Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Sign in to follow this  
despair (DayZ)

Milidot sniping vs crouched/prone?

Recommended Posts

i just found out how to snipe with the DMR using the milidots after watching this

however that video only assumes the player is standing. how do you aim with the milidots against crouched or prone players?

Share this post


Link to post
Share on other sites

how do you aim with the milidots against crouched or prone players?

You can always check for zombies around, all people in the game are the same height. Or you can estimate the distance with the map; this will be quite inaccurate since DMR has significant bullet drop past ~400-450m, and 50m error can make huge difference in aiming with mildots.

Also, don't trust any correction tables you'll find on the net, I believe ballistics in ARMA are slightly off, and it depends on your settings somehow. Try it in the editor first.

Share this post


Link to post
Share on other sites

The formula I learned was height * 1000 / milidots

In the case of a standing person, 1.8 * 1000 / milidots

Crouch - 0.9 * 1000 / milidots

Prone... I am going to guess 0.2 * 1000 / milidots, but that might be wrong.

EDIT:

I just made a thread about sniping. This will help you:

http://dayzmod.com/forum/showthread.php?tid=29135

Share this post


Link to post
Share on other sites

You don't actually use the mildots to measure height in actual play, it's a reference. You can SEE your enemy, so you can measure his height and use the mildots as reference to figure out approx range.

Share this post


Link to post
Share on other sites
Sign in to follow this  

×