meat. Compared to standing near a teammate and being healed to full in 5-6 seconds.

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Blood regen would work. Increased regen speed when you stop and when you eat and drink?

Eating food would temporarily increase the speed of your regen as well as drinking things. Stopping to rest and catch your breath etc. Im not saying that we need some super human blood regen but lets be real guys.

Also add an action or animation at a hospital or military tent that allows you to recover all your life instantly but where you need a blood pack to do it.

Also to make a little more realistic. When you are super low on blood your blood regens much slower. When you are pretty good on blood it regens faster. Why? Because the more cells you have in your blood the faster they multiply. When you are dehydrated or hungry your character should NOT be regenerating blood at all.

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In real life you could administer yourself a blood bag, just hold it above your head and stick the needle in your lower arm easy...... now when its empty thats when you should need another player :D re-usable blood bags and realistic good for lone wolves and groups, there you go problem solved

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The idea is great! And the reason solo players are left so handicapped is because, well bandits are seen as solo players, meaning that Rocket is trying to influence teamwork. Teamwork leads to a better survival rate...

Atleast I think thats why it was done.

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So most people will probably guess what i am about to suggest. This has probably been suggested before(i tried searching for keywords' date=' but no luck) or has been confirmed/denied by Rocket. Apologies if it has.

We need more ways to recover lost blood. Especially for players who play alone. According to the wiki, tinned food recovers 200 blood, whilst cooked meat recovers 800. Compared to blood bags completely recovering your blood to full. This seems very unbalanced. Why are solo players given so little options for healing? Cooked meat is fine, but when you realise that you need 10 meat to recover 8k blood, thats a LOT of space to use up just for healing items, compared to 1 space for a blood bag(12k blood). backpack space is very important, as you all know.

My suggestion is to add better solo healing support. For example...

Medkit - Rare spawn in medical boxes/military piles. Heals 4k blood. Only useable when not bleeding/shaking/legs broken(for balance, so it cannot be used in combat).

Medical station - A unit fixed to a building, like a hospital. Heals you to full, but has a long animation, leaving you vulnerable. The value of it, along with the fixed position would auto-balance, i think.

A syringe..thingy - Not sure what they could be called. But it basically clots your blood, stopping bleeding, and grants some blood regen. Rarer than bandages. This is probably too unrealistic.

That is all i got. This is mainly for people to throw ideas around, and raise awareness that we do(or dont) want changes to healing items for solo players. Please go ahead and add your own suggestions/thoughts. Not all of us play with other people all the time. Recovering blood solo is very harsh, but it also shouldnt be an easy task.

[/quote']

I think more to the question. Maybe automatic in game blood regen. As you know, we all regenerate blood slowly over time. Perhaps a system where in-game users can regenerate blood, not a lot. and perhaps if you are off line you regenerate blood, but at a much lower rate.

It's simple and probably easy to modify. would still make hitting medical hotspots a must for teamed players. But also a little more cushion for lone-wolves.

Solo players DO NOT need any other method to regain blood then what is already in game.

I believe your inexperience with game mechanics has led you to this conclusion so I will explain what you as a solo player need to do to survive.

1. get the following items from a multitude of spawns in the game....

axe, hunting knife,matchbook

2. go to a cluster of trees in a forest open your menu and select harvest wood (wood takes 2 slots in your inventory)

3. go find a wild animal cows are great when you kill them they drop 8 meat stakes raw....

4. after you kill the animal walk up and select gut animal....collect the raw meat...

5.go to a safe area and select your matchbook in your inventory and select create fireplace.... then walk up to it and scroll mouse wheel select light fire ....then walk to it again and select cook meat...

6. all the raw meat in your main inventory will be cooked backpack meat will not be cooked you have to have it in your main inventory.

Comparing beans to cooked meat steaks a can of beans gives 200 blood a cooked meat steak give 800 blood and you can eat them one after the other and hunt down as many animals as you want. In fact once you have the 3 tools needed you should never ever have beans pasta or sardines in your inventory they are officially a waste of space you should stock up on meat steaks by hunting in safe pastures or hunt pigs in woods if too many bandits are about....

for further tips on where to get matchbooks which are the rarest of the three items to find go look at the official day Z wiki good luck....

If for some reason you cannot get match books and need food be aware of these two things.....

1. supermarkets in game have a high rate of food spawn look in major cities for them and gather the food..

2. zombies have a decent chance to drop beans and soda ....lure them out of the city so they cant spawn help then shoot them in the head out of sound aggro range and check their bodies for loot.... you can stay healthy like this too make sure first that you visit a hospital and grab morphine pain pills and bandages just in case you get swiped unluckily and break a leg

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Look at all those step to get 8 cooked meat. Thats way too much for the amount of blood it gives you. Compared to blood bags...

