big_t 66 Posted June 29, 2012 Forget the log-back-in penalty. Anyone who disconnects should have their body inactive and exposed to the server for an additional 5 seconds. Thats it. Problem solved.• Running from a hord of zombies and trying to take the cowards way out: How much damage will you sustain in 5 seconds when the horde catches up to you?• Found yourself in a firefight realizing things are not going you way, trying to take the cowards way out: 5 more seconds of you standing there inactive what will the outcome be?In reality when you disconnect you should be hunkering down for the night or taking a rest, you should be in a relatively safe environment before you do that. If you take a nap in the forrest 5 additional seconds of exposed play you should be fine.If you are cowardly trying to get out of a sticky situation, well there may be consequences. Share this post Link to post Share on other sites
radius 0 Posted June 29, 2012 Not only is this idea far from new, you've just started one of "those" threads again. Share this post Link to post Share on other sites
Refried 14 Posted June 29, 2012 on top of that, rocket has already attempted to implement exactly thisunfortunately it does not appear to be working correctly yet, as i attempted to take out two dudes outside of Bor yesterday and they simply instant dc'd without issue Share this post Link to post Share on other sites
LastShenanigan 8 Posted June 29, 2012 Logging out simply shouldn't work while being chased by zombies or fired on by other players... if you're taking damage and try to logout you should get a big :P on your screen. Share this post Link to post Share on other sites
TJBain 40 Posted June 29, 2012 what's with the word cowards, its a game jeez man don't take it so seriously - If you applied yourself in life like you do playing with Toys maybe...!!!!!?!!! ....... You never know... Share this post Link to post Share on other sites
hishnik 23 Posted June 29, 2012 Forget the log-back-in penalty. Anyone who disconnects should have their body inactive and exposed to the server for an additional 5 seconds. Thats it. Problem solved.• Running from a hord of zombies and trying to take the cowards way out: How much damage will you sustain in 5 seconds when the horde catches up to you?• Found yourself in a firefight realizing things are not going you way' date=' trying to take the cowards way out: 5 more seconds of you standing there inactive what will the outcome be?In reality when you disconnect you should be hunkering down for the night or taking a rest, you should be in a relatively safe environment before you do that. If you take a nap in the forrest 5 additional seconds of exposed play you should be fine.If you are cowardly trying to get out of a sticky situation, well there may be consequences.[/quote']Search function - does WONDERSThis is exactly how it was implemented. However, it caused some issues, so currently it was reverted. But that was the plan... SHouldnt this be under suggestions anyways? Share this post Link to post Share on other sites
herd 69 Posted June 29, 2012 People will run around corners from snipers and log out there. So no. 10 seconds if you took no damage, couple of minutes if you took some damage Share this post Link to post Share on other sites
Keurk 4 Posted June 29, 2012 logout timer : 15 or 20secif you break the timer / hard disconnect : 40 sec -1 minute Share this post Link to post Share on other sites
zipper 69 Posted June 29, 2012 Logging out simply shouldn't work while being chased by zombies or fired on by other players... if you're taking damage and try to logout you should get a big :P on your screen.I like this. I couldn't imagine how pissed some assholes would be if this was put in the next patch but left out of the patch notes. Guy gets shot, tries to DC and gets a giant :P on his screen. If he keeps trying to do it he shohuld get a :huh: followed with a :dodgy: and :@. I love it. +100 Share this post Link to post Share on other sites
t3sla 0 Posted June 29, 2012 I remember rocket saying something about only being able to keep the disconnecting player's body there for 5 seconds, any more than that and it would cause desync issues or something along those lines.EDIT: Here it is:The only reason it's not longer' date=' is to avoid the issues of body duping.To get around this and have a longer disconnect time, I would need to add another level of checking. I don't have the time currently, so its something that can be expanded, but I need to do a first level test to see what the effect is.[/quote'] Share this post Link to post Share on other sites
LackofCertainty 2 Posted June 29, 2012 People will run around corners from snipers and log out there. So no. 10 seconds if you took no damage' date=' couple of minutes if you took some damage[/quote']Forcing people to run around corners before poofing would be better than what it is now. As it is now, people don't even run for cover, they just vanish instantly in the middle of an open field that they decided to cross without scanning the treeline first. :P Share this post Link to post Share on other sites
big_t 66 Posted June 29, 2012 I didn't know they tried to implement it already, I just assumed my ingenious idea was a divine revelation sprouting from the very spring of original knowledge.Well how about this then: When you try to disconnect it goes to "map mode" or "gear mode" while the screen prompts : "Are you sure you want to log out?" With the __yes disconnect__ button grayed out for 5 seconds.That way you are still logged in but inactive for 5 seconds until you are allowed to disconnect.Problem solved :) Share this post Link to post Share on other sites
Powell (DayZ) 734 Posted June 29, 2012 5 seconds?I say 15 seconds Share this post Link to post Share on other sites
herd 69 Posted June 29, 2012 I didn't know they tried to implement it already' date=' I just assumed my ingenious idea was a divine revelation sprouting from the very spring of original knowledge.Well how about this then: When you try to disconnect it goes to "map mode" or "gear mode" while the screen prompts : "Are you sure you want to log out?" With the __yes disconnect__ button grayed out for 5 seconds.That way you are still logged in but inactive for 5 seconds until you are allowed to disconnect.Problem solved :)[/quote']I LIKE! This way if you are in danger you still can run away.If you alt+f4 you SHOULD get punished by making your char stay in game for couple of minutes. The more the better. Share this post Link to post Share on other sites
hishnik 23 Posted June 29, 2012 I didn't know they tried to implement it already' date=' I just assumed my ingenious idea was a divine revelation sprouting from the very spring of original knowledge.Well how about this then: When you try to disconnect it goes to "map mode" or "gear mode" while the screen prompts : "Are you sure you want to log out?" With the __yes disconnect__ button grayed out for 5 seconds.That way you are still logged in but inactive for 5 seconds until you are allowed to disconnect.Problem solved :)[/quote']Or the way it is in MMO's.You say 'disconnect' and you're getting the: "Logout in t- xseconds" You get the timer, and if you move you cancel it. If you kill the game through task manager - the game does that for you, and pretends you're in game, and saves after the character logs outI'm not sure how the code is written, but if the saving would happen as your character leaves the world, i think it would both - save your death, and prevent duping... I think... hopeAs for your idea being the "ingenious divine revelation" - unfortunately, most of the time if you feel that way, you should search, and you may find that there were already few people having this type of revelations.I've upset myself few times with revelation that i am not the smartest guy with best ideas, by finding ideas i wanted to suggest already posted :( Share this post Link to post Share on other sites
shemashko 2 Posted June 29, 2012 I didn't know they tried to implement it already' date=' I just assumed my ingenious idea was a divine revelation sprouting from the very spring of original knowledge.Well how about this then: When you try to disconnect it goes to "map mode" or "gear mode" while the screen prompts : "Are you sure you want to log out?" With the __yes disconnect__ button grayed out for 5 seconds.That way you are still logged in but inactive for 5 seconds until you are allowed to disconnect.Problem solved :)[/quote']By Golly! You've done it again Sherlock Holmes! That works well! Share this post Link to post Share on other sites