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Make either more experimental servers, or lessen the restart time of experimental servers.

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I like experimental. It's fun to see what we're gonna see in the near future. But, the restart times! 8 hours. That means that whenever you join a server (most have 50/50), it's all gonna be looted! I understand that experimental is moreso for the developers than anyone else, and that if I don't like it, then I need to "get over it" because it's "experimental". I know. I know it's experimental, but I still want to play it. 

 

I even PM'd a developer on here (which I later found out I wasn't supposed too. "Oh, that's awkward", I said to myself) about it.

 

I suggest that we either make more experimental servers, or lessen the restart times to an hour, or two.

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With persistence, server restarts make no difference to loot spawning, it all just spawns in over time as needed,

 

The system is incomplete at the moment though which is why you'll find some areas completely empty of loot and others with countless items all in a few buildings.

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With persistence, server restarts make no difference to loot spawning, it all just spawns in over time as needed,

 

The system is incomplete at the moment though which is why you'll find some areas completely empty of loot and others with countless items all in a few buildings.

 

So, say I join a server, in Novo. I go to the Clocktower, and there's nothing there. If I come back to that same area in about 25 minutes, new loot will be there? That's what persistence is? I thought persistence was when a player drops something, the server restarts, and that said item was still there even after the restart.

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Persistence affects all loot, not just items dropped by players, so everything stays until either someone picks it up or until the server cleanup system removes it, cleanup is based on type, age and possibly condition of the item, and whether its in a container such as tents or backpacks. 

 

At the same time the loot spawning system monitors the amount of loot on a server and respawns new gear as needed.

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Persistence affects all loot, not just items dropped by players, so everything stays until either someone picks it up or until the server cleanup system removes it, cleanup is based on type, age and possibly condition of the item, and whether its in a container such as tents or backpacks. 

 

At the same time the loot spawning system monitors the amount of loot on a server and respawns new gear as needed.

 

Interesting. I didn't know that. Thanks.

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That means that whenever you join a server (most have 50/50), it's all gonna be looted!

Thats actually one of the reasons I like to play on experimental. In stable you join somewhere, loot the city closest to your spawn location and often find everything you need. So upon leaving the first (or second) town there follows a longer period of mindless running to one of the high value loot areas. Or you just stay at the coast. In experimental you actually have to look for food and supplies and make your way inland as the spawn areas will only feature few loot items. Stuff does respawn so they are not completely empty but as other people spawn again it will be picked up resulting in food shortage at some places (and you probably won't find many guns and the right ammo for them). So if you move inlands you have something to worry about and might travel quite some distance while still in "early game" (search for food, water, clothes, tools and very basic weapons).

 

Now in this regard Novodmitrosvk behaves as a coastal city as there are spawnpoints around it. As the city itself is fairly big you might still find items there but the most well-known places are most likely already looted leaving you with scraps (includes a few items that respawned in the meantime). As all spawn cities its not worth visiting for supplies but its sheer size might still provide some gear. Here is a map of some of the spawns I found - in experimental make sure to move away from the red areas as its highly likely someone already looted those.

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I don't even bother looking for anything on the coast anymore. As soon as I have my bearings I'll head inland. Places like Khelm, Tulga, Msta and Pusta are tiny and unattractive at first glance, but on experimental servers they are goldmines. I found a repeater with ammo in Tulga, as well as food, water, clothes and a hoe. I'm considerig guiding bambis along the southeastern coastline, because all too often I see these semi-geared dudes dead on the coastal road with no shirt and no food or drink... bled out or starved to death. I don't even want to know what places like Novo and Svetlo are like on busy experimental servers.

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As fluxly explained loot does respawn atm, but unike the mod you cant just leave a building and a few mins later it will be full of loot again. The new system (if im remembering right) will randomly spawn a replacement item somewhere within a 2km radius of the item its replacing. This makes the looting much more dynamic than the mod and helps cut down on "loot farming"

 

But also as mentioned its a little buggy atm, so one building will get all the replacement items spawn there instead of spread out like they should be. In time I can see this system really working well :)

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