1. loot a hospital(in which there are 10-20 blood bags usually)

2. Give it to a friend

3. Friend heals you to full within 6 seconds

How is that as balanced as cooking meat? Yeah, it isnt. Supermarkets have not even 10 canned food most of the time. At 200 blood each, its barely worth the effort. Zombies carrying food, ok, good luck with that drop rate, and the fact with how laggy they are, you will probably take more damage than you will heal.

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+1 on being able to heal myself' date=' because seriously, why do you need someone else to administer blood!!!!

[/quote']

Have you ever had to administer an IV? It can theorietically be done but the bag needs to be elivated for gravity to make to work and you need tubing and to insert the needle into the vein and secure it it is very difficult to do...

I did medical in the military and there are times you have to do multiple sticks on other people to find a vein let alone yourself it would be murder and very near impossible on some hill at night in a forest in the middle of nowhere...you are more likely to not get the stick right cause of pain reflex then actually be able to administer blood.....just be glad the game isn't realistic or you would have to have your blood type matched on top of all the current crap lol.....


Look at all those step to get 8 cooked meat. Thats way too much for the amount of blood it gives you. Compared to blood bags...

1. loot a hospital(in which there are 10-20 blood bags usually)

2. Give it to a friend

3. Friend heals you to full within 6 seconds

How is that as balanced as cooking meat? Yeah' date=' it isnt. Supermarkets have not even 10 canned food most of the time. At 200 blood each, its barely worth the effort. Zombies carrying food, ok, good luck with that drop rate, and the fact with how laggy they are, you will probably take more damage than you will heal.

[/quote']

those steps take about 1 minute and just look long when written out....what I usually do is kill animals I see in passing and have the raw meat collected from normal travel then when I am passing through a forest I start a fire and cook them and get rid of my canned goods....

If you don't realize it the bloodbag mechanic is more efficient on purpose to encourage people to play together in a group...

Why don't you understand in an apocalypse a solo person would have a harder time that is just a fact...the game makes that true with it's mechanics. If you don't want to do the work go be a bandit and kill a person and loot their food....but at the end of the day the hunting mechanic is not hard in the least in fact I am suprised it hasn't been some what nerfed because of how easy it is.....

For the record I only play solo and have zero issues....your problem and the posters problem is a lack of experience with the game and spawn points if you knew where to go finding food is not hard at all and you probably are also wasting food....

Pro tip...the only time you eat or drink is when your food or water is a deep red and begins to flash...technically speaking it can flash for approx 15 minutes before you begin losing blood so you can wait till a sec before that happens to eat or drink to maximize your food and by doing that you will consume far less. Don't just eat and drink whenever it changes shades of red or your wasting your supplies...

http://dayzwiki.com/wiki/index.php?title=Main_Page ....read it learn it love it

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I've said this before but surely you cant possibly give yourself blood from a blood bag. I think a blood bag in this game rightly assumes it is a transfusion from another player and not a bag of blood you found. If you took a cold blood bag from a hospital floor and injected it into your body you would more than likely die.

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I've said this before but surely you cant possibly give yourself blood from a blood bag. I think a blood bag in this game rightly assumes it is a transfusion from another player and not a bag of blood you found. If you took a cold blood bag from a hospital floor and injected it into your body you would more than likely die.

real blood would have to be matched by type not just any random blood bag would work so the realism is definitely not even coming into play here it is a game mechanic meant to encourage players to need each other.

The hunting suffices for solo players see my above posts as to why that is...it was rather detailed as to what to do and how to do it and offered the wiki source for newer players to learn the game....

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Then we will agree to disagree, Hendrix. I do not feel the solo healing aspects are balanced enough. Doesnt seem like i am going to change your mind either, which is fine.

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Then we will agree to disagree' date=' Hendrix. I do not feel the solo healing aspects are balanced enough. Doesnt seem like i am going to change your mind either, which is fine.

[/quote']

If they give solo players too many forms of blood regain on the fly then groups would be certifiably unkillable.....do you understand?

5 guys coming at you....you shoot 2.... guys respond

"Hey I got shot I need a transfussion" ...."oh wait" ..... "no problem medpack"...they gain full life ....5 guys run in and face roll you.....

or....

you shoot 2 and the other 2 go to heal with blood bags while one gets security while you run and escape...what is a beter balanced mechanic for you the solo player?


I for one do not want teams of unkillable highly armed terminator style players that can spam a one button heal and kill all chalengers in this game it would ruin everything about it.....

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You did not read my opening post very well. Medkits would be unusable whilst bleeding/shaking/broken leg for this very reason. To stop people from using it during a firefight. If you give the other players enough time to go bandage/morphine/take painkillers, then its your own fault. Medkits wouldnt even give you full blood, like blood bags do.

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A lot of the suggestions make sense, but I think the idea behind the blood bags being so over powered is to increase player interaction and make people play with others, as opposed to just playing solo and shooting other players on sight. This game really shines and is meant to be played with others, not jus against.

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Well, according to most, it isnt working. Team play is already infinitely better than playing alone, its just hard to find people who dont shoot on sight. Does this make it ok to handicap solo players who come up against organized teams? I dont think that is fair.

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