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Macdeth

Hands up? no problem, grab a gun anyway

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Just watched yet another mediocre video where an unarmed freshy was standing with his hands up while an armed fool pranced about in a semi panicked state, the freshy managed to pick up an AK from a corpse with raised hands and was unlucky not to get a nice kill out of it.

 

My suggestion though is that when a player has his hands raised he loses access to his inventory and the ability to loot is denied for as long as his hands are above his head. Surely this is the whole point behind getting a player to raise his hands, to render the hands incapable of causing mischief.

Edited by Macdeth
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Not a bad concept, however I feel its covered with restraints to the extent in which I find it useful. You should be able to make a last ditch effort for survival if your not fully restrained.

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...You should be able to make a last ditch effort for survival if your not fully restrained.

 

You could, simply drop your hands and go for it, something you can't do when restrained.

Edited by Macdeth
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You could, simply drop your hands and go for it, something you can't do when restrained.

 

With the way it currently works and what you are stating here is that not one in the same when accessing inventory?  Your planning and able to think about your actions with a poker face but realistically it shows when you make your final move the same way does it not?

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With the way it currently works and what you are stating here is that not one in the same when accessing inventory?  Your planning and able to think about your actions with a poker face but realistically it shows when you make your final move the same way does it not?

eh?

 

The way it is now you can effectively re-organise your inventory and rifle through loot on say a nearby corpse while your hands are in the air, this makes no sense. In the real world when a persons hands are raised they are unable to manipulate objects with their hands, this is the purpose of instructing people to put 'em up as well as being a way for a person to signal submission.

 

In the context of the game, if this gesture was given real tangible functionality, giving captors the knowledge that the captives hands are out of play then the whole scenario takes on an enitrely different and more reaiistic complection. It could add something to the game with very little effort and lo the raising of hands would then have a point from a captors perspective.

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If you are holding your hands in the air, you can still look at the corpse beneath you and see an AK on the dead person's chest/back. I think that this is okay. Organising your inventory and looting without lowering your hands isn't okay.

So, you should have the right-click option to quickly grab the gun, and anything else you do automatically lowers your hands so that you can loot those beans.

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If you are holding your hands in the air, you can still look at the corpse beneath you and see an AK on the dead person's chest/back. I think that this is okay. Organising your inventory and looting without lowering your hands isn't okay.

So, you should have the right-click option to quickly grab the gun, and anything else you do automatically lowers your hands so that you can loot those beans.

You shouldn't be able to look through your backpack without taking it off to begin with.

Edited by Caboose187

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They need to have looting within a close proximity of your hands, so you might have to crouch to pick things up.

Instead of just all around the player.

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eh?

 

The way it is now you can effectively re-organise your inventory and rifle through loot on say a nearby corpse while your hands are in the air, this makes no sense. In the real world when a persons hands are raised they are unable to manipulate objects with their hands, this is the purpose of instructing people to put 'em up as well as being a way for a person to signal submission.

 

In the context of the game, if this gesture was given real tangible functionality, giving captors the knowledge that the captives hands are out of play then the whole scenario takes on an enitrely different and more reaiistic complection. It could add something to the game with very little effort and lo the raising of hands would then have a point from a captors perspective.

 

But if the guy with his hands up has to lower his hands as you suggest - to make any action, for instance open a local dead inventory.; then he will make a move you can see, right?  That's about the same as him moving ATM to take a gun into his hands.. in both cases you will see it happen and have a head start to react.. so it's not such a great difference..

 

If you want to keep a prisoner - first make him drop his weapons, including brass knuckles, knives, grenades, derringer, screwdriver, etc.. and second don't let him get close to any other weapons..

or just make the dude lie down ... when he makes any move, or tries to punch you, you'll see it coming

 

- the only thing you don't see ATM is him "noticing" the gun in the nearby backpack..

Edited by pilgrim

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With the way it currently works and what you are stating here is that not one in the same when accessing inventory?  Your planning and able to think about your actions with a poker face but realistically it shows when you make your final move the same way does it not?

 

- off topic - this Steak comment reminds me of the old trick that - if someone is going to hit you they have to move their left foot forward to swing at you (a right-hander moves the left foot ) - so you watch their feet (also you looking downwards might make you seem careless or less threatening) - You watch for the feet not their hands, not whatever they're holding..soon as the foot starts to come forward, you already know their intention. .

Edited by pilgrim

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