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Amount of vehicles / working vehicles

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Its not silly for clans to hide there cars in the woods.....

Its not silly for a lone wolf to instead of spending a couple of hours looting for parts.....in a place he could be shot...to spend that time checking likely camp sites for a fully repaired vehicle. The risk is much lower and the reward much greater....simple logic ;)

 

Guess wel have to agree to disagree on this one....and wait and see how the devs decide to do it :)

I meant it's silly to leave it so that it's only available to groups with the manpower to get every car it should only take hours to get broken ones going and by extension the most useful ones should be broken the most often, offroad vehicles trucks etc.

 

Standard day to day civilian vehicles shouldn't be that hard to get up and running, for a fresh spawn having to go on a trek to get fuel if that's what it needs is still risky they'd have to be lucky to be near a station. Or to find the part the car needs, it should be possible but not always of course.

 

It's not like having a car would automatically make you win anyway if it's a car where a clan are gathering vehicles if they see you driving round you're in for a struggle...

Or an epic infiltration, wouldn't it be cool if you could hide in the boot with your gun ready, in the hopes that they go to their base before checking the boot.

Of course if you're not fast enough they could just shoot you when they open the boot but it'd be great against an unprepared group.

 

Hopefully we get options like that.

 

 

Another thing that'd be great about being able to operate cars early on if you get lucky is using them as bait, leave it in the middle of the road perhaps with a few dead zombies around it to look authentic and hold up or kill whoever checks it out.

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This isn't too much of a necro, so I don't feel bad.

From what I understand, DayZ is set, at most, a few weeks after the apocalypse, long enough for fruit that was unripe to have become ripe, and weeds to start making their presence known [in an already poor, Afghanistan-tier wartorn, and messy Chernarus]. We can assume that cars were already not common, nearly every car that could move was taken by Chernarussians escaping the zombies, and that the ones left are the ones that were already fucked, or were crashed by their drivers in the panic, or were abandoned because they ran out of petrol.

With that 'forgot' thing in mind, there should be a very few cars who nobody tried to drive away at all, whose owners got zombified before they could reach them, and which nobody tried to steal, and which also happened to have a full tank of petrol. So I think it would be good to have around 10 pristine cars/motorbikes.

Then there's the issue of boats; maybe a lot of citizens didn't know their way around boats so they took the cars instead. So even more boats should be left in a pristine condition, the majority of them in fact, and a few damaged, wrecked on shore or with no fuel or a broken motor or something. Maybe 10 pristine watercraft. [As in three or four proper yacht-tier boats, and the rest motorboats or rowboats].

Have no undamaged helicopters, their least problem should be lacking fuel.

As for bikes: at least 20% of all bikes should be working condition by default. I can't see many of the people who escaped Chernarus picking a bike as their means of transport, even if they did have an accident it wouldn't break the bike [woah 30 km/h collision woahhhh] unless they fell off a damn cliff, and pushbikes do not require petrol, so you wouldn't need to fuel them. 

Edited by bobotype3334

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