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joe214

more zombies

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I think if there are more zombies and less ammo it will demand players to cooperate and it will be much more interesting. What do you guys think?

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once they stat the get closer to release we will start to see more of a need to barter and preserve. They have talked about zombie hordes and alot more in the bigger towns

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I think if there are more zombies and less ammo it will demand players to cooperate and it will be much more interesting. What do you guys think?

My guess is that,even if there were more zombies and less ammo...people would still be using their fireaxe instead of a firearm. :P

What i'm saying is,that almost nobody's wasting ammo on zombies in the first place and would continue to do so even if the spawns were decreased.

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I think if there are more zombies and less ammo it will demand players to cooperate and it will be much more interesting. What do you guys think?

People are going to kill other players no matter what.  This is not preventable.  As long as someone has the means to ruin another persons day, they will do it no matter if they have a 100 infected on them.

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My guess is that,even if there were more zombies and less ammo...people would still be using their fireaxe instead of a firearm. :P

What i'm saying is,that almost nobody's wasting ammo on zombies in the first place and would continue to do so even if the spawns were decreased.

 

Well if 6 zombies come at you at the same time would you rather use a gun or a melee weapon?

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More zombies? Less ammo? By the gods, what revolutionary ideas, why has nobody suggested this before?

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I think if there are more zombies and less ammo it will demand players to cooperate and it will be much more interesting. What do you guys think?

As I have been saying since I joined the forum since near the release of this game:

the combination of tougher ZOMBIES DROPPING LOOT [very important, hear me out] and less ammo lying around will greatly increase the player co-operation factor and kerb shooting on sight.

Tougher zombies being more of a threat means players are more likely to group to survive; [military] zombies carrying the majority of the ammunition in the ingame world will mean players will focus more on killing zombies for goodies than killing players, and will save up ammunition as such to take on the undead.

Say six to seven shots to kill a military zombie or riot police zombie, in order to find about 10 bullets, while making melee combat risky; this ensures new players can kill a military zombie initially easily enough, but will want to preserve ammo for the purpose of safely killing more zombies to accrue more ammunition [as well as other military issue stuff zombies would be carrying].

You can still have ammo drop as regular loot too, just more uncommon, in little caches, or shotgun ammunition in farms and dribs and drabs of pistol ammo on civilian zombies or at police stations.

 

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My guess is that,even if there were more zombies and less ammo...people would still be using their fireaxe instead of a firearm. :P

What i'm saying is,that almost nobody's wasting ammo on zombies in the first place and would continue to do so even if the spawns were decreased.

That's another thing, melee combat needs to be more risky. I think the best way to do this would be a "sticking" function.

IRL, if you hit someone in the chest/back hard with a fire axe, it's not just going to cleave through them because you aren't Conan the Barbarian. It's going to generally get stuck in bone and ribcage.

A 50% chance of fire axes to get stuck in the victim after a body hit, leaving you the choice of spending 2 seconds wrenching the axe free or abandoning it, would make melee combat MUCH more risky. It would also add to realism and the allure of other weapons that don't kill in a single hit.

And then in order to avoid being hit while fighting zombies and potentially contracting bleeding or a disease, players would be more likely to choose a gun option unless desperate.

 

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