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I know what it does. I'm telling you there's no way it can affect the gun unless it's a separate part, in which it is not.

A part of a gun cannot function properly unless it's separate from the gun?

WTF are you talking about?

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-snip-

 

ARMA II feeds into the timeline of Chernarus+ (Chris Torchia has stated this), ARMA III may not have any relation to the timeline of Chernarus+. 

 

Think of it as a fork in the road, with the fork being ARMA II. One road (universe/timeline) leads to DayZ, the other leads to ARMA III.

 

They've said bluntly that they're not interested in adding anti-materiel rifles. So a discussion of their inclusion is somewhat academic, unless they change their minds.

 

And, I mean, they put out 2-4 weapons in a major patch. We're already quickly approaching the overall number of weapons that were included in ARMA II. So, it's not like they're not adding weapons. They are.

 

Simply because NATO weapons spawn at crash sites, doesn't mean we're limited to a fixed number of weapons. I don't particularly believe that NATO assault rifles warrant being included as helicopter-only spawns. But everything else (GPMGs, BRs/DMRs, dedicated sniper rifles, etc.) I'm fine with it spawning at crashes and/or being regulated by the hive-loot management system that's supposedly inbound.

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