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Private Shards

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I cant say that server hoping is an issue, for me its just sad :) i hop on another server all the time, when the server that am on got less then 30 players, then i look for another one that got 40. Its sad, and retarded to look for loot on an empty server! I really dont understand, i spend most of my play time on the west side of the map, i join full server, start in kamysh when i am in pustoska alredy i am fully geared, i die and spawn on same server and do it again and i am again fully geared! Guys that respawn 30 times in Berezino in one night they come here on forums and complain about loot and how scarce it is. Just go play *ucking battlefield or call of duty ..

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See this thread, http://forums.dayzgame.com/index.php?/topic/206650-private-shards/

 

SmashT explains it quite well

 

 

Posted Today, 03:23 PM

Private Hives and Private Shards are different things (although similar):

 

A private hive uses the servers own private database not managed by BIS, so an admin can do whatever they want with the database. This is what we had in the mod and why admins could spawn in loot, change loot tables, see player locations etc as all that information is in the database which they controlled.

 

A private shard operates on a separate shard of the central database (run by the devs), this allows communities to have their own private servers without it affecting the main hive and without giving server owners direct access to the database. The system is also flexible enough so that a group of servers could run on this shard of the hive too (or just one single server). This gives the best of both having a database and having a private community, without those private communities affecting the main database. Players would only be able to jump between servers on that private shard.

http://en.wikipedia....e_architecture)

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Can:

-Define and enforce server gameplay rules (eg: DayZRP, PvE only, etc)

- Kick and ban

I ask myself how the "define and enforce" part is meant. Is it just the allowance to kick and ban players who do not follow the rules? Will admins have any chance to find out who "troublemakers" are? Will "friendly fire" be deactivated in PvE only? The dayzRP rules are a bit more complicated, will the server support the admin in any kind?

 

I'd like to know that, too!! 

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Let's hope all the public servers turn into these private shards.

 

Right away, server hopping and ghosting would be gone. combat logging would also be diminished.

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I really like to have some more info about that. What settings will admins be able to make?

• Accelerated time?

• Deactivate PvP?

 

How will admins be able to (quote) "Define and enforce server gameplay rules (eg: DayZRP, PvE only, etc)"???

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With the global loot management system, Dean mentioned changing servers to search for rare loot heard of in 'rumors' among players.

 

Hive shards as discussed do not provide a practical advantage for admins, unless you really want a totally private, whitelist clan-only game.

Honest clans, who want to play only on one server and never move across servers, are quite rare.

 

Your player character will only be saved on that private shard, not on the public hive, so you will not be able to cross servers with that character.

Many, many admins will see this as a disadvantage.

But note, you will be able to have one character on that private shard, and one character on the public shard.

 

As servers are used at the moment, I think many admins will stay with the advantages of the public hive.

They wll go on kicking players who log on their "join=kick" "clan only" server. They will use their server for loot and then go play on the public hive as usual.

They have been doing this up to now, so why change, specially if you must pay to rent a private shard ?

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I think a lot of players are looking forward to play on a private shard in a closed (whitelisted) community. Maybe they enjoy the non-server hopping, non-ghosting experience. Maybe they like the roleplaying opportunities. Maybe they like the fact that your actions carry consequences on a closed server. I think private shards will be very popular once they are released.

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Let the community segregation commence!!!!

 

If it means that all Psychos will end up in a little server somewhere... yeah, please do.

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As far as server hopping goes. I think changes to the central loot economy, depending how much of a change, might make server hopping alot less promising for finding gear. You might be server hopping moreso in search of peoples stashes out in the forests and such more so than item respawns for more valuable items.

 

Also, the medical system being fully implemented at some point, eating healthy being more necessary, more so even horticulture, its going to start giving people a requirement sort of to have a home server where they spend most of their time surviving more so than just jumping servers everywhere just to look for the loot.

 

Hive shards as discussed do not provide a practical advantage for admins, unless you really want a totally private, whitelist clan-only game.

Honest clans, who want to play only on one server and never move across servers, are quite rare.

 

Your player character will only be saved on that private shard, not on the public hive, so you will not be able to cross servers with that character.

Many, many admins will see this as a disadvantage.

But note, you will be able to have one character on that private shard, and one character on the public shard.

 

As servers are used at the moment, I think many admins will stay with the advantages of the public hive.

They wll go on kicking players who log on their "join=kick" "clan only" server. They will use their server for loot and then go play on the public hive as usual.

They have been doing this up to now, so why change, specially if you must pay to rent a private shard ?

 

No doubt some will see it as a disadvantage but some admins will enjoy it as well. I played on a 3 server private hive in the mod. One server out of the 3 was white listed that anyone could have access to just by registering on their website. Sorta a extra security measure to keep out those who try to cheat. All three was well admined and I had no issue with them even though I wasnt part of their clan.

 

Reporting seems to have shown some people losing their servers for things like the join=kick and what not.. I would imagine the rules will have to be more strictly enforced to keep people from trying to horde a bunch of gear to themselves on rented servers that are part of the public hive. If not, you will end up with people renting a server tied to the public hive strictly to horde gear and keep from everyone else which would be a major issue more than even now with the join=kick servers because of the changes and balance coming to the central loot economy.

Edited by cels

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..//.

 I would imagine the rules will have to be more strictly enforced to keep people from trying to horde a bunch of gear to themselves on rented servers that are part of the public hive. If not, you will end up with people renting a server tied to the public hive strictly to horde gear and keep from everyone else which would be a major issue more than even now with the join=kick servers because of the changes and balance coming to the central loot economy.

 

Well exactly. Also if shards are rented  for "money" (heh) I think many admins will choose the piratical/bandit attitude.. kick people of "your own" public hive server to loot farm, and then go to all the other public servers to fight, loot, play. This gives you greater scope than paying to have an honest private server which will be the only place you can play the same character and keep gear.

 

I don't think the servers are policed much at the moment. Maybe a bit, because more often than before, admins just restart the server to kick everyone, instead of kicking individuals.. but just since the patch (last few days) ive been fast kicked only seconds after logging in maybe 5 times. So fast it looks like an auto kick to me - which is easy to implement and undetectable, because it rides on your html server interface and not on the game software.

 

So given the level of policing, a smart admin can get away with what he likes (by 'smart' I only mean 'not dumb'). Notice how many of the kick servers write the word kick as "ki-ck" so you can't serch for it so easily.. that's about as cautious as you have to be at present, so the policing is not tight ..

 

Anyway - the private shards are supposed to solve this problem and give everyone what they want, and I'm sure responsible admins, and real clans, will take advantage of it, create and share shards and do good stuff.. I just wonder how many bad-admins will want to stay on the public hive and keep the selfish advantages of "piss off this is my server, I do what I like here". (an attitude all players know and love, and a wonderful help and service to the game.. hmmm..)

 

Let's see how it goes. Better policing (and fair policing) would be great but who has the will to do it, and how to do it ? No one is offering. And policing is not the same as having rules.

Edited by pilgrim
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