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luggz

DayZ and Persistence

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Please forgive me but I could not fine an explanation any where on the following

 

Persistence   instanceId - Set by persistence   lootLoadLimit - Set by persistence   lootCleanupTimer - Set by persistence   lootDefaultLifetime - Set by persistence

It gives the option for enabled or disabled. Main question is does this respawn loot randomly or is it once you pick up something and you have it it will not spawn again or is this respawning loot in same locations? I did a google search but no luck.

 

thanks

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I haven't had time to check in the latest build, also please note that there are some issues as stated in the release notes.

 

http://forums.dayzgame.com/index.php?/topic/211081-changelog-stable-049124971/#entry2114169

 

Moved to General Discussion for better viewing and perhaps feedback from some of our more knowledgeable members.

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Anyone? no? i understand persistence just not the values that are editable

 

Persistence   instanceId - Set by persistence   lootLoadLimit - Set by persistence   lootCleanupTimer - Set by persistence   lootDefaultLifetime - Set by persistence

Edited by luggz

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Ok i have been experiencing what dynamic respawn is:

 

Persistance off = you can find more high military loot

Persistance on = you can find much less high military loot

 

lootRespawnTimer = minutes it takes to loot to respawn when someone left the 100m radius around the spawned item (and only then) and another one comes back in the radius and it has taken 5 minutes since somebody came there to respawn a new item
 
lootLoadLimit = really important for not having your server to crash when you turn off all respawn timers (or set to 0).  This setting controls the amount of items across the map.  Make it higher, more items.  By default this is turned off and very low, causes the most frustration on the servers.
 
lootCleanupTimer = Timeout like respawn but when to remove an existing item.  Most of the times you set this the same of the lootRespawnTimer
 
lootDefaultLifetime = Basicly if you set the lootDefaultLifeTime, means the time that loot stays on the ground, for example if someone drops a gun or tent.  By default this is set to 8000, which of my understanding is 2 weeks or so.  But if the server restarts that kind of loot is offcourse removed.
 
I did not find any other information about this, but at this point the dynamic respawn system is not working well for military loot and more focussed towards food then anything else.  Which makes me sad and a bit disappointed.  
 
Please DO correct me on any point if i am wrong.  This is my current understanding and nothing more.
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Thanks but you can not enable any of them option when Persistance is disabled. So does that mean things do not re-spawn when it is disabled? With Persistance enabled you can disable or enable lootRespawnTimer, lootLoadLimit, lootCleanupTimer and lootDefaultLifetime. Will it be best to not run Persistance?

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I wouldn't have thought any of those settings would be available if you were not running a persistence server. Im guessing with persistence turned off, the loot respawn setting would be managed as a default from the hive like it always has. Happy to be corrected. 

 

We have switched both our 1st person and 3rd person servers to persistence and the feedback at this stage is that its working fine. I havent dicussed with our server op what these settings are currently on our own servers. We want to discourage server hoppers by maintaining a lower than normal loot respawn settings and are curious to see how this affects our population stats. I guess time will tell.

 

Thanks for the explanation on the settings though. 

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