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VermillionX

Advanced Wet Food

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Simple enough, i've seen plenty of items in-world that we can pick up and eat or drink, but why does it only stop there? Even the flavor text on the items hints at further development.

The first example is Rice: You should be able to put it in a cooking pot with water to properly cook it so it loses its dehydrative effect (Note: For those that don't know. Each time you eat rice, you lose water equal to 3+ sodas.) while instead increasing the food value (rice swells) and gaining a small amount of hydration.

 

The second example item is potentially more important: Powdered Milk.

Similar to Rice, consuming powdered milk recovers hunger and sacrifices hydration. I suggest the ability to craft it with a water bottle or canteen filled with water (as it suggests on the item's flavor text) to produce milk. Cumulatively adding the stats of the water and the milk. Alternatively, the ability to use a canteen or water bottle on a cow to gain milk, as long as you approach it from behind, crouched and it doesn't run away (maybe add a animal-sneak mechanic for that purpose... and hunting).

 

Third Dry Food is of course Cereal. Well, you have milk now... Though it may help if there was a Bowl item for eating the above foods, or even an improvised bowl using a ballistic helmet (lol. It's been done before). With bowls being available from civilian kitchens and restaurants (Who'd have thought?). I'd guess 2 horizontal slots in size. Stacks while empty up to 5.

 

Now aside from the bowl, another new item would be a Thermos: A glorified water bottle in the event that you have no use for hot liquids (4 uses). If you do have a cooking pot, the addition of Tea Bags and Instant Coffee in kitchens and supermarkets that can be easily brewed if you have water. Although somewhat unrealistic, either add some kind of bonus... mild painkilling for Tea and... something else for coffee (Temp knockout resistance?), or simply recover hunger. Coupled with the obvious bonus of being hot and raising the player's body temperature.

Additionally, players can (obviously) just boil water in a cooking pot to purify it as opposed to using a water purification pill. Dragging the contents to a water bottle or canteen yield normal water, while doing the same to a thermos yields hot water that additionally raises body temp in cold environments (Or you can craft a tea bag with it for Hot Tea).

Semi-Related, the ability to cook baked beans or spaghetti and store them in a hot state in a thermos could also be a viable tactic for increasing body temp. If only temperature was actually a threat...

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I'm also looking forward to fleshed out cooking, they mentioned they were working on it in a recent dev blog so hopefully it won't be too long before we see this stuff. 

In regard to the bowl there's a mess tin in the game files which will probably serve that purpose
wBFwx9P_l-g.jpg

 

I would like to be able to make vegetable and meat stew, and find salt and pepper shakers for seasoning.

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This is a topic that gets brought up every once in a while, and it's really fun to discuss the possibilities. I have faith that this "feature" will work its way into the game eventually, hopefully sooner than later.

 

A few items that I think still need to be added for a full range of cooking:

-Eggs

-Other vegetables (mushrooms, corn, carrots, onion, celery, etc.)

-Flour

-Salt, sugar

-Coffee

-Crackers

-Chocolate

 

Just a sample list, since I could go on for days about random leftover food items you could find in a kitchen. But, with even just a few of those simple items, you could make:

-Butter (milk, salt, and your time spent churning)

-Orange Juice

-Cooked Rice

-Unleavened bread

-Beer-battered fish (fish fillet, flour, milk, Rasputin Kvass)

-Chicken vegetable soup

-Goulash

-Meat pie

-Stuffed peppers (suggested by Weyland http://forums.dayzgame.com/index.php?/topic/181517-recipe-steamed-stuffed-peppers/)

 

The possibilities are endless, restricted only by the "beginning/basic" items the developers choose to put in the game and how far they want to go with horticulture and scavenging.

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This is a topic that gets brought up every once in a while, and it's really fun to discuss the possibilities. I have faith that this "feature" will work its way into the game eventually, hopefully sooner than later.

 

A few items that I think still need to be added for a full range of cooking:

-Eggs

-Other vegetables (mushrooms, corn, carrots, onion, celery, etc.)

-Flour

-Salt, sugar

-Coffee

-Crackers

-Chocolate

 

Just a sample list, since I could go on for days about random leftover food items you could find in a kitchen. But, with even just a few of those simple items, you could make:

-Butter (milk, salt, and your time spent churning)

-Orange Juice

-Cooked Rice

-Unleavened bread

-Beer-battered fish (fish fillet, flour, milk, Rasputin Kvass)

-Chicken vegetable soup

-Goulash

-Meat pie

-Stuffed peppers (suggested by Weyland http://forums.dayzgame.com/index.php?/topic/181517-recipe-steamed-stuffed-peppers/)

 

The possibilities are endless, restricted only by the "beginning/basic" items the developers choose to put in the game and how far they want to go with horticulture and scavenging.

Alas, some things get too complicated when the item requirements exceed the outputs.

Sugar, Salt and Flour have no use as themselves and require at least 4-6 additional items each to produce a food output.

 

Things like soup, stew, baked potatoes, chips and fried eggs are all fairly simple. But baking, battered fish and other multi-stage means of crafting food becomes too work intensive for minimal output.

