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Ranger2415

Offical Dayz Server Download?

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So, I wanted to know if theres an offical Dayz Mod server download. I own a legit server system so I could easily download it onto that. So yea, is there one?

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Didn't you make this same post yesterday?

 

Not very search savvy eh? Google could help you out in seconds with this.

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Didn't you make this same post yesterday?

 

Not very search savvy eh? Google could help you out in seconds with this.

Yea, I did but they told me to post it here. Sooo, that what I did. Well, I would use Google, but I didn't know if I could trust any of the links that I found. So yea..;3

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The ideal place to post bugs is:

https://github.com/DayZMod/DayZ/issues

 

Please make sure they are listed to the DayZ project. Feature requests can also be made through this system.

Full Download:

Client Files: Released 20/11/2014

Server Files: http://se1.dayz.nu/latest/1.8.3/@Server-1.8.3-Full.rar

Mission File: http://se1.dayz.nu/latest/1.8.3/dayz_1337.chernarus.pbo

DB SQL: http://se1.dayz.nu/latest/1.8.3/DB-1.8.3.rar

 

Prerequisites:

* [Prerequisites] - Microsoft Visual C++ 2010 SP1 x86 Redistributable (http://www.microsoft...ls.aspx?id=8328)

* [Prerequisites] - Battleye Filters must be updated manually by server admins. (https://github.com/D...attleye-Filters)

* [Prerequisites] - Updated to the newest beta using Steam.

 

Changes:

[New] - Blood type is now displayed on your UI, (if you have used the testing kit)

[New] - "town generator", which spawns litter/rumble/wrecks inside 500 meter bubble around the player.

[New] - 500 plants spawned locally on client side (previously, 100 plants were networked and spawned on server side). Plant objects are handled by the "town generator".

[New] - Antiwallhack concrete blocks are spawned locally (previously were networked and spawned on server side)

[New] - POI and infectious waters are spwaned locally (previously were networked and spawned on server side)

[New] - Reworked task scheduler both on client side and server side. To avoid "game lag", some client tasks are suspended during max 50 frames if fps_min is below 10, and a hint is displayed on screen.

[New] - Keyboard event management reworked for faster handling. GCAM helper is available for GCAM developers (the GCAM is not provided in the mod)

[New] - Zeds buried into the floor are detected and moved on the floor according to the elevation of the lowest loot position.

[New] - Flies and fly sounds are spawned on dead character bodies. Flies and fly sound are monitored by the server (ArmA2 bug workaround)

[New] character will switch back to primary weapon if the throwable weapon is selected during 7 seconds and nothing has been throwed.

[New] loot spawn: Add lootpos in new POI (trains/ruins mainly). The loot focused on construction.

[New] Construction: metal fences can be built and disassembled, metal DIY guide.

[New] Construction: placement system:

Fences can be build straight up, but on a limited level difference, or fences can be built aligned to the slope.

"Magnet style" on object edges, so that 2 fences join seamlessly during assembly

The "ghost" object will always show the same side (player won't be able to build a fence inside-out)

[new] Animated building disassembly. Disassembly can be interrupted to a intermediate stage of the deconstruction.

[updated] - All security checks (anti-teleport, plant texture, variable hacks, timeshift, 'player' object) can still be disabled with the variable dayz_antihack = 0; in the mission file.

[updated] - Several client side routines moved to the new task scheduler.

[updated] - POI/infectious waters are enabled by default (to disable them, put 'false' to resp. 'dayz_POIs' and 'dayz_infectiousWaterholes' in your mission file)

[updated] - Animal spawn system.

[updated] Player will automatically enter the game after 5 seconds in the Lobby. (Press any dead key such Ctrl to prevent this). The center of the Lobby screen shows only the player list

[updated] Full moon day moved from june to august (more light, no disappearing moon at 4am)

[updated] all characters have the same aiming accuracy. All characters have the same armor level except armored military outfits (which are unchanged)

[updated] banned unused ArmA2 weaponholders and reammoboxes, banned unused ammo, banned some unused character models

[updated] All medical effects (post-processing effects and camshakes) are moved to a single file. Modified effects:

lack of blood: removed permanent blur and desaturation. Random "Wave shape" for desaturation level

in pain or thirsty => dizziness (very slow shake cams), during 15 seconds every 90 seconds (in average)

infected => flickering radial blur (center of the screen is not altered), coughs

unchanged: unconscious => full screen blur, full desaturation.

unchanged: low temperature => shivering

[updated] Construction: use default camera key (numpad "Enter" key by default) to toggle the special camera view.

