neal121 5 Posted November 22, 2014 I have been bouncing around between google searches trying to find the answer and asking my host to see if they have the answer and well... nothing has worked and they don't know the answer. My BEC messages work but the ones set for a specific time for the restart messages do not. Again = adverts - workrestart msgs - dont work I removed the first few jobs that contain the adverts since they work and are not an issue = plus they are adverts and I am sure nobody wants any extra advertisements on here. The server restarts at 11a in-game time. I was told that the BEC time messages match in-game time. (unless my amazing server host is wrong and its actually the server time itself -- outside the game -- in case.. ugh) <?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <!-- IMPORTANT: Visit www.ibattle.org for usage guides --> <!-- Guide For Using Scheduler System: http://ibattle.org/install-and-configure/setting-up-the-scheduler/ --> <!-- 2 Time Formats Can Be Used: 00:00:00 - HH:MM:SS - Example, 02:30:00 would be 2:30am. Messages using this format are sent based on the node's time. It is recommend to set your ACP profile time to the same timezone as the node. 000000 - HHMMSS - Example, 003000 Is 30 Minutes From When Server Started --><Scheduler>[JOBS 0-4 REMOVED TO SAVE SPACE and prevent advertising lol] <job id="5"> <start>09:30:00</start> <runtime>000000</runtime> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server is restarting in 1 hour and 30 minutes.</cmd> <cmdtype>0</cmdtype> </job> <job id="6"> <start>10:00:00</start> <runtime>000000</runtime> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server is restarting in 1 hour.</cmd> <cmdtype>0</cmdtype> </job> <job id="7"> <start>10:30:00</start> <runtime>000001</runtime> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server is restarting in 30 minutes.</cmd> <cmdtype>0</cmdtype> </job> <job id="8"> <start>10:45:00</start> <runtime>000000</runtime> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server is restarting in 15 minutes.</cmd> <cmdtype>0</cmdtype> </job> <job id="9"> <start>10:50:00</start> <runtime>000000</runtime> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server is restarting in 10 minutes.</cmd> <cmdtype>0</cmdtype> </job> <job id="10"> <start>10:55:00</start> <runtime>000000</runtime> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server is restarting in 5 minutes.</cmd> <cmdtype>0</cmdtype> </job> <job id="11"> <start>10:59:00</start> <runtime>000000</runtime> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server is restarting in 1 minute.</cmd> <cmdtype>0</cmdtype> </job></Scheduler> Share this post Link to post Share on other sites
The Riddler (DayZ) 410 Posted November 25, 2014 I'm having the same issue as you with the BEC scheduler. Messages I setup to run are working just fine. The messages for restart are not as of Sunday. I sent in a ticket to Fragnet yesterday asking for help and they asked me to test after modifying the script. I have not had a chance yet to test as i'm trying to get 5 days of work done in just 3 since its a holiday week B) . I plan to jump on tonight after work to test but you're more than welcome to see if the below works for you. This is our scheduler minus the messages for the restarts. We restart every 4 hours according to the gametime clock (not the server clock) and when it restarts the time in game is set to 10:00 AM and will run tell 2:00PM. <?xml version="1.0"?><Scheduler> <!-- READ http://ibattle.org/install-and-configure/setting-up-the-scheduler/ --> <job id="0"> <runtime>040000</runtime> <!-- run every 4 hours with a 5 minutes delay on startup --> <start>040000</start> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>#shutdown</cmd> <cmdtype>0</cmdtype> </job> <job id="1"> <runtime>040000</runtime> <!-- run every 4 hours with a mins delay on startup --> <start>001100</start> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 This Server restarts every 4 hours</cmd> <cmdtype>0</cmdtype> </job> <job id="2"> <runtime>040000</runtime> <!-- run every 4 hours --> <start>001300</start> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 This Server Restarts every 4 hours</cmd> <cmdtype>0</cmdtype> </job> <!-- 2 PM restart --> <job id="3"><day>1,2,3,4,5,6,7</day><start>13:50:00</start><runtime>000000</runtime><loop>0</loop><cmd>say -1 Server restart in 10 minutes</cmd></job> <job id="4"><day>1,2,3,4,5,6,7</day><start>13:55:00</start><runtime>000000</runtime><loop>0</loop><cmd>say -1 Server restart in 5 minutes</cmd></job> <job id="5"><day>1,2,3,4,5,6,7</day><start>13:59:00</start><runtime>000000</runtime><loop>0</loop><cmd>say -1 Server restart in 60 seconds</cmd></job> <job id="6"><day>1,2,3,4,5,6,7</day><start>14:00:00</start><runtime>000000</runtime><loop>0</loop><cmd>#shutdown</cmd></job> Share this post Link to post Share on other sites
