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VermillionX

Blood Damaging Items

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A simple suggestion and realistic: Player blood (and other bodily fluids) should damage equipment.

Why? Simple! It's a simple, realistic way to reduce KoSing without the repeated and completely unimaginative suggestion of "sanity".

 

How's it work?

Well, my dear boy; let me explain it to you!

In the real world, when you get copius amounts of blood on your clothing, it becomes wet, heavy, sticky, attracts insects, greatly degrades the fabric and will quickly begin to cause several... interesting smells and it also works wonders for jamming small mechanical parts and causing rust.

So, similarly: When shot or struck with a bladed weapon, blood lost from the player should be transferred to their clothing and stored items comparitively. Now, for a simple fleshwound that's hardly fatal, degradation of clothing and stored items is minimal. For fatal wounds (e.g. Death) non-waterproofed items should be greatly affected with... arterial spray. For a headshot kill, the effects on a players inventory remain minimal and any damage acquired by headgear would be more likely caused from the bullet. None-the-less, brain matter and other things usually found inside your head would similarly stain, damage or ruin a player's balaclava, respirator, glasses or hat.

So, if someone opens a can of whoop-ass with an M4 or SKS, aside from the damage the bullets would do to the items, blood lost from the wounds would similarly cause additional damage to the equipment and their contents.

 

If people are going to be bandits, they should at least hold people up instead of the easier way of KoSing them and picking up what drops in more or less pristine condition (which is a serious fault in the current system). If killing a player doesn't yield as good rewards as holding them up, asshats will be less inclined to shoot on sight and more inclined to hold people up. A bandit can only carry so much, so someone caught unaware is more likely to leave with something than nothing.

 

Additionally, clothing at present doesn't degrade. The only time your clothing gets worn out is when you get injured. By zombies, that almost always happens to be your jacket/shirt and never your pants, shoes or backpack. Damage from blood being a damage over time effect as long as you're bleeding will see more players hunting for new clothing instead of just food and ammunition.

Additionally, fruits, vegetables and open cans would also be ruined by blood from serious wounds. And while guns probably wouldn't, ammunition boxes (but not the ammunition within), magazines and loose rounds in your inventory would be damaged by blood.

 

Alternative application of this system could possibly include blood damage to the player's items from a victim killed with melee weapons, or spray from killing zombies. Though in the case of zombies, this would encourage well-geared players to discharge firearms on zombies instead of axing them to spare their gear from blood damage.

 

Now, I expect a lot of opposition from KoSers not wanting their fun ruined, as if their "fun" is more important than everyone elses. Now this mechanic wouldn't stop you from KoSing, but it certainly won't reward you for doing so. There's no excuse for just being an asshole.

Edited by VermillionX
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It won't reduce KoS

Do you know why?

People that KoS trophy the kill more then they trophy the loot.

When they can kill you with their weapon they have, they would be happy ro keep that weapon.

I would KoS no matter what

Call me a bandit or what but i enjoy the bandit life style

I ain't no robin hood or a hero if i see you, with a gun and a back pack i am shooting you or you kill me before i see you.

 

But your idea i really like the idea of it, but i trophy the kill> looting

No i really like this idea, it makes this game more intereseting, because for bandits like me, i would use a more strategic approach instead of going in guns blazing, because if i get my loot ruined how would i kill more people?

This would make a lot of bandits sit patiently and assasint players. This is also good for Heros, due to the fact patience is important in this game.

Who ever has the most paitnece wins, bandits like me get impatience and like to run in and shoot because, i crave blood?

GREAT IDEA!

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If you lose so much blood that it starts to damage your equipment with its sheer volume...your equipment's status probably shouldn't be on your list of concerns. I'd say you'd be dead by the time you lost enough blood to damage gear. 

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Well being punched once does enough damage for you to bleed out in 3 minutes. Any form of damage in DayZ results in blood loss equal to a severed artery.

A player visibly loses several litres of blood every minute. It quite literally pours out of you.

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