[updated] login: Mission file smaller (10 kB)

[updated] Construction: Anyone can disassemble any fence foundation ("foundation" stage only), due to some previous exploits in 1.8.2. Any player can upgrade any fence; he becomes co-owner of the fence. Only an owner can disassemble his fence.

Fences can't be built on the road. Players/Zombies can walk on fence foundations, and crawl under the frame of fences where construction of stage #1 is in progress

[updated] Changed speed of small boats, so that their speed is equal to a running player one.

[updated] Lower limit of global Zed amount (3000 to 300)

[Fixed] - Free fall detection is separated from the anti-teleport loop. More precise free fall detection.

[Fixed] - Excessive weapon sway from arma's duty system.

[Fixed] - Gather system.

[Fixed] - Blood pool system.

[Fixed] - Lots of model changes to reduce overheads.

[Fixed] - Achievement system sync has been fixed.

[Fixed] - Nul state during login.

[Fixed] - Some String tables

[Fixed] - Jumping from heights now damages the player.

[Fixed] - Reduced water bottle size.

[Fixed] - Itemnails being the wrong class for buildings requirements.

[Fixed] - "disappearing corpse situation" (ArmA2 bug workaround). Corpses are monitored on server side, and a corpse position will be restored if it has moved further 50 meters or if it is below the terrain level. Corpses stay 40 minutes on the map, then are deleted.

[Fixed] loot spawn: all old loot piles are removed and buildings are always freshly restuffed. Fix loot timer (all players are properly synchronized to the server now)

[Fixed] Players can chop some of the trees at the POIs

[Fixed] Drink menu is available at all water points and at most of the pond banks.

[Fixed] hundreds of messages are localized

[Fixed] Resting does not show the "up" arrow near the blood icon anymore. Eating cans/snack gives blood. Digestion is faster.

[fixed] Dometent can be upgraded and packed

[Fixed] "Unconscious" state rewritten from scratch (no more glitch)

[Fixed] Login heavily optimized (mission file process + login = 20 seconds)

[Fixed] menu for refueling/syphoning a vehicle

[Fixed] bug letting player fish from a vehicle

[Fixed] fishing at ponds

[Fixed] different matchboxes are combined to 1 full matchbox + 1 used matchbox

[Fixed] user will need a match to light up fireplaces, barrels, and tyreheaps

 

[Removed] Battleye filters from dayzmod distribution; admins have to refer only to https://github.com/D...attleye-Filters now.

[Removed] Zed spawn under electric pole.

 

 

DayZ Community Developers:

This file contains a list of every person who has contributed code to DayZ Mod. It was created from the git commit log, and should include everyone, but we may have missed a few and it is manually updated now. If you feel like you've been left out, feel free to tell us!

---------------

Original Author

---------------

* Dean 'Rocket' Hall

Community Dev Project Managers

---------------

* [R4Z0R49] (https://github.com/R4Z0R49)

* [AlbyBDPK] (https://github.com/AlbyBDPK)

-------------------------

Current Contributions

-------------------------

These contributors have made many changes, over a fairly long time span, or

for many different parts of the code.

* kichilron (https://github.com/kichilron)

* [JST](https://github.com/Cybersam248)

* [DDesmond] (https://github.com/ddesmond)

* Shinkicker

* Maca

* Andrew

* William

* cyrq (https://github.com/cyrq)

* Illetier (German Translations)

 

------------------------

Past Contributions

------------------------

These contributors have made specific changes for a particular bug fix or

feature.

