Ranger2415 0 Posted December 8, 2014 So, I wanted to know if theres an offical Dayz Mod server download. I own a legit server system so I could easily download it onto that. So yea, is there one? Share this post Link to post Share on other sites
creature 1189 Posted December 8, 2014 Didn't you make this same post yesterday? Not very search savvy eh? Google could help you out in seconds with this. Share this post Link to post Share on other sites
FrostyKush 44 Posted December 8, 2014 http://forums.dayzgame.com/index.php?/topic/215446-dayz-mod-183/#entry2164177 if you wanted vanilla dayz mod Share this post Link to post Share on other sites
Ranger2415 0 Posted December 8, 2014 Didn't you make this same post yesterday? Not very search savvy eh? Google could help you out in seconds with this.Yea, I did but they told me to post it here. Sooo, that what I did. Well, I would use Google, but I didn't know if I could trust any of the links that I found. So yea..;3 Share this post Link to post Share on other sites
Steak and Potatoes 13480 Posted December 8, 2014 The ideal place to post bugs is:https://github.com/DayZMod/DayZ/issues Please make sure they are listed to the DayZ project. Feature requests can also be made through this system.Full Download:Client Files: Released 20/11/2014Server Files: http://se1.dayz.nu/latest/1.8.3/@Server-1.8.3-Full.rarMission File: http://se1.dayz.nu/latest/1.8.3/dayz_1337.chernarus.pboDB SQL: http://se1.dayz.nu/latest/1.8.3/DB-1.8.3.rar Prerequisites:* [Prerequisites] - Microsoft Visual C++ 2010 SP1 x86 Redistributable (http://www.microsoft...ls.aspx?id=8328)* [Prerequisites] - Battleye Filters must be updated manually by server admins. (https://github.com/D...attleye-Filters)* [Prerequisites] - Updated to the newest beta using Steam. Changes:[New] - Blood type is now displayed on your UI, (if you have used the testing kit)[New] - "town generator", which spawns litter/rumble/wrecks inside 500 meter bubble around the player.[New] - 500 plants spawned locally on client side (previously, 100 plants were networked and spawned on server side). Plant objects are handled by the "town generator".[New] - Antiwallhack concrete blocks are spawned locally (previously were networked and spawned on server side)[New] - POI and infectious waters are spwaned locally (previously were networked and spawned on server side)[New] - Reworked task scheduler both on client side and server side. To avoid "game lag", some client tasks are suspended during max 50 frames if fps_min is below 10, and a hint is displayed on screen.[New] - Keyboard event management reworked for faster handling. GCAM helper is available for GCAM developers (the GCAM is not provided in the mod)[New] - Zeds buried into the floor are detected and moved on the floor according to the elevation of the lowest loot position.[New] - Flies and fly sounds are spawned on dead character bodies. Flies and fly sound are monitored by the server (ArmA2 bug workaround)[New] character will switch back to primary weapon if the throwable weapon is selected during 7 seconds and nothing has been throwed.[New] loot spawn: Add lootpos in new POI (trains/ruins mainly). The loot focused on construction.[New] Construction: metal fences can be built and disassembled, metal DIY guide.[New] Construction: placement system:Fences can be build straight up, but on a limited level difference, or fences can be built aligned to the slope."Magnet style" on object edges, so that 2 fences join seamlessly during assemblyThe "ghost" object will always show the same side (player won't be able to build a fence inside-out)[new] Animated building disassembly. Disassembly can be interrupted to a intermediate stage of the deconstruction.[updated] - All security checks (anti-teleport, plant texture, variable hacks, timeshift, 'player' object) can still be disabled with the variable dayz_antihack = 0; in the mission file.[updated] - Several client side routines moved to the new task scheduler.[updated] - POI/infectious waters are enabled by default (to disable them, put 'false' to resp. 'dayz_POIs' and 'dayz_infectiousWaterholes' in your mission file)[updated] - Animal spawn system.