saamohod 45 Posted October 12, 2014 Could knowledgeable people explain me this.According to http://dayz.gamepedia.com all pistols and the Magnum deal the same amount of damage, regardless of the ammo type used (9mm, .45ACP, .380). Is it true? Does it mean that the IRL weak Makarov has the same ingame value, as the formidable 1911? Another question here. Could someone explain to me how does the concept of Shock differ from the Health Damage? And how much Health a healthy character has?Thanx. Share this post Link to post Share on other sites
BadAsh (DayZ) 1513 Posted October 12, 2014 Could you please post a link to the exact page on the Gamepedia where they mention that all handgun damage is the same? I have been searching a bit, and can't find it. 1 Share this post Link to post Share on other sites
irishroy 1347 Posted October 12, 2014 (edited) Nah, I different handguns do different "damage". If your post would be true, the Amphibia S would only need 1-2 bullets to kill (like the Magnum does), which is not true. Different types of ammo do different types of damage. If you take a look in the gamefiles, for example. But I'm a bit "worried"/mad, because the Repeater does the same "damage" as the Magnum, even though the barrel is like 2-3x as long, which increases the velocity (and therefore the impact(=damage)). Edited October 12, 2014 by irishroy 1 Share this post Link to post Share on other sites
saamohod 45 Posted October 12, 2014 (edited) Nah, I different handguns do different "damage". If your post would be true, the Amphibia S would only need 1-2 bullets to kill (like the Magnum does), which is not true. Different types of ammo do different types of damage. If you take a look in the gamefiles, for example. But I'm a bit "worried"/mad, because the Repeater does the same "damage" as the Magnum, even though the barrel is like 2-3x as long, which increases the velocity (and therefore the impact(=damage)).I didn't mean Amphibia and Longhorn. I don't consider them "normal" handguns, was too lazy to specify that )) Could you please post a link to the exact page on the Gamepedia where they mention that all handgun damage is the same? I have been searching a bit, and can't find it.http://dayz.gamepedia.com/Weapons#HandgunsClick on any of the handguns and see the specs. (Except Amphibia and Longhorn, again.)Edit: wow, I just noticed that according to Wiki, Longhorn deals the same damage as the rest of the handguns, only the Amphibia stands aside. Edited October 12, 2014 by saamohod Share this post Link to post Share on other sites
irishroy 1347 Posted October 12, 2014 I didn't mean Amphibia and Longhorn. I don't consider them "normal" handguns, was too lazy to specify that ))So you mean the FNX, 1911, CR75 and P1? Here's another link to a wiki with infos, toohttp://dayz-standalone.wikia.com/wiki/Handguns#Handguns Share this post Link to post Share on other sites
Khanarac 252 Posted October 12, 2014 (edited) All damage numbers on all websites concerning all guns are wrong. The shockdamage is not lethal, it's an additional effect you accumulate alongside with damage. If you happen to have higher shockvalue than blood remaining, you go unconscious. Shock deteriorates over time and once you have less shock than blood you'll stand back up. However you will also go unconscious if you fall below 500 blood, and if you don't gain blood either via bloodbag, saline or regeneration from being energized&hydrated, you are going to stay unconscious. Eventually your heart might fail, but this is speculation as usually you either bleed to death or get rescued. Edited October 12, 2014 by Khanarac 2 Share this post Link to post Share on other sites
saamohod 45 Posted October 12, 2014 (edited) All damage numbers on all websites concerning all guns are wrong. The shockdamage is not lethal, it's an additional effect you accumulate alongside with damage. If you happen to have higher shockvalue than blood remaining, you go unconscious. Shock deteriorates over time and once you have less shock than blood you'll stand back up. However you will also go unconscious if you fall below 500 blood, and if you don't gain blood either via bloodbag, saline or regeneration from being energized&hydrated, you are going to stay unconscious. Eventually your heart might fail, but this is speculation as usually you either bleed to death or get rescued.Thanks for the clarification on Shock.Secondly, since you said "All damage numbers on all websites concerning all guns are wrong." where can I find the RIGHT ones? So you mean the FNX, 1911, CR75 and P1? Exactly. According to the specifications. See the picture I posted in my first post. Edited October 12, 2014 by saamohod Share this post Link to post Share on other sites
