stielhandgranate 480 Posted November 19, 2014 The shemagh, also known as a Keffiyeh is a scarf that gained popularity in North American,East Asian and European society during the recent conflict in the middle east. It would make a great article of clothing that would have a civilian and military counterpart. While many American and European military issues these scarfs to deploying personnel, they have become commonplace with the "hipster crowd" in non military circles. How could this be quickly implemented? Use the ArmA 3 shemagh as a base as was done with the press vest, FNX pistol, and other items. What versions can it come in? Many, as seen here: In game this item should work like the bandana. Right click in menu for headwarp mode or scarf mode.Tan,green and light green versions should be restricted to military bases, while colors like red,yellow and grey should spawn in city apartment buildings or stores. 11 Share this post Link to post Share on other sites
Jhunt7507 29 Posted November 19, 2014 It should be relatively easy to add in because it was in the bandit skin in the mod 1 Share this post Link to post Share on other sites
Cheeky The Creator 5 Posted November 19, 2014 Keffiyeh - The "tactical" scarf. Share this post Link to post Share on other sites
rybec 339 Posted November 19, 2014 I'll post it again. I'm totally for it. Share this post Link to post Share on other sites
DURRHUNTER 597 Posted November 19, 2014 Schmegma?No this isn't human anatomy leviski 1 Share this post Link to post Share on other sites
gibonez 3633 Posted November 19, 2014 No this isn't human anatomy leviskiIt certainly should make the zombies smell you easier.As for the scarf thing are they common in rural Russia?If not don't add it. Share this post Link to post Share on other sites
DURRHUNTER 597 Posted November 19, 2014 It certainly should make the zombies smell you easier.As for the scarf thing are they common in rural Russia?If not don't add it.Are M4 carbines and US tactical gear common in Russia.? Well...we're about to have a lot of Russian stuff in America if we don't figure diplomacy out lol. Share this post Link to post Share on other sites
MadWookie 573 Posted November 19, 2014 (edited) It should be relatively easy to add in because it was in the bandit skin in the modLol.. you obviously have no idea how clothing in the mod worked..Let me explain.. In the mod, you would have an entire "skin" or clothing as most people call it. It was unchangeable with the exception of squad XMLs showing on the arm patch. Now, this is what a skin in the mod looks like.I just used that one because it was the first one I found. Now, as for the shemagh going into standalone, that would take a little work, they can't just bring it right over from the mod because clothing no longer works like that. They would have to make a new object, same thing with almost everything else in SA vs. Mod. EDIT: Thats not exactly a clothing but you get the point. Edited November 19, 2014 by MadWookie Share this post Link to post Share on other sites
stielhandgranate 480 Posted November 19, 2014 As for the scarf thing are they common in rural Russia? Just as common as Cowboy hats. These things are commercially available in East Europe. Share this post Link to post Share on other sites
lauri7x3 100 Posted November 19, 2014 good idea but the first photo is a bit weird... if u dont read the text before Share this post Link to post Share on other sites
OrLoK 16185 Posted November 19, 2014 Lol.. you obviously have no idea how clothing in the mod worked..Let me explain.. In the mod, you would have an entire "skin" or clothing as most people call it. It was unchangeable with the exception of squad XMLs showing on the arm patch. Now, this is what a skin in the mod looks like.I just used that one because it was the first one I found. Now, as for the shemagh going into standalone, that would take a little work, they can't just bring it right over from the mod because clothing no longer works like that. They would have to make a new object, same thing with almost everything else in SA vs. Mod. EDIT: Thats not exactly a clothing but you get the point.Hello there It wasnt just a texture, but also a different model from a "bare headed man" too. In the SA there is a different way to model as the hats etc are not part of the original mesh rather a stand alone mesh. Everything in game is *easy* to implement but does it work and does it work well? Will there be clipping issues with other items? Will the mesh deform correctly in all stances? Theres a whole host of issues to consider before implementing an item. That said I can see them making an appearance but its not a case of "they in teh mod y no in SA?" Rgds LoK 2 Share this post Link to post Share on other sites
sachad 1016 Posted November 19, 2014 Why not, they look kinda cool ^_^ Share this post Link to post Share on other sites