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hotcakes

First Aid for Dummies

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Hey, kid, you wanna save your friends' lives after they get rekt? I'll make it simple for you. Remember, the most important goal of first aid is to get the patient out of critical ASAP so they can help out in combat. If possible, have someone cover you when you are vulnerable. Spend as little time getting the patient up as possible. 

 

First Aid items:

Saline Bags - Restores 500 blood. Our squad burns through this like crazy.

Blood Bags (O- preferred. Learn what blood types works.) - Restores 1,000 blood. Our squad also burns through this when we have them available.

Rags 

Morphines

Epipens are totally not a first aid item and you don't need them. Raising blood levels usually fixes the conditions that trigger unconsciousness. Epipens do not make people under 500 blood wake up.

 

Remember, you don't need a fancy-shmancy medic designation like medic roleplayers. Every squad member should have the above items so they can fix anyone up.

Your first aid items must go to your backpack. This is usually the safest spot for important items. There's no point in having first aid items if they get shot out when riding in your vest.

 

Healthiness stats:

Blood (5,000 max):

-Can be lost due to bleed condition and medical illnesses.

-A weapon-dependent static number is removed when you get hit.

-Regens with good food conditions.

 

Health (5,000 max):

-Can be lost due to medical illnesses.

-A static number is removed when you get hit.

-Regens after blood is maxed out and food conditions are met.

 

Shock:

-Is gained by getting hit.

-Doesn't necessarily hurt you if shock damage isn't high.

-Decays quickly.

 

Unconsciousness - You become knocked out when your blood level is under 500 AND/OR when shock > health.

Death - Occurs when health or blood reaches 0.

 

 

Critical condition:

(friend is under 500 blood)

tl;dr: saline bags and blood bags

Your friend is hurt badly and will die soon. DON'T BANDAGE HIM, stick salines/blood bags into him. One is usually enough for him to get back up, but you may apply more as needed if he is under shock. Remember, he got into critical because his blood is under 500 and/or his shock levels are higher than blood level. By pumping blood into your buddy, you kill two birds with one stone. If your buddy is bleeding, he'll have to stick back to a safe spot and bandage himself. The healthy squad members should be the ones covering the doctors and the patients. Do not give medical assistance if your friend can do it himself, that ties up manpower.

 

After you save a buddy from critical, have them hang in the back. They may have their blood levels up, but it takes lots of time for their health to regenerate. While their blood levels may be able to tank hits, their heath may not, causing them to die. 

 

Non-critical:

Blood loss:

Have the patient bandage themselves. You can delay bandaging if you really have to. A healthy person takes around 5 minutes to bleed into unconsciousness.

 

Afterwards If you're in combat:

Have the patient and a teammate cover you as you administer saline/blood bags to the patient.

 

Afterwards If you're not in combat:

Have the patient regen their blood naturally with good food conditions. 

 

Hurt limbs:

Have the patient fix themselves with a morphine. If a morphine is unavailable, make a splint. Chop down bushes with bladed equipment and combine rags with wooden sticks.

Alternatively, you can find a patch of dirt and search for kindling.

 

Knocked out: 

I highly recommend waiting for your buddy to wake up. By the time you get an epipen out, he's usually back up.

 

That's it. Wasn't that fun knowledge?

Edited by hotcakes
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Chop down bushes with bladed equipment and combine rags with them.

I would gladly see on this in combat. :D It's funny.

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You should always have an Epi-pen on you, it's faster to give someone an Epi than it is to administer a blood bag or saline bag & just because they got knocked out doesn't mean they are under 500 blood. Also, alcohol tincture is always handy to have, just in-case your rags somehow do become ruined.

Other than that, great post.

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Your friend is hurt badly and will die soon. DON'T BANDAGE HIM, stick salines/blood bags into him. One is usually enough for him to get back up, but you may apply more as needed if he is under shock. Remember, he got into critical because his blood is under 500 and/or his shock levels are higher than blood level. By pumping blood into your buddy, you kill two birds with one stone. If your buddy is bleeding, he'll have to stick back to a safe spot and bandage himself. The healthy squad members should be the ones covering the doctors and the patients. Do not give medical assistance if your friend can do it himself, that ties up manpower.

 

How much blood do you lose per second any way? I suppose it differs ...

Anyhow, slapping a saline bag into someone sounds like good advice, I'll consider doing that first depending on the situation.

 

You should always have an Epi-pen on you, it's faster to give someone an Epi than it is to administer a blood bag or saline bag & just because they got knocked out doesn't mean they are under 500 blood. Also, alcohol tincture is always handy to have, just in-case your rags somehow do become ruined.

 

 

Is an epinephrine pen meant to be used when someone isn't bandaged yet? I first bandage someone and then revive 'm because there is a chance they'll be knocked out again if they still suffer from bloodloss and you'll be down an pinepherine pen..

 

At least, that is my experience with the DayZ mod.

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Epi pens, like the defib, are used to get another player back into consciousness. Although rarely necessary, I actually needed one the other day. A friend went out due to starvation, we found food but no way to resuscitate him. Force feeding didnt get him back up, unfortunately.

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How much blood do you lose per second any way? I suppose it differs ...

Anyhow, slapping a saline bag into someone sounds like good advice, I'll consider doing that first depending on the situation.

 

 

Is an epinephrine pen meant to be used when someone isn't bandaged yet? I first bandage someone and then revive 'm because there is a chance they'll be knocked out again if they still suffer from bloodloss and you'll be down an pinepherine pen..

 

At least, that is my experience with the DayZ mod.

 

Rate of blood loss is proportional to the amount of blood damage a weapon does. There's generally always time for a player to repair bleeding after you get them back up with blood.

 

Epipens are used for scenarios where you have to force someone conscious for a bit. There simply aren't many good scenarios where the item comes in handy.

Epi pens, like the defib, are used to get another player back into consciousness. Although rarely necessary, I actually needed one the other day. A friend went out due to starvation, we found food but no way to resuscitate him. Force feeding didnt get him back up, unfortunately.

 

See, the thing is starvation causes unconsciousness by putting the victim below 500 blood. Giving blood would've gotten him back up just the same and make him a bit healthier. If he was starving, he needs loads of food to begin to regenerate blood. 

Edited by hotcakes

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Good topic!

Epipens are used for scenarios where you have to force someone conscious for a bit. There simply aren't many good scenarios where the item comes in handy.

I'll have to disagree there! Been saved by an epipen at least twice.

Just a few weeks back, I took a shot to the head. Fortunately my buddy had just nagged me into putting on a pristine ballistic helmet, which got ruined as I got knocked out. The epipen meant that he could get me awake and out of the position where half my body was visible to the sniper.

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