[updated] Player will automatically enter the game after 5 seconds in the Lobby. (Press any dead key such Ctrl to prevent this). The center of the Lobby screen shows only the player list[updated] Full moon day moved from june to august (more light, no disappearing moon at 4am)[updated] all characters have the same aiming accuracy. All characters have the same armor level except armored military outfits (which are unchanged)[updated] banned unused ArmA2 weaponholders and reammoboxes, banned unused ammo, banned some unused character models[updated] All medical effects (post-processing effects and camshakes) are moved to a single file. Modified effects:lack of blood: removed permanent blur and desaturation. Random "Wave shape" for desaturation levelin pain or thirsty => dizziness (very slow shake cams), during 15 seconds every 90 seconds (in average)infected => flickering radial blur (center of the screen is not altered), coughsunchanged: unconscious => full screen blur, full desaturation.unchanged: low temperature => shivering[updated] Construction: use default camera key (numpad "Enter" key by default) to toggle the special camera view.[updated] login: Mission file smaller (10 kB)[updated] Construction: Anyone can disassemble any fence foundation ("foundation" stage only), due to some previous exploits in 1.8.2. Any player can upgrade any fence; he becomes co-owner of the fence. Only an owner can disassemble his fence.Fences can't be built on the road. Players/Zombies can walk on fence foundations, and crawl under the frame of fences where construction of stage #1 is in progress[updated] Changed speed of small boats, so that their speed is equal to a running player one.[updated] Lower limit of global Zed amount (3000 to 300)[Fixed] - Free fall detection is separated from the anti-teleport loop. More precise free fall detection.[Fixed] - Excessive weapon sway from arma's duty system.[Fixed] - Gather system.[Fixed] - Blood pool system.[Fixed] - Lots of model changes to reduce overheads.[Fixed] - Achievement system sync has been fixed.[Fixed] - Nul state during login.[Fixed] - Some String tables[Fixed] - Jumping from heights now damages the player.[Fixed] - Reduced water bottle size.[Fixed] - Itemnails being the wrong class for buildings requirements.[Fixed] - "disappearing corpse situation" (ArmA2 bug workaround). Corpses are monitored on server side, and a corpse position will be restored if it has moved further 50 meters or if it is below the terrain level. Corpses stay 40 minutes on the map, then are deleted.[Fixed] loot spawn: all old loot piles are removed and buildings are always freshly restuffed. Fix loot timer (all players are properly synchronized to the server now)[Fixed] Players can chop some of the trees at the POIs[Fixed] Drink menu is available at all water points and at most of the pond banks.[Fixed] hundreds of messages are localized[Fixed] Resting does not show the "up" arrow near the blood icon anymore. Eating cans/snack gives blood. Digestion is faster.[fixed] Dometent can be upgraded and packed[Fixed] "Unconscious" state rewritten from scratch (no more glitch)[Fixed] Login heavily optimized (mission file process + login = 20 seconds)[Fixed] menu for refueling/syphoning a vehicle[Fixed] bug letting player fish from a vehicle[Fixed] fishing at ponds[Fixed] different matchboxes are combined to 1 full matchbox + 1 used matchbox[Fixed] user will need a match to light up fireplaces, barrels, and tyreheaps [Removed] Battleye filters from dayzmod distribution; admins have to refer only to https://github.com/D...attleye-Filters now.[Removed] Zed spawn under electric pole. DayZ Community Developers:This file contains a list of every person who has contributed code to DayZ Mod. It was created from the git commit log, and should include everyone, but we may have missed a few and it is manually updated now. If you feel like you've been left out, feel free to tell us!---------------Original Author---------------* Dean 'Rocket' HallCommunity Dev Project Managers---------------* [R4Z0R49] (https://github.com/R4Z0R49)* [AlbyBDPK] (https://github.com/AlbyBDPK)-------------------------Current Contributions-------------------------These contributors have made many changes, over a fairly long time span, orfor many different parts of the code.