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pillock

Walking makes you healthy?

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So this is something I have only recently discovered. Maybe it's common knowledge, I don't know.

 

As a new spawn, I have been able to reach "Healthy" status without having first got "Energised" or "Hydrated".

 

This has happened twice now: I find enough food to get rid of the "Hungry" and "Thirsty" statuses, and after a little while the "Healthy" status just appears - both times I have been walking nearly all the time, instead of running; neither of those times did I ever get to the "Energised" or "Hydrated" status beforehand.

 

This got me wondering what "Healthy" actually means in gameplay terms. I know there are hidden levels such as Health, Blood and Energy, which the game doesn't inform the player of explicitly. And everyone pretty quickly figures out that eating makes you "Energised" and that drinking makes you "Hydrated". But what is "Health"? For the game to tell you that you are "Healthy" is actually pretty meaningless and unhelpful in and of itself.

 

Does anyone know what these levels actually translate to in real terms? What's the actual benefit of being "Healthy"? Is it more important than being "Energised" and/or "Hydrated"?

 

The mechanics for your character's health seem to be pretty abstract and obliquely presented. Some more concrete feedback on the hidden mechanics would be preferable for players, I think - more intuitive and closer to how we, in reality, monitor our own physical well-being.

 

I know we're getting weather effects - wetness, certainly, and possibly coldness as well? - and people have been talking about stamina and inventory weight and stuff for a while. But because you can run forever without getting tired, I assumed there was no benefit to walking instead - it now seems to me that there might be.

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I believe that Healthy gives you a slight advantage to restoring stamina (no stamina system involved, but think it brings you out of puff faster) and also gives you resistance to unconscious/blows and speeds recovery out of unconsciousness.  Watched some vid's a little bit back on Youtube, think it was Frankie to words of this effect.

 

Also, if you have less than full blood, you will not regain blood (HP) until you are 'healing'.  Once your blood is at full you become 'healthy'.

So from what I understand, 'Healthy' means that you are at peak strength.

 

Also, beans for making me laugh.  Title got a rise out of me and had my head spinning with visions of some lad skipping down the road to Berry, singing his songs, getting fit... then the sky fell on his head.

 

EDIT: information probably incorrect, see below link to Merino's Health Guide for information more correct at time of production.

Edited by q.S Sachiel

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I believe that Healthy gives you a slight advantage to restoring stamina (no stamina system involved, but think it brings you out of puff faster) and also gives you resistance to unconscious/blows and speeds recovery out of unconsciousness.  Watched some vid's a little bit back on Youtube, think it was Frankie to words of this effect.

 

Also, if you have less than full blood, you will not regain blood (HP) until you are 'healing'.  Once your blood is at full you become 'healthy'.

So from what I understand, 'Healthy' means that you are at peak strength.

 

Also, beans for making me laugh.  Title got a rise out of me and had my head spinning with visions of some lad skipping down the road to Berry, singing his songs, getting fit... then the sky fell on his head.

Actualy you are slightly wrong there. Blood and health are diffefent things. First you must be energised and hydrated to regain blood. The more energised and hydrated you are the faster you regain blood. Im not certain if having no hunger or thirst indicators means you are going to regen blood or not (if so it will be incredibily slow).

When you have regained blood you start to heal. Once healthy status is achieved i believe you can run faster initialy (faster sprint). You may also gain your breath back quicker.

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Also, beans for making me laugh.  Title got a rise out of me and had my head spinning with visions of some lad skipping down the road to Berry, singing his songs, getting fit... then the sky fell on his head.

 

Yeah, that was deliberate...

 

But walking does seem to be a fast-track to getting the Healthy status, instead to running around looking for as much food as poss as quickly as poss.

 

Actualy you are slightly wrong there. Blood and health are diffefent things. First you must be energised and hydrated to regain blood. The more energised and hydrated you are the faster you regain blood. Im not certain if having no hunger or thirst indicators means you are going to regen blood or not (if so it will be incredibily slow).

When you have regained blood you start to heal. Once healthy status is achieved i believe you can run faster initialy (faster sprint). You may also gain your breath back quicker.

