alexander_q 6 Posted June 29, 2012 Actions present an excellent opportunity for cooperation between players. Things like preparing meat and repairing vehicles could be worked at collaboratively to reduce the time it takes to complete the action. Adding noise levels increases the vulnerability of players while performing actions, which further motivates the cooperation. This requires a rebalancing of actions to make them take longer by default. HOW IT WORKSTo assist in an action, be within range of an object being acted upon, and select "assist action x" from the action menu. Assisting an action reduces its time by a base rate of 25%, then by 50% for each assistant. For example, if repairing a vehicle normally takes 60 seconds, then with one assistant it will take (60 - (60*0.25) ) * 0.5 = 22.5 seconds.Graphically, the time could be shown via a transparent bar that becomes opaque, with a "x1", "x2" or "x3" icon to indicate how much assistance is being given.Actions can now be described by the following categories:-Action -Time to Complete -Tool Required -Tool to Assist -Maximum Assistants-Noise*SURVIVAL*Action: Chop woodTime to Complete: 15 secondsTool Required: HatchetTool to Assist: HatchetMaximum Assistants: 1Noise: HighAction: Gut animalTime to Complete: 15 seconds/meatTool Required: Hunting knifeTool to Assist: Hunting knifeMaximum Assistants: 1Noise: LowAction: Light fireTime to Complete: 30 secondsTool Required: MatchesTool to Assist: NoneMaximum Assistants: 1Noise: LowAction: Cook meatTime to Complete: 15 seconds/meatTool Required: MeatTool to Assist: NoneMaximum Assistants: 2Noise: Low*MEDICAL*Action: Blood transfusionTime to Complete: 60 secondsTool Required: Blood bagTool to Assist: NoneMaximum Assistants: 0Noise: LowAction: Bandage Time to Complete: 30 secondsTool Required: BandageTool to Assist: NoneMaximum Assistants: 0Noise: None*MECHANIC*Action: Repair Time to Complete: 60 secondsTool Required: Fuel tank/Engine/Wheel/Scrap metalTool to Assist: NoneMaximum Assistants: 2Noise: HighFUTURE POSSIBILITIESFuture actions that would benefit from assistance in this fashion might include barricading doors and building structures. This mechanic would also benefit from a skill advancement system like the one detailed here: http://dayzmod.com/forum/showthread.php?tid=24651, wherein some players became better at performing actions via practice, and reduce the time required even further (or perhaps improve the efficacy).TL;DRActions take longer, but can be assisted by other players and the time cut in half or more. 1 Share this post Link to post Share on other sites
Leon (DayZ) 0 Posted June 29, 2012 Great idea! Love it!Maybe increase default time to do stuff up to 2-3-4 minutes (depending on a difficulty of a task) to make it more relevant. Share this post Link to post Share on other sites
Bo0G 7 Posted June 29, 2012 This idea has a lot of promise for encouraging team play. Nice one!+1 Share this post Link to post Share on other sites
alexander_q 6 Posted June 29, 2012 Great idea! Love it!Maybe increase default time to do stuff up to 2-3-4 minutes (depending on a difficulty of a task) to make it more relevant.Yeah, it's hard to decide just how long to make the actions, though I suppose the longer an action takes by default, the greater the benefit of having an assistant. I would not be opposed to longer times, especially for something like a blood transfusion. Share this post Link to post Share on other sites
DevilDog (DayZ) 455 Posted June 29, 2012 I think putting on a rotor head or sticking a motor in a car should take a while. Maybe 5 minutes each. So obviously having assistants for those would be a HUGE help. Share this post Link to post Share on other sites
fundan@gmx.de 82 Posted June 29, 2012 Sounds like a very good idea... Share this post Link to post Share on other sites
alexander_q 6 Posted June 29, 2012 I think putting on a rotor head or sticking a motor in a car should take a while. Maybe 5 minutes each. So obviously having assistants for those would be a HUGE help.Yeah, you're right, and I think vehicle repairs in general should reflect the size and complexity of the vehicle. So the cars should take less time than a bus, which should take less time than a truck, which should take less time than a helicopter. Share this post Link to post Share on other sites
BL1P 252 Posted June 29, 2012 I think putting on a rotor head or sticking a motor in a car should take a while. Maybe 5 minutes each. So obviously having assistants for those would be a HUGE help.+1 doing anything as complex as repairing a chopper would take hours IRLso why not 5mins in game Share this post Link to post Share on other sites
SystemiK 366 Posted June 29, 2012 Seems like quite a lot of coding / testing would be needed to accomplish this. All to shave a few seconds off of an action. Sorry, but considering that there are only a few people actually coding this mod, I think there are many other things to focus on that would add much more to the game than shaving of 15 seconds here, a minute there etc. Share this post Link to post Share on other sites
alexander_q 6 Posted June 29, 2012 Seems like quite a lot of coding / testing would be needed to accomplish this. All to shave a few seconds off of an action. Sorry' date=' but considering that there are only a few people actually coding this mod, I think there are many other things to focus on that would add much more to the game than shaving of 15 seconds here, a minute there etc.[/quote']Certainly it won't be everyone's priority, but rewarding cooperation is currently mine. From recent interviews, it does seem to be Rocket's too, but I guess we'll see what comes. Share this post Link to post Share on other sites
hoik 415 Posted July 3, 2012 Nice to see the expansion of this idea from your other thread- would 5 star it but for some reason the rating system isnt showing, is that just me? Share this post Link to post Share on other sites
alexander_q 6 Posted July 4, 2012 I can't see it either. It's a shame. Share this post Link to post Share on other sites
hoik 415 Posted July 28, 2012 Give you a bump, and some beans! Share this post Link to post Share on other sites