Karmaterror 982 Posted July 11, 2014 New nights.....NO! :) The torchlight does disperse, it only tiny if its right up against a wall or object. OK so we would get a bit of residual light escaping from around it, but still useable light would only be that small if I held my mag light 1 inch from a wall. Maybe an easy fix would be to make night pitch again, but add a much wider beam to the flashlight at a much lower brightness to give that effect of light escaping the main beam. Kinda like the glow from the gas lamp but orientated vertical instead of horizontal. Add a few that get less bright to make it look smoother maybe. I think dynamic lighting will help loads because I think the light actually bounces off surfaces properly with that (so other surfaces can pick it up). That would naturally create the residual light from the torch, if that works bring back pitch black nights....pleeeeease. When chemlights come in I want that whole zombies just emerging from the void into my little circle of light...awesome scary stuff :) Share this post Link to post Share on other sites