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karlkurtz32

New buildings at NEAF

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I ran across them today and noticed a lot of collision geometry and flipped normals. Why would they put the buildings in like this?

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I ran across them today and noticed a lot of collision geometry and flipped normals. Why would they put the buildings in like this?

It is probably an export mistake, during modeling of object in programs such as maya, sometimes when extruding surfaces, the face normals get flipped, this can happen anytime and is very easy to miss.

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Yeah, that makes sense for sure.  The weird thing though is that the building placements were off.  For instance, the garage-type building next to the ATC was halfway inside the ATC.

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Someone reported this in the stable release discussion thread though I haven't seen it yet myself.

 

This is something I imagine will be a priority to fix.

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Yeah, that makes sense for sure.  The weird thing though is that the building placements were off.  For instance, the garage-type building next to the ATC was halfway inside the ATC.

That would probably an offset problem. This happens when they don't zero out the model when finished.

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