The Riddler (DayZ) 410 Posted December 3, 2014 Did you ever get this working? I got more info from Fragnet on our issues with BEC and the restart messages. What they requested we do is restart BEC at least once a day to ensure that it is running properly when we restart the server. If we leave BEC running all day without a manual restart, we risk the scheduler not running properly and thus the restarts and their messages stop working. What then happens is the script that Fragnet runs takes over checking the servers every 15 minutes for servers that have been running for over 4 hours. When the script finds servers running over 4 hours it promptly sends the command to restart the server without warning. Here is their official reply: We are running a script every 15 minutes that restarts servers with 4 hours+ uptime only in case BEC does not which seems to be your case and explains why you get no restart warning.PLease try to restart bec and dayz server at about the same time as BEC will restart dayz server 4 hours after BEC has been started/restarted meaning that if Dayz server was already running for an hour when you restart BEC then our script will restart your server before BEC does.If you need any further assistance, don't hesitate to get back with us at any time.------------Dimitri @ FragnetFragnet Networks AB - Game Hosting SolutionsWeb: http://www.fragnet.net Share this post Link to post Share on other sites
neal121 5 Posted December 4, 2014 Before 0.51 - I never got them to work and I am through Vilayer. Even they had no idea (they said they were working but kept showing the log with the advertisements and the restart messages were never working). Suddenly after 0.51 goes stable and I start playing the messages started appearing. So I have no idea other than they work now. Share this post Link to post Share on other sites
The Riddler (DayZ) 410 Posted December 5, 2014 Would you mind sharing your script with me? I'd like to compare it to mine b/c we're still having problems. I have to, what seems restart BEC way too much and I still have not seen the messages for restart appear. It really shouldn't matter form provider to provider how the script is written so if your's is working, mine should too :huh: Glad to hear yours is working. :beans: :thumbsup: Share this post Link to post Share on other sites
neal121 5 Posted December 9, 2014 (edited) Mine no longer work :( The adverts do, the restarts don't. I honestly have no idea anymore. They worked on 0.51 release, then stopped. Here is my script:(I removed the advert jobs that are at the end, no need to spam lol)<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <!-- IMPORTANT: Visit www.ibattle.org for usage guides --> <!-- Guide For Using Scheduler System: http://ibattle.org/install-and-configure/setting-up-the-scheduler/ --><Scheduler> <job id="0"> <day>1,2,3,4,5,6,7</day> <time>09:00:00</time> <runtime>000000</runtime> <loop>1</loop> <cmd>say -1 RESTART WARNING! The Server Will Restart In 60 Minutes.</cmd> <cmdtype>0</cmdtype> </job> <job id="1"> <day>1,2,3,4,5,6,7</day> <time>09:30:00</time> <runtime>000000</runtime> <loop>1</loop> <cmd>say -1 RESTART WARNING! The Server Will Restart In 30 Minutes.</cmd> <cmdtype>0</cmdtype> </job> <job id="2"> <day>1,2,3,4,5,6,7</day> <time>09:45:00</time> <runtime>000000</runtime> <loop>1</loop> <cmd>say -1 RESTART WARNING! The Server Will Restart In 15 Minutes.</cmd> <cmdtype>0</cmdtype> </job> <job id="3"> <day>1,2,3,4,5,6,7</day> <time>09:50:00</time> <runtime>000000</runtime> <loop>1</loop> <cmd>say -1 RESTART WARNING! The Server Will Restart In 10 Minutes.</cmd> <cmdtype>0</cmdtype> </job> <job id="4"> <day>1,2,3,4,5,6,7</day> <time>09:55:00</time> <runtime>000000</runtime> <loop>1</loop> <cmd>say -1 RESTART WARNING! The Server Will Restart In 5 Minutes.</cmd> <cmdtype>0</cmdtype> </job> <job id="5"> <day>1,2,3,4,5,6,7</day> <time>09:59:00</time> <runtime>000000</runtime> <loop>1</loop> <cmd>say -1 RESTART WARNING! The Server Will Restart In 1 Minute!!! Be sure to return!</cmd> <cmdtype>0</cmdtype> </job> <job id="6"> <day>1,2,3,4,5,6,7</day> <time>10:00:00</time> <runtime>000000</runtime> <loop>0</loop> <cmd>#shutdown</cmd> <cmdtype>0</cmdtype> </job></Scheduler> Edited December 9, 2014 by neal121 Share this post Link to post Share on other sites
The Riddler (DayZ) 410 Posted December 10, 2014 Thanks man. I gave up as well for this release b/c its either 0.51 or something with BEC themselves that is causing the issues with restart messages not working. I'll try again and test again when 0.52 goes live on stable. Share this post Link to post Share on other sites
neal121 5 Posted December 11, 2014 Yeah I wish there was like an area about DayZ SA's BEC issues or something about it in terms of stuff like the messages. They can keep its internal stuff a secret but let us at least know its a bug or something. And maybe let us know of any new features of similiar taste... just keep all the anti-chat stuff secret. I still think we should petition for more admin tools lol. Share this post Link to post Share on other sites
Punisher-Sir 146 Posted December 11, 2014 Just throwing this out there but try resaving the scheduler file, it worked for me. Also take a look at the logs, it will show you which ones are working and which ones aren't. I had a few times that weren't displaying the message and others were with no explanation, Vilayer verified my scripts were all correct. Punisher 1 Share this post Link to post Share on other sites
The Riddler (DayZ) 410 Posted December 12, 2014 Good to know. I'll give it a try and see if that helps. I too have had my provider (Fragnet) confirm we have no syntax errors and they "should" be working. Only other advise I was given was to restart BEC manually. Share this post Link to post Share on other sites