sabre05 351 Posted July 17, 2014 Anyone know if the 64bit servers on Experimental do anything to combat desync? It's all that's getting me killed as of late. It took me and my friend 6 direct chest hits on someone with a Mosin and an SKS before they fell down and died. Earlier today on a full 40 man server, I shot a guy 3 times in the chest with a Mosin from 50 meters away. 3 bullet holes with blood pouring out, he was still running around happy as Larry and then his 2 friends came at me, both of which I swung my axe at, hitting one of them twice but there was no blood. I died. 20 minutes later on a different but equally full server I punched a guy 12 times in the head with a kitchen knife and he just skipped around unscathed despite the copious amounts of blood fountains on his head and upper torso. He axed me and killed me in 1 shot whilst facing 180º away from me. So is this less of an issue on the experimentals or did I just get shitty servers? Share this post Link to post Share on other sites
sabre05 351 Posted July 17, 2014 Good talk lads. Thanks for the help! 1 Share this post Link to post Share on other sites
boneboys 7988 Posted July 18, 2014 If you posted in the correct Forum section and in the correct Topic, maybe, just maybe you would have got a talking to.The running 64bit test server was up for just a few hours, client side things were not pretty but the data collect was a success.The combat sync question cannot be answered at this time. Share this post Link to post Share on other sites