karlkurtz32 59 Posted September 18, 2014 I ran across them today and noticed a lot of collision geometry and flipped normals. Why would they put the buildings in like this? Share this post Link to post Share on other sites
Mark Darkers 151 Posted September 18, 2014 I ran across them today and noticed a lot of collision geometry and flipped normals. Why would they put the buildings in like this?It is probably an export mistake, during modeling of object in programs such as maya, sometimes when extruding surfaces, the face normals get flipped, this can happen anytime and is very easy to miss. 1 Share this post Link to post Share on other sites
karlkurtz32 59 Posted September 18, 2014 Yeah, that makes sense for sure. The weird thing though is that the building placements were off. For instance, the garage-type building next to the ATC was halfway inside the ATC. Share this post Link to post Share on other sites
☣BioHaze☣ 7337 Posted September 18, 2014 Someone reported this in the stable release discussion thread though I haven't seen it yet myself. This is something I imagine will be a priority to fix. Share this post Link to post Share on other sites
Hrki 94 Posted September 18, 2014 their ruined NEAF totaly... Share this post Link to post Share on other sites
Mark Darkers 151 Posted September 18, 2014 Yeah, that makes sense for sure. The weird thing though is that the building placements were off. For instance, the garage-type building next to the ATC was halfway inside the ATC.That would probably an offset problem. This happens when they don't zero out the model when finished. Share this post Link to post Share on other sites