If "Healthy" is an indication that you are at full blood, you evidently do not need to be energised and hydrated in order to regain blood. I never went through "Healing" status in either of the two instances I mentioned (or, at least, I didn't notice doing so).

Also, it appears to me, from what you both have said, that running significantly slows the process of regaining blood/health.

Edited by Pillock

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Actualy you are slightly wrong there. Blood and health are diffefent things. First you must be energised and hydrated to regain blood. The more energised and hydrated you are the faster you regain blood. Im not certain if having no hunger or thirst indicators means you are going to regen blood or not (if so it will be incredibily slow).

When you have regained blood you start to heal. Once healthy status is achieved i believe you can run faster initialy (faster sprint). You may also gain your breath back quicker.

 

Cheers.  Still a bit confused on the scheme, but found this one for future reference.  Haven't looked through yet but may summarise laters. 

http://forums.dayzgame.com/index.php?/topic/159251-merinos-in-depth-video-guides-feb-11th-updated-to-034115106-new-status-indicators-rebalancing-of-hunger-thirst-stomach-blood-and-health-reg/

 

TBH i don't pay it all that much attention, as i strive to be 'healthy' in game and hydrated/energised and minimise negative effects, then just ignore it for hte most part until i see a status has dropped off when i next check inventory, or when my character starts whining for attention.

 

If only camping made you constipated, and made you intermittently fart and cough at your expulsions.

 

I feel lethargic

my stomache feels cramped

my bowels are clogged

you have soiled yourself.

Edited by q.S Sachiel

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You're all wrong. Simple explanation here is that you slowly regen blood as long as you are not hungry or thirsty so you get no healing or energized or hydrated. Once your blood is at maximum you slowly begin healing. Once you are at full HP you are then "healthy".

Watch merinos videos on the blood/health system and read previous patch notes.

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It seems still slightly wrong -

 

Merino says full blood + hi-energized (4000 energy-quant. value hidden from player, qual value = bright green)+ lo-hydrated(1500-quant. value hidden from player, qual value=dark green) = healing, moves to healthy at full heatlh.

Blood regenerates at 1/sec if you are at neutral (no hunger/thirst indicators present in inventory) and at 3/sec if you have hi-energized + low hydrated.

 

link again: http://forums.dayzgame.com/index.php?/topic/159251-merinos-in-depth-video-guides-feb-11th-updated-to-034115106-new-status-indicators-rebalancing-of-hunger-thirst-stomach-blood-and-health-reg/

Edited by q.S Sachiel

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You're all wrong. Simple explanation here is that you slowly regen blood as long as you are not hungry or thirsty so you get no healing or energized or hydrated. Once your blood is at maximum you slowly begin healing. Once you are at full HP you are then "healthy".

Watch merinos videos on the blood/health system and read previous patch notes.

I will search them out again, thanks.

 

I am convinced that walking vs running has an effect, though. Perhaps running reduces your food and water levels more quickly, so that you get hungry and/or thirsty again before you regenerate enough blood to gain Healthy status; whereas, walking allows you to regen enough blood/health without losing the food and water.

 

I got from new spawn to "Healthy" on 2 cans of Pipsi and a packet of cereal.

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Can't confirm, but it does feel like running depletes hydration at faster rate, but not sure if walking pushes rate to positive for any of the values.

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I will search them out again, thanks.

 

I am convinced that walking vs running has an effect, though. Perhaps running reduces your food and water levels more quickly, so that you get hungry and/or thirsty again before you regenerate enough blood to gain Healthy status; whereas, walking allows you to regen enough blood/health without losing the food and water.

 

I got from new spawn to "Healthy" on 2 cans of Pipsi and a packet of cereal.

 

I feel like that it should be the case that walking is the most calorie efficient means of getting around it but I'm not sure it's true yet.

