moodyplaya 0 Posted April 12, 2015 We are adding origins to our server so we can have Flying fortresses! Share this post Link to post Share on other sites
moodyplaya 0 Posted April 18, 2015 It has been originized! connect using @Origins in place of @Taviana I'll be on right now so come join, cause im lonely ;-; Share this post Link to post Share on other sites
moodyplaya 0 Posted May 9, 2015 Ever wanted to try to find a flying fortress? Join and maybe youll find it ;D Share this post Link to post Share on other sites
moodyplaya 0 Posted July 19, 2015 [3/13/2015] [+]Fixed dzgm file directory works fully now. [+]Fixed help/info menu so it shows up. [+]Fixed a error with the check wallet text. [+]Updated infistar anti-hack [+]Updated plot management to use single currency. [3/14/2015] [+]Turned on instant trading to save time. [+]Fixed roaming AI random coins.//STILL NOT FIXED ARRRGH AI WHY U DO DIS 2 MAH [+]Turned on require plot pole to build. [+]Changed plot pole radius to 70M. [+]Changed titles and cleaned up join messages. [3/15/2015] [+]Re-enabled paint vehicles, base jumping, jaem, and elevators they werent the cause of the scroll wheel issue. [+]Found out cause of scroll wheel issue to avoid DONT LOOK AT A PLOT POLE THAT ISNT YOURS until this is fixed!!! [+]Added custom animations to ah1z, uh1ys, mv22s, and armored suvs.//Tested on all possible class name variants all working except error with uh1ys will be fixed soon! [+]Added custom function to admin tools to manage single currency (Give, Remove)(Mario Coins).//Working but sometimes the number of coins given or taken can be off by 3-124 coins looking into it. [3/15(2)-16/2015] [+]FIXED BUG WHERE PLOT POLES WOULDNT BE TIED TO YOU AFTER DEATH REPLACE YOUR PLOT POLE AND MAKE SURE YOU CLICK MANAGE PLOT>YOUR NAME>ADD WHENEVER YOU MAKE A NEW PLOT POLE!! [+]Fixed door management saving as well now both mods will save to plots and doors through deaths and restarts,aswell fixed the bug where you couldnt access your plot poles manage plot option, dont worry I tested vehicle and player data and gear and money saving and there all still working perfectly fine. [3/20/2015]//All seems to be working great except the playerhud does need to be cleaned up and finished.[+]Fixed bug where dynamic vehicle spawns being to low would cause massive performance loss do to constant rpt log spam by it.[+]Fixed log error caused by the new player hud because it was trying to display the dayz survived even though that cant be viewed by client side scripts any more and removed unused or duplicate funtions that are already in the -END- key debug monitor.[+]Cleaned up the init.sqf and some configs.[+]On restart vehicles that have ammo will be refilled to 0.4 of its total magazine capacity so its not a total rip off.[+]Forced name on when in a trader safe zone so you can easily find the newb who stole out your vehicle etc.[-=-]Foot note all though this shouldn't be a bug dont hold more then 999,999 coins on you or else your coins could disappear off you.[+]Made all objects able to hold 5,000x the amount of magazines the storage item can hold in coins (e.x. vault can hold 200 magazines 200*5,000=1,000,000/1 Million)[+]Fixed plot pole maintain currency bug where it wouldn't allow you to use coins to maintain.[+]Reduced max amount of dynamic(automatically spawned unlocked vehicles NOT bought vehicles dont worry) vehicles at any given time to be 355 still alot but not server performance degrading alot. Share this post Link to post Share on other sites
moodyplaya 0 Posted July 19, 2015 (edited) [3/29/2015][+]Cleaned up base maintain damage script you have 10 dayz without maintenance to base items (Excluding doors and plot poles)before they get deleted, you can maintain them after 3 days and maintain cost 100 mario coins per wall/floor (e.x. 10 floors * 100 = 1000 coins).[+]Changed base build able decay time to 120 days so you can have a item built for 120 dayz before its removed and needs to be rebuilt (this is separate from the base maintenance system base maintenance is still needed ever 9 dayz to avoid object removal).[+]Updated trader safe zones to use a better script with better logging and no error spam.[+]Added a function to admin spectate to view mario coin balance.[+]Fixed roaming AI random coins.[+]Fixed take coins/id not showing up.[4/15/2015][+]Disabled taviana and enabled origins (version) and changed titles appropriately to overpochins.[+]Added origins vehicles to traders.[6/23/2015][+]Added New Loading Screen.[+]Updated infistar antihack.[+]Attempted to Make guns spawn alot more at military bases houses etc. Dont forget to connect using @Origins in place of @Taviana Edited July 19, 2015 by moodyplaya Share this post Link to post Share on other sites
moodyplaya 0 Posted July 20, 2015 Our Cherno server will be switched to a Napf overpochins server soon Share this post Link to post Share on other sites
moodyplaya 0 Posted October 18, 2015 Bump Our Chernarus Overpoch server now has all the features of the Taviana overpoch server, Excluding the origins mod Also If you join our servers we'll be offering starter packs for your first time on our servers. (Once per player on each server) Come Join! Share this post Link to post Share on other sites