You have to take into account the rarity of each item as well as the space it takes up in a player's inventory. There's no point to an 8-item food whose ingredients take up 16 slots, that only has 4 uses when you can just eat 16 plain cooked porkchops and get back 4x more hunger with 1/6th of the work.

 

Though the addition of naturally spawning mushrooms in fields would be nice. A respawnable food source that you have to go into the open to find.

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Alas, some things get too complicated when the item requirements exceed the outputs.

Sugar, Salt and Flour have no use as themselves and require at least 4-6 additional items each to produce a food output.

 

Things like soup, stew, baked potatoes, chips and fried eggs are all fairly simple. But baking, battered fish and other multi-stage means of crafting food becomes too work intensive for minimal output.

You have to take into account the rarity of each item as well as the space it takes up in a player's inventory. There's no point to an 8-item food whose ingredients take up 16 slots, that only has 4 uses when you can just eat 16 plain cooked porkchops and get back 4x more hunger with 1/6th of the work.

 

Though the addition of naturally spawning mushrooms in fields would be nice. A respawnable food source that you have to go into the open to find.

Well, all fair points. The issue of inventory space, to me, should be up to the player to decide. I fully agree that in terms of space-used-versus-benefit-provided, the more complicated food items aren't "worth it". But for me personally, they would add a level of immersion and gameplay satisfaction that can't really be quantified as such. Do you know what I mean? For some people it may even be a benefit to roleplaying, and more people seem to be taking that aspect to heart recently in my experience. The benefits are far less tangible, but they are benefits.

I definitely feel scavenging should be given some serious consideration. There was a thread clear back in March that gave me some inspiration:

http://forums.dayzgame.com/index.php?/topic/181617-unknown-natural-ingame-ressources/

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Things would probably be worth it more if there were less food items around or were more damaged/rotten. (Seriously, I haven't seen anything but pristine items in weeks.)

If things like fruit and canned goods were rarer it would encourage people to forage trees, farm, trade or pursue the cooking tree instead of Canned Peaches > Water Bottle > Military Base > Killing Spree. Things are just bad simply because there's too much loot everywhere.

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Imagine that you and your friend in survival just cooked a chicken and pepper goulash, with some bread. You sit near your fire beside your tent and chow down. Immersion, immersion, immersion.

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Things would probably be worth it more if there were less food items around or were more damaged/rotten. (Seriously, I haven't seen anything but pristine items in weeks.)

If things like fruit and canned goods were rarer it would encourage people to forage trees, farm, trade or pursue the cooking tree instead of Canned Peaches > Water Bottle > Military Base > Killing Spree. Things are just bad simply because there's too much loot everywhere.

Definitely. We will see more of that balancing occur once the game goes into the beta stage I imagine. What you're speaking of with pristine-only items is a "problem" with the current 0.50 Stable build and won't be that way forever. Not sure how or why it happened this time around, actually.

 

Imagine that you and your friend in survival just cooked a chicken and pepper goulash, with some bread. You sit near your fire beside your tent and chow down. Immersion, immersion, immersion.

Yes! This is what I'm talking about. There are some things in the game (and things I'd like added) that serve no real purpose other than to make the experience more enjoyable.

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Coffee has caffeine, which gives you energy. I guess make it so that coffee gives you a dark green energized after drinking 2 cups, and a light green after drinking 4 cups.

 

They could also add energy drinks, (They'd probably call it "Munster Energy Drink" or something like that) which energize you as well.

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If I could have a thin cut pork sandwich with lettuce and tomato in Dayz, I think I will have died and gone to heaven. The devs need to read these forums more

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Coffee has caffeine, which gives you energy. I guess make it so that coffee gives you a dark green energized after drinking 2 cups, and a light green after drinking 4 cups.

 

They could also add energy drinks, (They'd probably call it "Munster Energy Drink" or something like that) which energize you as well.

Question: would you lose water? Caffeine is a diuretic, and ultimately may make you lose more water than what you consume in the form of coffee or energy drinks. Or perhaps it could be "hydration neutral" and not give or take away anything.

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Question: would you lose water? Caffeine is a diuretic, and ultimately may make you lose more water than what you consume in the form of coffee or energy drinks. Or perhaps it could be "hydration neutral" and not give or take away anything.

 

Therein lies the conflict. Will you sacrifice hydration for energization (run faster?)?

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Therein lies the conflict. Will you sacrifice hydration for energization (run faster?)?

I do in real life occasionally! :)

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:P What about in the game?

Perhaps. I tend to carry a lot of rice and powdered milk which have a similar effect (lots of energy but with a loss of hydration), so I don't see why not.

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This makeshift oven was shown in a devblog ages ago so i think its likely we'll get flour and baking, could also make flat bread in a frying pan.  
tumblr_inline_n2mo1wU3Su1rq1exu.png

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This makeshift oven was shown in a devblog ages ago so i think its likely we'll get flour and baking, could also make flat bread in a frying pan.  

tumblr_inline_n2mo1wU3Su1rq1exu.png

Yeah I remember seeing that a few months back. Still waiting  :| I would love to be able to make something like naan!

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