jani.ehro@gmail.com 1 Posted July 1, 2012 SHORTLY: system that recalculates your login location... (ROCKET PLEASE CONCIDER - ASAP!)There aught to be limitations to prevent so called server hopping and relogging to prevent following:-hopping to loot good locations-hopping to get rid of zombies-all sorts of exploitsThis system would move spawning player away from another player and city.Predefined Attiribute_spawn_mover_amountattribute amounts :-other player area triggers: (50m)-city / loot area triggers:each city has its own defined area trigger (i.e. at air field it is larger and in smaller city its smaller) The system itself (player spawn mover):If you would be spawning / logging inside these triggers your logging / spawn location would be moved away to opposite direction compared to the trigger: amount of distance = _spawnmover_amount_ - (distance to center of trigger) + random 10 direction of spawn= (direction to the center of the trigger) + 180 degreesfacing of player spawn=(direction to the center of the trigger) + 90 degreed + random 180 new login spawn location = player log off location + the aboveif new login spawn location = water -> then move player to edge of trigger -> if location still is water, then move player to land close to trigger (what ever system u find the best)if new login spawn location = inside a building -> move player outside of building... anyways u get th idea You could also add this to let people spawn close to friends if they are outside of city triggers: (if trigger player is in the same squad .xml then dont use the spawn mover)This would fix:-hopping to loot good locations-hopping to get rid of zombies-all sorts of exploits(notice that you would need to give player an idea where about he has spawned - like say in begin "" Electrogorsk) Share this post Link to post Share on other sites
StealthyBrayden 6 Posted July 1, 2012 This idea is great! I'd like to see this implemented. Especially around well known towns/cities with good loot. Like Elektro, Cherno and Stary etc. :) Share this post Link to post Share on other sites
jani.ehro@gmail.com 1 Posted July 1, 2012 This idea is great! I'd like to see this implemented. Especially around well known towns/cities with good loot. Like Elektro' date=' Cherno and Stary etc. :)[/quote']yeah thx - i honestly think it would remove all these: relogging to get rid of zombies, server hopping to kill ppl, server hopping next to buildings to get good loot Share this post Link to post Share on other sites
StealthyBrayden 6 Posted July 1, 2012 This idea is great! I'd like to see this implemented. Especially around well known towns/cities with good loot. Like Elektro' date=' Cherno and Stary etc. :)yeah thx - i honestly think it would remove all these: relogging to get rid of zombies, server hopping to kill ppl, server hopping next to buildings to get good loot[/quote']True... Only thing that would maybe cause an issue is if the circle of interest (logging circle around cities etc) were to be to big. If it were to be too big it would cause issues in my opinion. But the right size and wala, holy goodness... Share this post Link to post Share on other sites
Lozel 0 Posted July 1, 2012 Another thing that I was thinking about to prevent this would be to server save your character. Meaning once you log out on US 161 next to a tree and try to move onto another server to get avoid that location and relog, You still remain next to that same tree on US 161. People who would complain about that are the ones exploiting to avoid death. When really, if you need to do that during a alpha testing mod. You're a giant pussy and should go back to Call of Duty. Share this post Link to post Share on other sites
domistyle 221 Posted July 1, 2012 The system you mentioned would alert you that a player is near you since your position changed, which could be abused too.Also it could bug out sometimes and result in a player death.I would prefer a login timer for like 2/5 minutes if you want to login to another server in a too short time period.That would atleast make server hopping to kill people and loot stuff alot more unprofitable. Share this post Link to post Share on other sites
johnbello 1 Posted July 1, 2012 how ever it will be realized, but there HAS zo be something to prevent this hopping ASAP.yesterday a mate died to a serverhopper that just spawned in the back of the barracks, today first we got shot at from one guy that spawned also at the back of the barracks.after that i died to another one on the other barracks, also that just spawned right behind me.funny thing is, in all situations we were not even able to actually kill any of them, because they disappeared faster than you actually were able to realize anything happened.Alt F4 or just aborting is ridicolous right now, so besides the possibility to serverhop there has to be some logout-delay just to prevent fleeing from danger aswell. Share this post Link to post Share on other sites
jani.ehro@gmail.com 1 Posted July 1, 2012 The system you mentioned would alert you that a player is near you since your position changed' date=' which could be abused too.Also it could bug out sometimes and result in a player death.I would prefer a login timer for like 2/5 minutes if you want to login to another server in a too short time period.That would atleast make server hopping to kill people and loot stuff alot more unprofitable.[/quote']hmm the player death? how would be it caused? if the spawn place is too steep then find another spawn location near by? Share this post Link to post Share on other sites
