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sabre05

64bit servers?

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Anyone know if the 64bit servers on Experimental do anything to combat desync? It's all that's getting me killed as of late.

 

It took me and my friend 6 direct chest hits on someone with a Mosin and an SKS before they fell down and died. Earlier today on a full 40 man server, I shot a guy 3 times in the chest with a Mosin from 50 meters away. 3 bullet holes with blood pouring out, he was still running around happy as Larry and then his 2 friends came at me, both of which I swung my axe at, hitting one of them twice but there was no blood. I died.

 

20 minutes later on a different but equally full server I punched a guy 12 times in the head with a kitchen knife and he just skipped around unscathed despite the copious amounts of blood fountains on his head and upper torso. He axed me and killed me in 1 shot whilst facing 180º away from me.

 

So is this less of an issue on the experimentals or did I just get shitty servers?

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If you posted in the correct Forum section and in the correct Topic, maybe, just maybe you would have got a talking to.
The running 64bit test server was up for just a few hours, client side things were not pretty but the data collect was a success.

The combat sync question cannot be answered at this time.

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