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Arma 2 dayZ mod on steam or DayZ Commander?

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Hey guys,

 

I own DayZ Standalone and Arma 2 / Arma 2 OW. I just saw there is a dayZ mnod "app" for arma 2 on steam allready so my question is which one is better? That steam app or DayZ Commander?

 

best regards

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If you are referring to the dayzmod it's the same in Commander and Steam.  I would suggest you get use to using Steam since it's the defacto game portal for PC games.  Another alternative is to look through gametracker and find a server you might like, then add them to your favorites in Steam.

 

In Steam you can use View | Servers | Favorites and add servers you like similar to Dayz Commander.

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I haven't played in 6 months as my pc is broken but I used to play via Commander which worked very well.  Easy to use and good for finding servers. :thumbsup:

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The ingame server browser is totally useless and plainly a pain to use.

DayZCommander is sometimes buggy but really good at handling all the different mods and their servers.

Got it's own integrated update routines for everything and filters all servers by mod and version.

I only use the ingame server browser when the Commander has decided to stop working for a day or two ;-)

Edited by melaw
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Dayzcommander is very bad at handling servers, it's not compatible with Steam. 

Dayzcommander mix up the Steam query port and the game port, and so report some servers as offline or with a ping of 10000.

Don't use Dayzcommander at all.

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For what it's worth... I've been tinkering with the mod, and each launcher I've come across.  My go-to is DayZ Commander for the "basic" Dayz variation-mods.  I use withSIX for more standalone mods that aren't supported in DayZ Commander, such as "DayZ Echo" and the like.  I use CCG Launcher (when I don't feel like manual-launching with command-line attribs) for when I want to access Sauerland CCG and the like.  I've tinkered with using launch-line attribs via Steam, and they don't always load right.  For example, for whatever reason, I use withSIX to launch DayZ Echo... I take the same attribs, settings, etc... set them up in Steam, and things don't load right... the menu comes up missing the background image, there's odd missing file errors, etc.

 

It never hurts to have each and utilize them as tools...

 

- DayZ Commander is sort of the base-level catch-all for the standard/typical variation-mods.

 

- Then withSIX is good for launching packages that are touchy and really specific on mod load-orders, file references, etc.

 

- CCG can be decent if you want to access CCG-specific servers/resources... should be noted there's two routes: their launcher where you have to redownload and reinstall mods (having them exist in two different locations on the HDD at times by different names, such as "@DayZ_Epoch vs @DayZ_Epoch1051", etc)... the second option is a work-around, but it's rather complex, requires making blank dummy-files, and can be a real pain in the butt as I'm pretty certain you still have to have the same mod in two locations on the HDD.

 

- Steam I typically save as the "testing platform"... when any of the above three aren't working right... I go to the steam app directly, to see if whatever I'm trying to load will at least launch or show some sign that assets are at least firing up... even if many aren't or there are errors, it helps to know I'm on the right track.

 

(There's also a "DayZ Launcher" proggy, actually by that name... that I've downloaded, but haven't had any need to install... so far everything I've come across is easily handled between the four above: DayZ Commander, withSIX, CCG, and Steam.)

 

Hope it helps... :thumbsup: B) :beans:

 

PS - For the reports that DayZ Commander doesn't work well, or has all sorts of problems... this is my third day playing DayZ, and I haven't had any issues with it yet (only issues I've had now and again are the error messages about spefic files, keys, etc... which is typically a needed mod-resource pack, key files such as .bisign, map .pbo resources, or other random required files)... have every single mod variation it offers downloaded, installed, and at the most recent versions. ;) (As for Steam compatibility... I purchased Arma 2 Complete Collection on Friday through Steam, and originally downloaded the base DayZ mod via Steam on the same day -- no problems with DayZ Commander working alonside Steam.)

Edited by ZombieTechnix

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Dayzcommander is over, Dayzlauncher works correct for me. Use Dayzlauncher.

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Dont use dayzcommander, it has issue regarding how steam announces servers. It's technically flawed and it seems that the author does not even care, which is terrible for the dayzmod community.

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Dayzcommander is over, Dayzlauncher works correct for me. Use Dayzlauncher.

 

Just installed DayZ Launcher... seems straight-forward enough; be nice if they recognized your mods though... 1/2-2/3 of the mods I know I have installed it wants me to download again.  Would also be nice if these launchers would stop trying to reinvent the wheel by needing special names on each directory... like how one needs "@DayZ_Epoch" while another requires "@DayZ_Epoch1051"... not exactly efficient considering not everybody has multi-terabytes available to just throw away.

 

EDIT: LOL, for anybody else in the same boat, found an interesting fix... click download on the mod that you already have... click stop a few seconds or a couple minutes or whatever after it stops... it'll light up as "ready to play". xD  (The devs might want to take a look at that... could see some serious room for exploitation there perhaps...)

 

EDIT2: Erm, wow... on the one mod and one map I didn't have tested the "stop" routine from above, and it also lights up "ready to play", listing 3.5mb and such for sizes... o_O

bkZhHY0.png

^ When it starts downloading it says it's supposed to be 1.5gb..... -_-

 

PS - Also don't see why so many keep claiming DayZ Commander doesn't work; works just fine for me -- even though I keep seeing various posts around the web that claim it no longer finds servers (of course they were dated back in July).  I understand it used to work off of the Gamespy network, and Gamespy got shut down... but guessing they must have fixed the way it works at some point, as I manage to pull up 3,214 (with plenty enough mod-variation) servers with it... that's more servers than I'll ever need, and more than I seem to bring up in any of the other launchers so far.

vqUUeOp.png

Edited by ZombieTechnix

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DZL is not bugfree, it tends to mess up command line parameters too. Plus, the interface is so much worse than DayZCommander's.

 

I also thought "what do they want, DZC works fine" but it doesn't. Nearly all of my favourite servers show up as offline in the commander although they work fine.

As matter of fact it only works with very old serverlist files, and what comes up as search result is pretty much random. Inconsistent as well, mine shows other servers than on my buddy's PC:

It's befitting for a zombie game launcher to have the launcher becoming undead as well. It's good at making you think it's alive and kicking.

Try to get used to the DayZLauncher. It's not so bad at all, and I really hope it will be developed further. A forum would be a good start.

 

It's a shame that many many players who don't know a thing about Gamespy and Steam and how they handle the server lists still try to find their

favourite servers in DayZCommander and fail to get proper results. Not even error messages, just outdated and/or wrong results.

The makers of DZC have not showed any reaction to this at all.

Edited by melaw

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I was a die hard Daz Commander fan, but I tried the steam install recently and very impressed. Quick,easy and worked 1st time. If you wanna play other maps though, or mods of the mod then dayz commander is probs still where its at :)

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PS - Also don't see why so many keep claiming DayZ Commander doesn't work; works just fine for me -- even though I keep seeing various posts around the web that claim it no longer finds servers (of course they were dated back in July).  I understand it used to work off of the Gamespy network, and Gamespy got shut down... but guessing they must have fixed the way it works at some point, as I manage to pull up 3,214 (with plenty enough mod-variation) servers with it... that's more servers than I'll ever need, and more than I seem to bring up in any of the other launchers so far.

 

 

The problem with DayZCommander is that it won't fetch new servers. It still has the old servers cached, but it can't query new ones, as it didn't properly migrate over to the Steam-Server-Browser (which happened in July this year).

 

Just believe us Developers when we're saying that it's not going to do you any good.

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