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hulkingunicorn

Removing location notification on spawn

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What:

Currently you're told your general location when you rejoin the game/create a new character. I suggest removing this notification.

Why:

My reasoning for this is that we start without any navigational tools, presumably after being washed up on the beach; knowing your location is a bit strange then. For existing characters, I'd like to shift more responsibility onto the player when it comes to remembering your location/figuring out where you've ended up.

Possible advantages:

* Increased immersion due to a lack of supernatural knowledge of your whereabouts

* More challenge in terms of having to keep track of your position or endangering yourself by approaching road signs

* Simple implementation, takes little dev time to have us test it

Possible disadvantages:

* Harder for people to meet up

* Doesn't add that much challenge

Optional story:

To illustrate my idea, here's a little story of a poor survivor who's long dead - let's call him Bob.

Bob woke up on a beach one morning. Somehow he remembered that he was approaching Kamyshovo when his boat ran aground on a reef that could not be seen in the pitch black night and simply knew that was where he had ended up. He carefully approached the town and managed to find some basic supplies without any incidents.

Bob did not have a map, but he remembered that Elektrozavodsk lay a short distance to the south west and figured he might find better equipment there. He wisely decided against following the road and travelled some distance into the forest before heading in the general direction of his destination.

Bob was unfortunately not the most experienced woodsman and ended up taking a few wrong turns, especially after fleeing from some zombies who were hiding inside of a barn he intended to investigate. Once he'd finally lost them, he had no clue where he was or which direction he was facing. He eventually stumbled upon a town crawling with zombies. It seemed foolish to enter, but Bob was at his wits' end.

Bob tried to approach close enough to the road to make out the name of the town written on a sign, but got detected by the walking corpses before getting close enough. He still was determined to search the village and took a detour with his enemies in tow. By some miracle he lost them after running through and around a few houses and Bob tok refuge inside a building. He lay still for what felt like a long time, but noone came to finish him off. Finally, exausted after his endeavors, Bob fell asleep.

When Bob woke up the next morning, he got the oddest sensation of pure knowledge seeping into his mind. He had woken up in Staroye! Bob took what meager belongings the former denizens of the town had owned in their sentient lives and set off for Shakhovka. He ended up breaking his legs between Dolina and Solnichniy, suffering a single shot from a hidden assailant as he was crawling to the latter settlement.

I learned that while flares can be used to trick the walking dead, they might attract even deadlier predators.

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NO. Only some cities worth looting. 99% of the is map useless. So NO.

Make small town spawn some actual loot in front of non enterable buildings. Spawn shit load of vehicles in every town (ok not shit load, but 10x more than it is now) and then I may agree.

Right now only NEAF and Cherno, Elektro, Sobors are worth looting. And I am NOT doing it on my legs.

This game is flawed completely, so I WANT to know where I am to hit respawn till I am near Cherno

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NO. Only some cities worth looting. 99% of the is map useless. So NO.

Make small town spawn some actual loot in front of non enterable buildings. Spawn shit load of vehicles in every town (ok not shit load' date=' but 10x more than it is now) and then I may agree.

Right now only NEAF and Cherno, Elektro, Sobors are worth looting. And I am NOT doing it on my legs.

This game is flawed completely, so I WANT to know where I am to hit respawn till I am near Cherno

[/quote']

You don't know what your talking about...many interior cities have a ton of loot I have found the alice pack matches compass map cammo suit and may other items at the smaller interior cities. The big cities are convenient because when you spawn at the shore and have nothing you have little to lose by exploring them and it's better to get a canteen at least so you don't have to hunt soda and at least some matches before going inland but after that inland is where it is at....

I will never return to the coast after I get fat loot it is suicide dealing with all the PKers and new players with handguns gunning for a fast start.

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*snip*

Perhaps other places are useless for hardened survivors, I haven't gotten to that stage yet. As someone way down the food chain, however, I hardly consider castles, super markets, deer stands or even normal houses/farms to be useless. If this map isn't lying your percentages are a bit off.

I do agree there are too few enterable buildings though, but that and loot distribution are worthy of dedicated threads. It shouldn't be that troublesome for you to a road sign to figure out where you've started, and after a while you'll recognize where you are by sight to begin with.

On another note, respawning to get a better starting position sounds rather lame (besides needlessly taxing the master server).

Edited by HulkingUnicorn

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