domistyle 221 Posted July 1, 2012 The system you mentioned would alert you that a player is near you since your position changed' date=' which could be abused too.Also it could bug out sometimes and result in a player death.I would prefer a login timer for like 2/5 minutes if you want to login to another server in a too short time period.That would atleast make server hopping to kill people and loot stuff alot more unprofitable.[/quote']hmm the player death? how would be it caused? if the spawn place is too steep then find another spawn location near by?You know the Arma engine, you get killed for standing in a tree.Get broken legs from turning around in a super market.I just got launched in the air yesterday for jumping over a fence.You can pretty much die everywhere and maybe there is a object in the way that nobody thought would be there and you spawn in it, who knows. Share this post Link to post Share on other sites
Shorttallguy 3 Posted July 1, 2012 my solution to server hoping would fix all this as well.see here: http://dayzmod.com/forum/showthread.php?tid=23764&page=4 Share this post Link to post Share on other sites
jani.ehro@gmail.com 1 Posted July 1, 2012 The system you mentioned would alert you that a player is near you since your position changed' date=' which could be abused too.Also it could bug out sometimes and result in a player death.I would prefer a login timer for like 2/5 minutes if you want to login to another server in a too short time period.That would atleast make server hopping to kill people and loot stuff alot more unprofitable.[/quote']hmm the player death? how would be it caused? if the spawn place is too steep then find another spawn location near by?You know the Arma engine, you get killed for standing in a tree.Get broken legs from turning around in a super market.I just got launched in the air yesterday for jumping over a fence.You can pretty much die everywhere and maybe there is a object in the way that nobody thought would be there and you spawn in it, who knows.ok then we should make sure the spawn is not inside an object. I do not think its that hard to make... only thing is that its hard to know where the individual trees are in the trees. Share this post Link to post Share on other sites
Lukio (DayZ) 24 Posted July 1, 2012 Idoll, I think your idea in a general sense "move player away from logging in near anything meaningful" might work. However I do have 2 questions on how this would work:1) How do you ensure the player doesn't get moved 10m under/above the ground and falls to his death upon login or is stuck in the terrain?2) How do you ensure the character doesn't get moved into a stone/tree/wall etc.?I don't know too much about how the ARMA II missions work, but aren't coordinates for objects sth. lik x/y/z axis? The way you describe it would work if Chernarus was completely flat and had no objects like trees, fences, stones, houses etc. Share this post Link to post Share on other sites
jani.ehro@gmail.com 1 Posted July 1, 2012 1) How do you ensure the player doesn't get moved 10m under/above the ground and falls to his death upon login or is stuck in the terrain?You can never be spawned underground in this game. Default is that you spawn on ground :)2) How do you ensure the character doesn't get moved into a stone/tree/wall etc.?There are already premade codes to fix it - for imnstance the tent has one of these kind of coded - which prevents it to be on top of objects. Share this post Link to post Share on other sites
jani.ehro@gmail.com 1 Posted July 1, 2012 Rocket please comment :) Share this post Link to post Share on other sites
metal (DayZ) 46 Posted July 1, 2012 I think it is a great idea. It doesn't have implications that most other ideas in this field have. It wouldn't inform you about presence of other players because you would always spawn outside of an area of interest, regardless of other player presence. As for the spawning inside of a tree problem, there can be pre-defined spawn points, hundreds of them around every area of interest. I imagine it wouldn't be too hard for devs to define those points, just program in a key that saves your coordinates in suitable format, then run around a city spamming the key. Would still take some effort to create points for every area of interest though. Share this post Link to post Share on other sites
ZomboWTF 527 Posted July 1, 2012 So what would hinder me to run into elektro, loot all the shit i need, and then logg out to be in safety?Add something like this:When a player loggs out in a spawn mover area, let the master server denie him for 10 minutes the character dataadditionaly, characters from players logging off in a spawn mover area remain in the game for one minute for everyone to kill or shoot them Share this post Link to post Share on other sites
