taikonaut 85 Posted November 22, 2014 Hey guys, trying to get my private hive running and infistar is giving me some hard time. As an admin, I´m whited out upon login and kicked from the game. As a player, I´m locked in a loop of dying.23:07:55 "STARTING LOGIN: ["MYUIDHERE",B 1-1-A:1 (taikonaut) REMOTE]"23:07:55 "LOGIN ATTEMPT: "MYUIDHERE" taikonaut"23:07:55 "LOGIN LOADED: B 1-1-A:1 (taikonaut) REMOTE Type: Survivor1_DZ"23:07:55 "32555, [], [], [0,0,0], true, DayZ 1.8.3, Survivor2_DZ, true, false"23:08:01 "z\addons\dayz_server\compile\server_playerSetup.sqf DEBUG ["32555",B 1-1-B:1 (taikonaut) REMOTE,"MYUIDHERE",3]"23:08:01 ["New character setup: blood_type,rh_factor=","A",true]23:08:01 "LOGIN PUBLISHING: UID#MYUIDHERE CID#32555 PID#3(taikonaut) as Survivor2_DZ should spawn at Elektrozavodsk [94:135]"23:08:02 "infiSTAR.de - Player-Log: taikonaut(MYUIDHERE) - 2h 57min | ******ADMIN******"23:08:05 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (taikonaut) REMOTE,"MYUIDHERE"]"23:08:05 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (taikonaut) REMOTE,"MYUIDHERE"]"23:08:05 "infiSTAR.de ******ADMIN-LOGIN******: taikonaut(MYUIDHERE)"23:08:05 "infiSTAR.de Log: taikonaut (MYUIDHERE) | dayz_playerName is not equal to name player (Unknown/taikonaut) | taikonaut controlled Unknown ?"23:08:05 "["PVAHR_0_csfrnhxm_PVAHR_0_csfrnhxm",["taikonaut","MYUIDHERE","dayz_playerName is not equal to name player (Unknown/taikonaut) | taikonaut controlled Unknown ?","",""]]"23:08:05 WARNING: Function 'name' - taikonaut is dead23:08:05 "Player UID#MYUIDHERE CID#32555 PID#3(taikonaut) as Survivor2_DZ died at Elektrozavodsk [94:135]"23:08:05 "z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf: nil player object, _this:["MYUIDHERE","taikonaut"]"23:08:05 Client: Remote object 3:13 not found Any ideas? Seems like dayz_playerName is nor correct... I contacted infistar, no reply yet (ok, contacted him 5 hours ago, so no worries...) Share this post Link to post Share on other sites
taikonaut 85 Posted November 22, 2014 Sorry. Thanks for moving. Share this post Link to post Share on other sites
vinyljunkie 165 Posted November 24, 2014 Hey, did Chris fix this issue in his latest update (22/11)? Cheers Share this post Link to post Share on other sites
taikonaut 85 Posted November 27, 2014 Hey, did Chris fix this issue in his latest update (22/11)? Cheers I don't know.I don't recieve any updates anymore, although there are newer versions out there. To get an update, I have to contact him and he sends me the newest version.For now, he remains silent. Didn´t answer to my mails, yet. :| Share this post Link to post Share on other sites
facoptere 180 Posted November 27, 2014 He was/is aware on the ongoing developments of the 1.8.3, before the release. I bet he is working on it. A new mod engine is included in the 1.8.3, to address former performance issue, maybe this requires extra work for the infistar update. Share this post Link to post Share on other sites
taikonaut 85 Posted November 27, 2014 Yeah, just recieved an update. I´ll let you know, if it fixes the issue! 1 Share this post Link to post Share on other sites
taikonaut 85 Posted November 27, 2014 No fix with current version 26112014IAHAT339... :( Share this post Link to post Share on other sites
taikonaut 85 Posted November 28, 2014 (edited) Chris has come alive now. :)I received another update, addressing this particular issue. dayz_playerName is not used by the mod anymore, still the script checks for it and kicks the player, if not set correctly. Chris said that he removed the dayz_playerName check. Maybe this is the fix now. I´ll check it out later. Edited November 28, 2014 by dayzjarhead Share this post Link to post Share on other sites
taikonaut 85 Posted November 28, 2014 Fixed! Working version: 26112014IAHAT339 Share this post Link to post Share on other sites