* kichilron (https://github.com/kichilron)* [JST](https://github.com/Cybersam248)* [DDesmond] (https://github.com/ddesmond)* Shinkicker* Maca* Andrew* William* cyrq (https://github.com/cyrq)* Illetier (German Translations) ------------------------Past Contributions------------------------These contributors have made specific changes for a particular bug fix orfeature. * [Dienark7] ( https://github.com/Dienark7)* [skaronator](https://github.com/Skaronator)* [ziellos2k](https://github.com/ziellos2k)* [JoeysLucky22](https://github.com/JoeysLucky22)* [AlexAFlorov](https://github.com/AlexAFlorov)* [facoptere](https://github.com/facoptere)* [icomrade](https://github.com/icomrade)* [thevisad](https://github.com/thevisad)* [DDesmond] (https://github.com/ddesmond)* [sharkiller](https://github.com/Sharkiller) (Spanish Tranlations)* [Defwen](https://github.com/Defwen) (Czech Translations)* [[VB]AWOL](https://github.com/vbawol)* [Paul Tomany](https://github.com/Sequisha)* [M1lkM8n](https://github.com/M1lkm8n)* [JST](https://github.com/Cybersam248)* [NonovUrbizniz](https://github.com/NonovUrbizniz)* [MattzFiber](https://github.com/MattzFiber)* [Elvaron](https://github.com/Elvaron)* [silentspy](https://github.com/Silentspy)* [EHDSeven](https://github.com/EHDSeven)* [Tansien](https://github.com/Tansien)* [wriley](https://github.com/wriley)* [fred41](https://github.com/fred41)* [Killzone_kid](https://github.com/Killzonekid)* [Alex Grosse (Inch)](http://opendayz.net/index.php?members/inch.1011/)* [sumrak](http://www.nightstalkers.cz/en_index_nc.php)* [f0rt](https://github.com/ashfor03)* [Ayan4m1](https://github.com/Ayan4m1)* [Rajko](https://github.com/rajkosto)* [Venthos](https://github.com/Venthos)* [VRShiva](https://github.com/VRShiva)* [DasAttorney](https://github.com/DasAttorney)* [ddesmond](https://github.com/ddesmond)* [dayz10k (Harlan)](https://github.com/dayz10k)* [ingasmeeg](https://github.com/Ingasmeeg)* [caleywoods](https://github.com/caleywoods)* [Markolie](https://github.com/Markolie) (Dutch Translations)* [LordGoF](https://github.com/LordGoF)* [soapmak3r](https://github.com/soapmak3r) (Background Music)* [Hangender](https://github.com/hangender)* Aj (Leadz)* Ander* Shauneh ------------------------Art Work------------------------* Alexander (G17 in-combat Icon)* Des (Gender images & Gui icon's revamp)* [JoeysLucky22](https://github.com/JoeysLucky22)* [Elvaron](https://github.com/Elvaron)------------------------Special thanks.------------------------* Special thanks to TOPMO3 and GenesisCrys for the outstanding work with retexturing the Viral infected.* Special thanks to David Foltyn for the support during the community build with his constent moaning and presure to do everything different :-).* Special thanks to Matt Lightfoot for his incredible logic we all love to hate :-).* Special thanks to shinkicker who has listened to all of the ideas and who has always been there to bounce ideas back and forth Thanks.* Special thanks to Shacktac for his incredable work within the Arma 2 community.* Special thanks to AWOL and Paul Tomany for sharing awesome features from DayZ Epoch.* Special thanks to JoeysLucky22 for the awesome art work.* Special thanks to the Aftermath team for sharing features/models from Atfermath.* Special thanks to BMRF, TMW, MUSTY for providing test machines before release.* Special thanks to Lester for providing access to use his addon. MAP Editorupgrade (EU)Contributing------------Want to contribute? Or have we missed your name?Please contact R4Z0R49 on http://dayzmod.com/forums/Quick Install Info:FullDownload Full Client Files and beta files from links above.Navigate to your arma 2 operation arrowhead directoryExtract the @Client-1.8.3-Full into your arma 2 operation arrowhead directory and install the newest beta.To start DayZ use a command line string like the belowExpansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansion -noFilePatching -skipIntro -nosplash -noPause -world=ChernarusSteamRight click Arma2: DayZ Mod, select properties.When the window pops up go to the "BETAS" tabNow Select 1.8.3 in the drop down box.The files should now should now updateLaunch as normal Share this post Link to post Share on other sites