jani.ehro@gmail.com 1 Posted July 1, 2012 ' pid='225436' dateline='1341153758']So what would hinder me to run into elektro' date=' loot all the shit i need, and then logg out to be in safety?Add something like this:When a player loggs out in a spawn mover area, let the master server denie him for 10 minutes the character dataadditionaly, players logging off in a spawn mover area, they remain in the game for one minute[/quote']Firstly: you couldnt just "run" in, sicne you couldnt just logout to get rid of attacking zombies. This means you would have to fight off the zombies, and as you do that you would get more attention from the zombies and players than you do get now.And its not a problem to get out of city (takes 20 -30 seconds)... its more of a problem to get all the loot (takes 5-10 minutes)So overall - even if you would logout to get out of city, you would be in bigger danger than currently. Share this post Link to post Share on other sites
ZomboWTF 527 Posted July 1, 2012 you can run in because zombies only WALK in buildings, you grab the loot, and logg off, and you are outside the city and in safety... Share this post Link to post Share on other sites
jani.ehro@gmail.com 1 Posted July 1, 2012 ' pid='225457' dateline='1341154188']you can run in because zombies only WALK in buildings' date=' you grab the loot, and logg off, and you are outside the city and in safety...[/quote']Then its not a problem of this system - its a problem of the zombies.Another matter.They fucked it up when they made it so that you can lose the aggro of zombies. That should be fixed. Share this post Link to post Share on other sites
ZomboWTF 527 Posted July 1, 2012 no, even if a player engages you, you logg out and are in safety, it needs some punishment for ligging out in some of those areas, or you'd just see people running in and logging out, rince & repeatwhy would this be bad? (earlier post)When a player loggs out in a spawn mover area, let the master server denie him for 10 minutes the character dataadditionaly, characters from players logging off in a spawn mover area remain in the game for one minute for everyone to kill or shoot them Share this post Link to post Share on other sites
jani.ehro@gmail.com 1 Posted July 1, 2012 Nl' pid='225480' dateline='1341154565']no' date=' even if a player engages you, you logg out and are in safety, it needs some punishment for ligging out in some of those areas, or you'd just see people running in and logging out, rince & repeatwhy would this be bad? (earlier post)When a player loggs out in a spawn mover area, let the master server denie him for 10 minutes the character dataadditionaly, characters from players logging off in a spawn mover area remain in the game for one minute for everyone to kill or shoot them[/quote']That is a problem of logout system not problem of this Share this post Link to post Share on other sites
ZomboWTF 527 Posted July 1, 2012 but it would fix this with two easy tweaks, let me guess: you love to logg out while in danger right? lol....(btw i am FOR this addition, but with the things i mentioned earlier you could also get rid of people logging out in combat whilst in cities and logging off to get away from zeds) Share this post Link to post Share on other sites
jani.ehro@gmail.com 1 Posted July 1, 2012 ' pid='225517' dateline='1341155249']but it would fix this with two easy tweaks' date=' let me guess: you love to logg out while in danger right? lol....(btw i am FOR this addition, but with the things i mentioned earlier you could also get rid of people logging out in combat whilst in cities and logging off to get away from zeds)[/quote']no?For logout problems I want proper 10 seconds wait.For logging in this I want ppl to be ported away from essential things: other players and loots. (server hopping) Which has been discussed over and over on this forums.I am sorry but you are losing your batte here - what ever is the cause... everythign u throw at me is not even a bit about what I say...Let me guess - you like to stand on top of a building sniping people in choerno server hopping? (see what i did there) Share this post Link to post Share on other sites
ZomboWTF 527 Posted July 1, 2012 no, i dont snipe people in elektro, but i see my mates running through towns and not caring about zombies following them,i see that they log out to despawn the zombies, and to then get the lootwith your mechanic they would just run through a town like crazy, checking every enterable house, and when in actual danger or when they found good loot, they take it, and log outthey respawn out of danger, and thats it, the can do it again as many times as they want toand why are my suggestions a bad idea? i heard nothing from you in that direction yet Share this post Link to post Share on other sites
jani.ehro@gmail.com 1 Posted July 1, 2012 ' pid='225575' dateline='1341156127']no' date=' i dont snipe people in elektro, but i see my mates running through towns and not caring about zombies following them,i see that they log out to despawn the zombies, and to then get the loot[/quote']which would be fixed in my suggestion.. (no zombies would dispawn and player would be ported out)' pid='225575' dateline='1341156127']with your mechanic they would just run through a town like crazy' date=' [/quote']Biggest problem for proper gameplay currently is server hopping - both PVE and PVP... This problem that ppl run into a buiding a loot it is really a minor problem, cause in order to get good loot u really need to recycle the loot quite a while. Your suggestion to get loot would thus be really ineffective. All you would get is tons of trash in crowded server. Share this post Link to post Share on other sites