Somewhat related to this, I feel like having an elevated heart-rate (from running, climbing, whatever) should immediately stop any healing/blood regen until you can rest again. Honestly, strenuous activity should aggravate wounds worse (bandaged bleeders start bleeding again, etc.) but I won't hold my breath on that happening anytime soon. :(

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Healthy is simply your health at 100%. If you are energized and hydrated your blood regenerates. If both effects are darkgreen, 1 blood/second, if lightgreen 3/blood second. Once your blood is up to a 100% aka 5000 points, your health starts to regenerate at 5000.

 

No more myths nows. No walking. And yes you had "healing", you just missed it. When you are a freshspawn, your health is almost at max.

Edited by Khanarac
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You're all wrong. Simple explanation here is that you slowly regen blood as long as you are not hungry or thirsty so you get no healing or energized or hydrated. Once your blood is at maximum you slowly begin healing. Once you are at full HP you are then "healthy".

Watch merinos videos on the blood/health system and read previous patch notes.

That is pretty much exactly what i said.

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That is pretty much exactly what i said.

 

 

Prob didn't read your post. Was on my phone at the time.

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subtle omissions and inaccuracies in both to be pedantic, but the Merino vid is most accurate (assuming things haven't changed since production)

Edited by q.S Sachiel

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subtle omissions and inaccuracies in both to be pedantic, but the Merino vid is most accurate (assuming things haven't changed since production)

I've been watching the Merino videos on food/water and blood/health. They actually contradict what I have experienced. Therefore, I think that either the mechanics have changed slightly since the videos were made, or else there is some sort of glitch with the status indicators.

 

Merino says you need to have the dark green Energised indicator in order to regenerate blood and health; I got to full health without seeing that Energised indicator. You do not, according to the video, need any hydrated status to regenerate blood or health - only to avoid being Thirsty.

 

What happened to me was that I ate and drank enough to avoid the Hungry and Thirsty statuses, but not enough to get the Energised and Hydrated statuses - and I ended up Healthy. I accept I may have missed the Healing indicator, but only if it was very short in duration (less than a minute, maybe). I think perhaps that blood and health do regenerate slowly when you have no status indicators (neutral water and energy).

 

Healthy is simply your health at 100%. If you are energized and hydrated your blood regenerates. If both effects are darkgreen, 1 blood/second, if lightgreen 3/blood second. Once your blood is up to a 100% aka 5000 points, your health starts to regenerate at 5000.

 

No more myths nows. No walking. And yes you had "healing", you just missed it. When you are a freshspawn, your health is almost at max.

 

As for walking, I don't believe it has any actual positive effects in itself; however, you DO consume water much more quickly when jogging, which would take your level into the Thirsty status (and therefore arrest your regeneration) before you regenerated enough to reach Healthy Status. If you walk, it appears (to me) that you can regenerate enough blood and health while in neutral energy and water status to get Healthy before your water level drops from neutral (no indicator) to Thirsty level.

 

As I said, either something like that, or the indicators are glitched and I was indeed Energised, Hydrated and Healing beforehand but the indicators just didn't show up.

Edited by Pillock

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yes, he says that you need to have no status indicators (read not hungry and not thirsty) to regain blood at 1/sec.  Elevated regeneration rates come from High energised and low hydration. Health regenerates when blood is full and you are at the high energy+low hydration level (again according to his info).

 

I have had a friend not get the healthy indicator despite consuming more than enough food and liquid, and had not sustained any damage, and i've also had the healthy indicator depite being hungry and thirsty (he mentions the indicators can be bugged).

 

Anyway, we're talking semantics here, and the video seems sufficient in explaining the situation.  Again, I don't pay it that much attention, as if i'm grey, i just eat and drink until it goes away, and i don't pay much attention to healthy, just ensuring that my status is positive and adjust when i've got the food.

These nuances and behaviours/mechanics will hopefully be more robust, or have processes that are more dependant on them going forward, such as with the health/medical system that I anticipate.

Edited by q.S Sachiel

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I once noticed a "Horny" status on my character...my aim got shaky, eyesight blurry and nipples got hard, found a goat and sorted it out.

Edited by svisketyggeren

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I once noticed a "Horny" status on my character...my aim got shaky, eyesight blurry and nipples got hard, found a goat and sorted it out.

 

Were you walking or running beforehand?

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