Mikeloeven (DayZ) 10 Posted September 21, 2014 (edited) Please Delete This Post As it was in the Wrong Section and Meant for the Arma II Mod Edited September 21, 2014 by Mikeloeven Share this post Link to post Share on other sites
Mikeloeven (DayZ) 10 Posted September 21, 2014 Currently the combat logging system is implimented as an obnoxious delay system that punishes players for retarded things like server restarts or disconnecting battleye kicks plus applies a 10 minute timer when the player logs in. this system doesent work and never has especially since anyone can bypass all the timers in the world by Xing the game window. my proposal is to apply the combat logging penalty RIGHT!! the simple fact remains that all the safe guards are designed to prevent a player from doing this and than punish them the next time they log in which doesent work. my solution to the combat logging is a transparent system that stripps away the pointless timers with a much simpler system. since a users character data is server side it would be a much simpler mechanic apply the penalty timer on logout rather than login. essentially the server will start a 5 minute timer when the player closes the client in which there character will persist in their last location and not dissapear untill that timer expires. this essentally means that if a player combat logs their character will not disapear but rather remain standing where it was completely helpless for 5 minutes. This not only allows the attacker plenty of time to kill and loot the player but it also means that a player who was kicked or disconected durring the combat timer but who is not actually being targeted by a zombie will not have a 10 minute penalty when logging back in however the zombies may have eaten him durring the reconnection. essentially you eliminate attractiveness of combat logging by keeping the avatar active so that the potential combat logger knows that logging out is a 100% gaurenteed death if your in a bad position rather than a easy out for people who dont mind the timers Share this post Link to post Share on other sites
kichilron 8550 Posted September 21, 2014 (edited) Please Delete This Post As it was in the Wrong Section and Meant for the Arma II ModPlease don't do this. If you created a thread in the wrong place, do not reopen another one and thus clutter the Forum. Please make use of the report-button, so a Moderator helps you out.Currently the combat logging system is implimented as an obnoxious delay system that punishes players for retarded things like server restarts or disconnecting battleye kicks plus applies a 10 minute timer when the player logs in.Could you elaborate further upon which combatlogging mechanic you speak of? Edited September 21, 2014 by kichilron 1 Share this post Link to post Share on other sites
Mikeloeven (DayZ) 10 Posted September 21, 2014 (edited) Adding a warning saying "This form is to be used ONLY for reporting objectionable content and is not to be used as a method of communicating with moderators for other reasons." seems to go against your suggestion of using the report button. There should be some clarification here since a misplaced post is not really in the objectionable/offensive catagory. but the mechanic i speak of is refered to combat logging but it actually means someone who terminates their arma process in order to escape a threatening situation in the game. The combination of a delay timer in the loggout button and the 10 minute delay upon logging back into the game is really un needed and doesent actually attack the root of the problem, which is the fact that combat logging in the dayz mod instantly makes your character dissapear so regardless of what kind of penalty there is unless the quick escape mechanic is rendered inert it will be a continued issue. imposing timer based unconcious penalties on players is just a really bad implimentation using a cudgle where a simply keeping the players character ingame for a set period of time after closing the client lets nature take it's course and prevents the combat logging exploit from occuring in the first place it also eliminates the unconcious timer for players who are kicked or caught in a server restart Edited September 21, 2014 by Mikeloeven Share this post Link to post Share on other sites
kichilron 8550 Posted September 21, 2014 imposing timer based unconcious penalties on players is just a really bad implimentationYou seem to be thinking of another mod. There is no such thing in Vanilla DayZ Mod. Share this post Link to post Share on other sites
Mikeloeven (DayZ) 10 Posted September 21, 2014 (edited) huh strange i didn't realise that this was a optional server plugin because of how prevelant it is? Edited September 21, 2014 by Mikeloeven Share this post Link to post Share on other sites