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NotRedd

Different ammo types

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It should be for basically every type of cartridge that you should be able to get different types of ammo. 

 

Example being hollow point, Armor piercing, FMJ, different amounts of grains, sub sonic and what have you. In the mod you weren't able to use regular 5.56 with a suppressed M4 for some reason. I don't think it will be like that in the stand alone, but it would be really neat if they had their actual real life affects.

 

So if you have an unsuppressed m4 and shoot sub sonic, then it travels slower and doesn't have a crack, but naturally your gun would still be loud as shit. Reverse should be the same too, suppressed but still have the sonic crack.

 

HP and AP rounds are obvious what they would do, and different grains would mean more power to the shot or less.

 

 

Hand loading empty cartridges would be cool too. Like taking apart a round and getting base materials to add grains or mix and match bullets to do different things. Like take apart an AP super sonic bullet and taking out some grains to make it sub sonic or adding grains to get it to go faster.

 

 

Also, I know it takes specialized machines to take apart rounds and what not. Just an idea though.

Edited by NotRedd
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I don't think the game needs to go this far to provide different grains but it would be interesting to have different ammo types as well as the option to mix them up.

  • Tracers
  • Hollow Points
  • Armor Piercing
  • Shotgun Slugs
  • Birdshot

Now where to find them might differ as well. It doesn't make much sense to find HP rounds or Birdshot in military locations while Tracers and AP rounds might be more common there.

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A bit more diversion would surely be nice, but is not immediately needed for the game's success.

 

 

 

  • Tracers
  • Hollow Points
  • Armor Piercing
  • Shotgun Slugs
  • Birdshot

 

(even tracer and armor-piercing could be left out, IMHO).

 

So "normal" ammo, hollow-point and maybe armor-P.

For shotguns we need (of course) buckshot & slugs

Edited by irishroy

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A bit more diversion would surely be nice, but is not immediately needed for the game's success.

 

 

 

(even tracer and armor-piercing could be left out, IMHO).

 

So "normal" ammo, hollow-point and maybe armor-P.

For shotguns we need (of course) buckshot & slugs

 

 

Well the way I see it is that more variety is just better. The little things in the game like that are cool. I can agree though that grains could probably be left out and what not, but I still think it would be cool to have different ammo types. Just makes the game that much more interesting.

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