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blehan9390

Audio slows down with blood loss

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I think it would be cool if after losing a certain amount of blood, other players voices and sounds in game get slowed down slightly. The more blood lost, the more the voices are slowed down. I think it would be easy to implement a filter that lowered the frequency of incoming sounds depending on how much blood your character has lost.

 

If blood amount < X, sounds are slowed down 25%

If blood amount < X+1, sounds are slowed down 35%

 

Or something along those lines.

 

 

I also think it would be interesting if different filters were applied depending on different status effects that your character is under. If your character has a certain disease, a flanger or phaser filter could be applied to incoming sounds to make everything sound different because of your disease. 

 

Stoner thoughts...

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Voices don't slow down when you've lost blood. Everything just becomes a lot more... vague.

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Interesting idea, could definitely do with some more subtle effects to signify low health and blood. 

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I like the idea of "not hearing", but  I think its easier to add an audio effect while damaged than to morph peoples voices real time in-game (I'm guessing) ... and alternative to the white noise could be the overused "heart beat" that gets louder the more your life goes down.

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It could probably be a combination. Some stuff is muffled, but it's all blended together and vague. Maybe ringing and a heartbeat, with heavy breath? I dunno. I haven't died before, I can't confirm on the accuracy of this.

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