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Draco122

Blood Levels Effect Melee/Unarmed Strength & Run Speed

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Just something I was thinking about, anyone who has ever given an actual blood donation will know this. Afterwards you feel physically weak and dizzy, like you can't carry much, run much or even swing something with your hands like a baseball bat Try swinging a sledge hammer when you've donated some blood it will feel like a struggle.

 

I was wondering if this could be applied in DayZ Standalone where your blood level actually effects how strong your melee and unarmed attacks are as well as the attack speed in addition to how fast you can run and for how long before becoming fatigued.

 

Lets take the Fire Axe for example, everyone starts with a blood level of 5000 units. If this was 2500 units, the effect of the fire axe damage is diminished by one. Meaning, a pristine or Worn Fire Axe will take two hits to kill a standard Zombie compared to when you are at full blood level. In addition, the speed of at which the player swings the fire axe is diminished also.

 

It would further reinforce the principle of keeping your melee weapons well maintained, as a pristine or worn fire axe would be significantly improved in terms of number of hits compared to someone who was carrying a damaged or badly damaged weapon. It would also mean that it may take longer to cut down a tree or a bush for logs and kindling.

 

For run speed, at 50% blood level it will also effect how fast you can run, where you can only manage a short sprint, to a fast jog. If you continue running the chance of passing out is also increased. Drinking a can of soda alleviates this, giving you an energized status allowing for a more longer run.

 

I think if DayZ is attempting to go the "survival simulator" route that it intends to, I think this dynamic may make for more interesting gameplay.

Edited by Draco122

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I agree with your reasoning,although regardless of everything you mentioned,this is most likely going to be part of the whole stamina mechanic planned in Q2 for implementation. 

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