 

* [Dienark7] ( https://github.com/Dienark7)

* [skaronator](https://github.com/Skaronator)

* [ziellos2k](https://github.com/ziellos2k)

* [JoeysLucky22](https://github.com/JoeysLucky22)

* [AlexAFlorov](https://github.com/AlexAFlorov)

* [facoptere](https://github.com/facoptere)

* [icomrade](https://github.com/icomrade)

* [thevisad](https://github.com/thevisad)

* [DDesmond] (https://github.com/ddesmond)

* [sharkiller](https://github.com/Sharkiller) (Spanish Tranlations)

* [Defwen](https://github.com/Defwen) (Czech Translations)

* [[VB]AWOL](https://github.com/vbawol)

* [Paul Tomany](https://github.com/Sequisha)

* [M1lkM8n](https://github.com/M1lkm8n)

* [JST](https://github.com/Cybersam248)

* [NonovUrbizniz](https://github.com/NonovUrbizniz)

* [MattzFiber](https://github.com/MattzFiber)

* [Elvaron](https://github.com/Elvaron)

* [silentspy](https://github.com/Silentspy)

* [EHDSeven](https://github.com/EHDSeven)

* [Tansien](https://github.com/Tansien)

* [wriley](https://github.com/wriley)

* [fred41](https://github.com/fred41)

* [Killzone_kid](https://github.com/Killzonekid)

* [Alex Grosse (Inch)](http://opendayz.net/index.php?members/inch.1011/)

* [sumrak](http://www.nightstalkers.cz/en_index_nc.php)

* [f0rt](https://github.com/ashfor03)

* [Ayan4m1](https://github.com/Ayan4m1)

* [Rajko](https://github.com/rajkosto)

* [Venthos](https://github.com/Venthos)

* [VRShiva](https://github.com/VRShiva)

* [DasAttorney](https://github.com/DasAttorney)

* [ddesmond](https://github.com/ddesmond)

* [dayz10k (Harlan)](https://github.com/dayz10k)

* [ingasmeeg](https://github.com/Ingasmeeg)

* [caleywoods](https://github.com/caleywoods)

* [Markolie](https://github.com/Markolie) (Dutch Translations)

* [LordGoF](https://github.com/LordGoF)

* [soapmak3r](https://github.com/soapmak3r) (Background Music)

* [Hangender](https://github.com/hangender)

* Aj (Leadz)

* Ander

* Shauneh

 

------------------------

Art Work

------------------------

* Alexander (G17 in-combat Icon)

* Des (Gender images & Gui icon's revamp)

* [JoeysLucky22](https://github.com/JoeysLucky22)

* [Elvaron](https://github.com/Elvaron)

------------------------

Special thanks.

------------------------

* Special thanks to TOPMO3 and GenesisCrys for the outstanding work with retexturing the Viral infected.

* Special thanks to David Foltyn for the support during the community build with his constent moaning and presure to do everything different :-).

* Special thanks to Matt Lightfoot for his incredible logic we all love to hate :-).

* Special thanks to shinkicker who has listened to all of the ideas and who has always been there to bounce ideas back and forth Thanks.

* Special thanks to Shacktac for his incredable work within the Arma 2 community.

* Special thanks to AWOL and Paul Tomany for sharing awesome features from DayZ Epoch.

* Special thanks to JoeysLucky22 for the awesome art work.

* Special thanks to the Aftermath team for sharing features/models from Atfermath.

* Special thanks to BMRF, TMW, MUSTY for providing test machines before release.

* Special thanks to Lester for providing access to use his addon. MAP Editorupgrade (EU)

Contributing

------------

Want to contribute? Or have we missed your name?

Please contact R4Z0R49 on http://dayzmod.com/forums/

Quick Install Info:

Full

  • Download Full Client Files and beta files from links above.
  • Navigate to your arma 2 operation arrowhead directory
  • Extract the @Client-1.8.3-Full into your arma 2 operation arrowhead directory and install the newest beta.
  • To start DayZ use a command line string like the below

Expansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansion -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus

Steam

  • Right click Arma2: DayZ Mod, select properties.
  • When the window pops up go to the "BETAS" tab
  • Now Select 1.8.3 in the drop down box.
  • The files should now should now update
  • Launch as normal

 

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