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non-orthodox

Does a single player lagging cause server wide desync issues?

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I have been playing on a private shard server for 20 days now. Today I was having some lag issues because of a thunderstorm around me (it's summer here, lots of thunderstorms), but I decided to play regardless. Half an hour later, an admin banned me from the server. I was on their teamspeak server, so after the ban, the admin came to my channel and told me that my ping was fluctuating too much (reaching about 700ms for a few seconds at a time), and that such thing caused issues with server wide desync, and for that reason, he decided to outright ban me.

 

He actually said that my lag caused other people to not be able to eat canned food, make splints and so on. I come here to ask you devs, can that be true, or is just an invalid argument that a single player lagging can cause massive desync issues with players all over the map? Shouldn't the lag affect only the player lagging?

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i would think it only affects other players if you are within sight of them. so unless your internet is sucking the life out of the server, it seems odd that it would affect everyone else and not just auto drop/disconnect you from the game. 

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From what i know i belive it to be somewhat true with players within 1000m.

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