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Anox

Why are social interactions so scarce?

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The devs seriously need to create some kind of worth to your character like "skills" you can aquire over time. That way when people hold eachother up they are like "just take my stuff anything let me go please!" because they are worried about keeping said abilities. Then it will make less of a clusterfuck to shoot everything and to just "yolo" things.

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The devs seriously need to create some kind of worth to your character like "skills" you can aquire over time. That way when people hold eachother up they are like "just take my stuff anything let me go please!" because they are worried about keeping said abilities. Then it will make less of a clusterfuck to shoot everything and to just "yolo" things.

That could work, and be very awesome. Imagine having a "mechanic" skill, and being able to repair vehicles, or "surgery" skills. It would add value to our characters.

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Probably because there's zero reason, necessity for, or advantage (outside of being better able to kill folk) to group/grouping up as it stands now.

 

There's no need for a "two heads are better than one" approach to survival, because the current survival mechanics are either wholly inconsequential (i.e. food, water, weather, etc.) or can be accomplished just as easily by one player (i.e. hunting, gathering, etc.)

 

The only thing that might be more advantageous in DayZ with a group, other than killing folk, is just gathering things. But then again, I don't really need another player to enhance my ability to gather the constantly spawning pristine cans of beans all over the place.

 

Simply making things like weapons rare won't automatically make people stop, or even impede, people KOSing. This is something that I always see. You have to give people reason to group up, reason to care about their characters, reason to cull the use of resources, and reason to invest themselves in DayZ. Simply removing weapons doesn't do it, and makes the game boring (in my opinion) as a consequence.

 

However, once there are mechanics in place (which are then made significant) which provide for an increased focus on surviving, control of territory, and resource investment (i.e. vehicles) then I foresee much more frequent spontaneous group play.

 

But, I think that you could also make the case that DayZ's group play is becoming far... far... far... more insular nowadays. Partially as a result of the pervasive and unchecked use of things like TS (an extra-game communication method, therein removing a significant measure of interaction from the game). Partially as a result of lingering mechanics which have not yet been made robust, due to the fact that we're playing an alpha.

 

Oh, and partially (mostly) owing to the fact that the number of servers seemingly outnumbers the number of players at any given time. So a player can have an entire server all by his/her lonesome.

Edited by Katana67

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