blehan9390 19 Posted December 30, 2014 I think it would be cool if after losing a certain amount of blood, other players voices and sounds in game get slowed down slightly. The more blood lost, the more the voices are slowed down. I think it would be easy to implement a filter that lowered the frequency of incoming sounds depending on how much blood your character has lost. If blood amount < X, sounds are slowed down 25%If blood amount < X+1, sounds are slowed down 35% Or something along those lines. I also think it would be interesting if different filters were applied depending on different status effects that your character is under. If your character has a certain disease, a flanger or phaser filter could be applied to incoming sounds to make everything sound different because of your disease. Stoner thoughts... Share this post Link to post Share on other sites
sachad 1016 Posted December 30, 2014 Voices don't slow down when you've lost blood. Everything just becomes a lot more... vague. Share this post Link to post Share on other sites
B4GEL 175 Posted December 30, 2014 Interesting idea, could definitely do with some more subtle effects to signify low health and blood. 1 Share this post Link to post Share on other sites
AnyoneInCherno? 187 Posted December 31, 2014 maybe you hear less, but a low white noise begins in the background, increasing till death? 1 Share this post Link to post Share on other sites
Count_Grishnackh 65 Posted December 31, 2014 I like the idea of "not hearing", but I think its easier to add an audio effect while damaged than to morph peoples voices real time in-game (I'm guessing) ... and alternative to the white noise could be the overused "heart beat" that gets louder the more your life goes down. 1 Share this post Link to post Share on other sites
theevancat 94 Posted January 1, 2015 It could probably be a combination. Some stuff is muffled, but it's all blended together and vague. Maybe ringing and a heartbeat, with heavy breath? I dunno. I haven't died before, I can't confirm on the accuracy of this. Share this post Link to post Share on other sites