ryanh 36 Posted October 12, 2014 On a Bambi, it takes 2 shots from a 45 acp and 2-3 from a 9mm, However, Mp5k kills in 2 shots, even though using 9mm as well. Somewhere it would be nice if the proper damage is shown because on the one hand, the Cr75 (my favorite pistol) feels very underpowered, Like the M9 from the mod, taking many many shots to down a foe with it's 900 damage per shot out of 12k blood. But it seems to me in SA the 9mm is more.. powerful, like in real life, but sometimes vs a geared player you might need 6-8 shots to break thru his vest/and backpack which will absorb the first shots,(kickback on the cr75 is the only shitty feature) Share this post Link to post Share on other sites
harteman 155 Posted October 12, 2014 Magnum and cr75 do NOT have same damage. Have killed many many men to come here and ease your mind on that front. Share this post Link to post Share on other sites
Officer25 54 Posted October 12, 2014 Magnum and cr75 do NOT have same damage. Have killed many many men to come here and ease your mind on that front. Word. Yesterday I had to load 2 full CR75 mags into a serverhopppers chest to get him to drop. Magnum would probably take less than 6 shots. 1 Share this post Link to post Share on other sites
Finchtastic 50 Posted October 12, 2014 On a Bambi, it takes 2 shots from a 45 acp and 2-3 from a 9mm, However, Mp5k kills in 2 shots, even though using 9mm as well. Somewhere it would be nice if the proper damage is shown because on the one hand, the Cr75 (my favorite pistol) feels very underpowered, Like the M9 from the mod, taking many many shots to down a foe with it's 900 damage per shot out of 12k blood. But it seems to me in SA the 9mm is more.. powerful, like in real life, but sometimes vs a geared player you might need 6-8 shots to break thru his vest/and backpack which will absorb the first shots,(kickback on the cr75 is the only shitty feature) A round from an mp5k will have a significantly higher muzzle velocity than from a cz75, both 9mm. This is why it would an extra round to put someone down from the handgun vs. the SMG. The difference in muzzle velocity is about 300-500 feet per second, meaning more impact and stopping power for whatever weight round you're using, which equals a higher shock value. Share this post Link to post Share on other sites
ryanh 36 Posted October 12, 2014 (edited) If the response was aimed at me (hopefully not since i dident mention a magnum) Out of handgun Raw damage there is the list from strongest to weakest: Longhorn - Possible to 1 shot kill if not geared, High chance to knock out pretty much as strong as a mosin. Magnum - Likey to break legs on single shot or knock out. 2 shots to kill a ungeared bambi (has one hell of a kick but very accurate due to long barrel FNX - High damage fast Rof decent attachments and accuracy M1911 - Same as Fnx with 7 round clip instead of 15 CR75 - 3 shots to kill a bambi (unless your litterly shooting like their feet and hands) up to 6 shots on fully geared person, provided the shots are all landing pretty much in the same area. P1 - (Dont know anything about this but would expect the same results as the CR75 Amphibia - 2 shots to the head to kill, Sometimes one (seems random same results occur with zeds) 8-10 shots to kill normally, probably double on a fully geared guy, Never been stupid enough to test it. though i did kill a guy with Amphibia right infront of his friend and he couldent source the shots :P there's the Makorov too but i dislike it and know nothing about it :P i think damage wise it's on par with 9mm Edited October 12, 2014 by RyanH Share this post Link to post Share on other sites
saamohod 45 Posted October 12, 2014 (edited) A round from an mp5k will have a significantly higher muzzle velocity than from a cz75, both 9mm. This is why it would an extra round to put someone down from the handgun vs. the SMG. The difference in muzzle velocity is about 300-500 feet per second, meaning more impact and stopping power for whatever weight round you're using, which equals a higher shock value. I am aware of the IRL stuff, and I completely agree. What I'd like to know is whether there is a weapon damage chart so I could compare and make some conclusions on weapon choise. The numbers in that Wiki seem to be false.Anyone? Edited October 12, 2014 by saamohod Share this post Link to post Share on other sites
ryanh 36 Posted October 12, 2014 No such Chart has been relased, trust me ive been looking for "stats" for ages, SA has offered us very little when it comes to that topic 1 Share this post Link to post Share on other sites
irishroy 1347 Posted October 12, 2014 (edited) Word. Yesterday I had to load 2 full CR75 mags into a serverhopppers chest to get him to drop. Magnum would probably take less than 6 shots.Magnum often only takes 2-3 A round from an mp5k will have a significantly higher muzzle velocity than from a cz75, both 9mm. This is why it would an extra round to put someone down from the handgun vs. the SMG. The difference in muzzle velocity is about 300-500 feet per second, meaning more impact and stopping power for whatever weight round you're using, which equals a higher shock value. Yep.That's why I'm wondering about the repeater and the revolver.Has the repeater already adjusted velocity (and therefore impact and damage), or not? Edited October 12, 2014 by irishroy Share this post Link to post Share on other sites
