Katana67 2907 Posted June 29, 2012 Noting that a lot of the flaws of Day Z, encompassing bugs and player interactions alike, are exacerbated in Chernogorsk and Elektrozavodsk, I decided to make a short list of why these cities should be avoided. 1. Deer Stands!-- These sources of loot/food are to be found ACROSS Chernarus. They are a proverbial one-stop-shop for everything from high-end backpacks, mid to high-end weaponry, ammunition, and equipment. -- Deer Stands spawn the same types of loot that the military tents and fire stations do. -- Some areas of the wilderness have two, three, and even four Deer Stands within 1000m of one another, so rarity shouldn't be a concern.2. Fewer chances to encounter Bugs! (Generally)-- Fewer players, buildings, barbed wire fences, stairways, ladders, zombies away from the major cities. Most of the bugs that affect life and limb are exacerbated in cities.3. Fewer chances to encounter other players and bandits!-- Pretty self-explanatory, if you move to lower-risk areas... you won't be liable to get shot nearly as often if there are no people there. -- If you don't like getting PKed, get the hell out of the cities. Otherwise, do not complain at all. Cities are meant to amplify the "shit hits the fan" symptom of post-apocalyptic worlds. 4. More vehicles at a lower risk!-- Vehicles out in the countryside are readily available and are often in isolated areas that present little risk from zombies and players alike. You can repair them largely at your own leisure, with little risk of players seeing you.5. Medium-sized towns and other cities!-- Most of these cities have barns, which are a major source of weapons/food/drink out in the wilderness. -- A sizable portion of these cities have Supermarkets and/or Industrial buildings! Cities like Polana, Zelenogorsk, Vybor, and Pustoshka, among others, have supermarkets and industrial buildings. These are MAJOR sources of weapons/food/drink which refill regularly. -- Present tot he player a happy medium between the low-risk villages and the hyper-high-risk major cities. Be warned, cities with supermarkets are attractive to players, but far less attractive than a city full of them... or an immediately accessible city. 6. Small towns!-- Even small villages can yield really helpful loot. Most have at least one building/shed that is capable of spawning low-end weapons and food/drink. -- Low risk, in terms of overall zombie numbers and player-encounter likelihood. Enterprising groups of players may want to cordon off a small village to set up your own feudal post-apocalyptic kingdom!7. High-End Loot!-- The best loot, as I'm sure most know, is not found in the cities. Those who are looking for that M107 to pump .50 BMG into bandits at 900m, or that Mk 48 to mow down swathes of zombies should look NORTH. -- Higher likelihood of finding multiple helicopter crashes, which spawn the top-tiered loot. 8. Abundant natural resources!-- If one wants to hunt the forests to survive, then one must get out of the city! A far more efficient way of re-attaining lost health is to hunt wild game! A cow will yield eight steaks, each (when cooked) will yield 800 health. That's 6400 health per cow! One can find multiple cows, sheep, boar, and goats within close proximity.9. Remain stealth!-- If a player simply takes his/her time to disappear into the forest, that player is at a much better advantage than one that disappears into a building that could very well be surrounded by zombies or sighted in by a bandit. -- Remaining stealth gives you the opportunity to get the jump on people, something that is much harder to do in a city where everything is chaotic. 10. Start your own camp!-- A tent in the middle of a city square, or even near a city, is liable to get robbed... or camped. If a player moves into the wilderness, his/her tents will be much safer.TIP - The food/drink you spawn with ALONE will sustain you for linear hike covering over half the map. If coupled with additional foraging, this can be extended indefinitely. Point being, you do not need to go to the cities to survive. DISCLAIMER - Personal experience may vary, personal skill level may vary. Share this post Link to post Share on other sites
Greenhound 33 Posted June 29, 2012 1 REASON NOT TO GO TO CHERNO OR ELEKTRO1. You die. Share this post Link to post Share on other sites
mcslaughter 14 Posted June 29, 2012 However, it is necessary to loot either of these cities before embarking northward for certain essentials to get by in the forest, such as (but not limited to) a weapon for hunting, a hunting knife for gutting, a hatchet for cutting wood, a box of matches for lighting a fire, etc. etc.Don't forget that! Share this post Link to post Share on other sites
Orphen (DayZ) 14 Posted June 29, 2012 I think Cherno and Elektro are great places to be. The tension is amazing. You should try it at dawn or dusk when it's still a little dark.But yeah, if you're new: it's best to avoid those places as you will definitely get shot. Share this post Link to post Share on other sites
Katana67 2907 Posted June 29, 2012 However' date=' it is necessary to loot either of these cities before embarking northward for certain essentials to get by in the forest, such as (but not limited to) a weapon for hunting, a hunting knife for gutting, a hatchet for cutting wood, a box of matches for lighting a fire, etc. etc.Don't forget that![/quote']No, it is not. Walk north for five minutes, find a barn, or go to another city like Zelenogorsk/Polana, or find a Deer Stand. These all dump the loot you just mentioned.We need to break this mindset of "it's necessary to go to Cherno/Elektro", it isn't... at all. I've had ten or so characters over my time playing Day Z, I've never been to Cherno or Elektro. I just went to Berezino yesterday for the first time to check it out. Share this post Link to post Share on other sites
Dreamseller 0 Posted June 29, 2012 If you've never been there then how do you know it isn't worth visiting? -.-Personally, I love starting at Cherno. (Dislike Elektro though) The church, supermarket and 2-3 houses can all be looted within 10-15 minutes of spawning, which will yield a TON of gear. I usually end up with more of the survival tools, primary + secondary weapon, medical supplies and if I'm lucky, a new pack. After getting this "basic" setup, I do recommend moving north however. (If you plan on survival as being your main goal. If you just want to have fun as a bandit, stick around Cherno/Elektro) I have ran my most recent 3-4 characters through this startup and have yet to die once while in Cherno. Share this post Link to post Share on other sites
noobfun 87 Posted June 29, 2012 when i respawn i avoid churno and elcetro usually, did have a durp around in churno last but one spawn but thats becasue we had spent an hour ravaging along the coast generally annoying and harrasssing new spawning survivors with our flash lights .. generally just chasing them around and making wierd noises on ingame voice comsleft churno with some better gear then i usually do respawning and hitting small towns heading inland, but saying that saving me a couple of hours V's getting killed and having to do it again wasting that time wasnt that amazing a head start im likley to make it a habit, especially as i got killed 10 minutes after leaving by people who had also just left townnow that everywheres clogged up with barbwire and tank traps ... ill stick to my small town runs rather then doing the 1000 meter griefing hurdles Share this post Link to post Share on other sites
Katana67 2907 Posted June 29, 2012 If you've never been there then how do you know it isn't worth visiting? -.-Personally' date=' I love starting at Cherno. (Dislike Elektro though) The church, supermarket and 2-3 houses can all be looted within 10-15 minutes of spawning, which will yield a TON of gear. I usually end up with more of the survival tools, primary + secondary weapon, medical supplies and if I'm lucky, a new pack. After getting this "basic" setup, I do recommend moving north however. (If you plan on survival as being your main goal. If you just want to have fun as a bandit, stick around Cherno/Elektro) I have ran my most recent 3-4 characters through this startup and have yet to die once while in Cherno.[/quote']One does not have to BE in Cherno/Elektro to know what they are, and what resides there. I don't need to go to Saudi Arabia to know that there's sand there. Again, I put the DISCLAIMER at the bottom... that personal experience may vary.Keep in mind, I'm listing reasons to avoid it... not strike it off entirely. People view it as an end-game location, it is not...People view the cities as a necessity... it is not...Offering alternatives is a good thing, especially to new players. I'm not saying they should -never- be used, I just think they need not be the focus. Which they profoundly are. Furthermore, a lot of the bitching... moaning... and baseless complaining that I've seen originates from player experience in the big cities. Share this post Link to post Share on other sites
Escargot 5 Posted June 29, 2012 "Vehicles out in the countryside are readily available" hmmmm :PSeriously though when you've just spawned and you have nothing you run into the meat grinder towns you either a) get a weap and a decent set of stuff or b) die. It's the wild west baby ;)If you die.. then you probably haven't lost much. Personally I like to run in and grab what I can then head north. I find Balota airfield and the 4 deerstand camp just south of it to be a bit more dangerous but also sometimes more rewarding as far as guns go. Share this post Link to post Share on other sites
CriticalNerd 20 Posted June 29, 2012 Are you forgetting about morphine? I know it spawns in other places too, but in 2 weeks I've only come across morphine once outside of the major cities. Share this post Link to post Share on other sites
samladouceur@hotmail.com 0 Posted June 29, 2012 I gotta say, I rarely try to go straight north since I usually only find poor stuff in the deer stands, but I'm gonna try it at my next respawn now that I read that ;) Share this post Link to post Share on other sites
CommodoreFrank 13 Posted June 29, 2012 I find number six to be wrong most of the time. I tend to find much larger concentrations of zombies in small towns. Low chance of player encounters is still a huge bonus, though, so I still spend most of my time in them. Share this post Link to post Share on other sites
unknown..2..u 0 Posted June 29, 2012 If you have just spawned in, EVERYONE should hit cherno and elektro first then strike north.They have nothing to lose, if they die..so what.The only time you don't go there is if you do have something to lose. Share this post Link to post Share on other sites
herd 69 Posted June 29, 2012 Fail. If you dont have GPS - good luck finding those deer stands."Most of these cities have barns, which are a major source of weapons/food/drink out in the wilderness. "Another fail. As of patch 1.7.1.5 barns are useless - no weapons - no nothing. Only empty cans. This mod is getting better every patch /irony off Share this post Link to post Share on other sites
Blizzaze 5 Posted June 29, 2012 Reason 11, which outpowers every other reason:It's a giant clusterfuck. Share this post Link to post Share on other sites
noobfun 87 Posted June 29, 2012 Fail. If you dont have GPS - good luck finding those deer stands.fail ... can navigate loosley without even a compass and find deer stands/towns easy (once didnt find a compass until day2 amd didnt care i was doing just fine getting town to town and stand to stand)' date=' give me a compass i get more accurateif you cant navigate with an out of game map and thats it you really should stay at electro and get shot multipul times until you get a gps and then use it to get to cherno and get shot some moreAnother fail. As of patch 1.7.1.5 barns are useless - no weapons - no nothing. Only empty cans. average large barn loot 50%+ axes small barn loot you usually get a can of drink or food, if your gettign nothing thats becasue someones looting ahead of you, probably becasue they know how to navigate without wasting so much time grubbing around for a gps Share this post Link to post Share on other sites