AshleyP 121 Posted October 12, 2014 A round from an mp5k will have a significantly higher muzzle velocity than from a cz75, both 9mm. How come? The CZ75 has a slightly longer barrel than the game's version of the MP5K (4.6 vs 4.5 inches). Share this post Link to post Share on other sites
Finchtastic 50 Posted October 12, 2014 How come? The CZ75 has a slightly longer barrel than the game's version of the MP5K (4.6 vs 4.5 inches).Well, I guess I just assumed an SMG was slightly longer than a handgun, as is usual. If this is case, then you'd be correct, the velocities between the compact SMG and the handgun should be quite similar. Share this post Link to post Share on other sites
Wodewick 0 Posted October 12, 2014 (edited) https://docs.google.com/spreadsheets/d/17Vy-Z05L0kZxNiV-ebcRlAORoRvDoURLLzHFgaKSKTA/pubhtml# This is a spreadsheet of weapon damage, originally posted my Silo Entertainment on his "weapon values and ultimate gun!" video. The left upper corner is the damage output of the different calibers. i'm not sure how to put those numbers in a context to understand exactly how much it would take to shoot someone to death. Edited October 12, 2014 by Wodewick Share this post Link to post Share on other sites
saamohod 45 Posted October 12, 2014 https://docs.google.com/spreadsheets/d/17Vy-Z05L0kZxNiV-ebcRlAORoRvDoURLLzHFgaKSKTA/pubhtml#Can't find the damage ratings, sorry. Share this post Link to post Share on other sites
dvsilverwing 241 Posted October 12, 2014 But I'm a bit "worried"/mad, because the Repeater does the same "damage" as the Magnum, even though the barrel is like 2-3x as long, which increases the velocity (and therefore the impact(=damage)). Doesn't really matter considering the Magnum usually winds up killing in very few shots anyway. Share this post Link to post Share on other sites
pigman 7 Posted October 12, 2014 dont think thats true. put three makarov rounds into the stomach of someone trying to "arrest" me for "inspection" he stayed up and filled me with ak rounds i have put similarly geared guys down with 2-3 1911 or magnum rounds, the third being a double tap after they go unconscious. Share this post Link to post Share on other sites
irishroy 1347 Posted October 12, 2014 Doesn't really matter considering the Magnum usually winds up killing in very few shots anyway.Nah, the velocity matters :D Because using the Repeater on usual carbine-ranges can be difficult then.On 200-300m the travel-time is ~ 0.55 - 0.833s. (For 500m it takes 1.388s. 500m is not very realistic, though)For example the Mosin takes 0.34s for 300m, and 0.5s for 500m.While I don't want to see the Repeater on the same velocity-level like the Mosin, it still definitevely needs to be tweaked here and there 1 Share this post Link to post Share on other sites
gibonez 3633 Posted October 12, 2014 While I don't want to see the Repeater on the same velocity-level like the Mosin, it still definitevely needs to be tweaked here and there It should have the same velocity and ballistics as it does in real life. The mosin is firing a full powered rifle round built for long ranges. The other is firing a magnum pistol round and the velocity and ballistics should reflect that. Share this post Link to post Share on other sites
irishroy 1347 Posted October 12, 2014 (edited) It should have the same velocity and ballistics as it does in real life. The mosin is firing a full powered rifle round built for long ranges. The other is firing a magnum pistol round and the velocity and ballistics should reflect that.Yeah. I know I know.But the barrel is still longer than the revolver's.As you said "and ballistics should reflect that."longer barrel => more acc + higher velocity==> higher velocity = "more damage" in the game, maybe? Edited October 12, 2014 by irishroy 2 Share this post Link to post Share on other sites
gibonez 3633 Posted October 12, 2014 (edited) Yeah. I know I know.But the barrel is still longer than the revolver's.As you said "and ballistics should reflect that."longer barrel => more acc + higher velocity==> higher velocity = "more damage" in the game, maybe? I know I am just saying that the .357 out of the rossi should not be giving the player rifle range due to the lower velocity , the .357 magnums bad coefficient and barrel length. 300 yards should be about the max you can hit out with the rossi some good info on various .357 loads out of a lever carbine. I don't know how indepth the ballistics are in dayz but the muzzle energy should be substantial at close range for the .357 magnum but due to how quickly the round decelerates and the low weight of the rounds it should not be that deadly at longer range. Edited October 12, 2014 by gibonez Share this post Link to post Share on other sites